so that means one new and upgrading one old, right? or two old
two new ones would be outside RAW?
buying them would be out of question?
I've no idea, tbh, check anniversary for me? lol sorry
Players use Karma between adventures to improve attributes and skills,
as well as to initiate/submerse and buy spells or complex forms.
Advancement takes place in the interim game time between sessions,
sometimes called down time. Characters may not spend Karma
to improve skills, attributes, or abilities in the middle of an adventure.
Additionally, some advancements may be limited to occurring only
once per down time; if the character wants to advance again, she will
have to wait until after the end of the next adventure.
Learning Time: It is recommended that a character only be allowed
to learn one new skill (or specialization, spell, or complex form)
between adventures; the character cannot simultaneously improve any
existing skills, attributes, etc. during this time. A character can be allowed
to improve as many skills, attributes, etc. between adventures
as she has Karma, assuming the gamemaster feels the improvement is
warranted (a character who hasn’t touched a gun in months should
be made to practice a bit before improving Pistols skill)—but each
can only be improved once. If the time frame between adventures is
longer than one month, gamemasters may increase these allowances
as appropriate.
Improving Existing Skills
Characters may also improve an existing Active skill or skill group by 1.
The cost for improving a skill is the character’s next skill rating x 2. For
example, if a character wants to improve her Pistols from 4 to 5, the
cost is 5 x 2, or 10 Karma. The cost for improving a skill group is the
improved rating x 5. For example, improving the Firearms skill group
from 4 to 5 is 5 x 5, or 25 Karma.
Improving a Knowledge or Language skill is half the cost of improving
an Active skill: the Karma cost equals the improved skill rating.
Characters can only improve skills or skill groups to a maximum
of 6, unless they already possess the Aptitude quality for a skill. (Sorry,
you can’t acquire Aptitude at the same time you try to improve above
the maximum.) If a character raises a skill above 6 through Aptitude,
the Karma cost doubles.
Skill Groups: If a character improves any skill in a skill group
individually instead of improving the group, the remaining skills are
treated as individual skills with individual levels from that point—in
other words, the skill group no longer exists.