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[IC] Messy Biz

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Redwulfe

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« Reply #135 on: <05-06-11/1218:29> »
I/O brings up a map of the building from the Node and checks to see if there are scanners at the door that Still waters is planning on opening. he then sends signals to it to keep it from registering as unlocked just in case someone on the inside is watching. He then moves to the camera controls that would view the door and starts to loop 30 minutes of clean footage to keep those watching the other camera feeds from noticing the doors open as well.

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Spoof on door and possibly scanner.
Hacking(4) + Spoof (5) (9d6.hits(5)=3, 9d6.hits(5)=3)

Edit on camera footage if those cameras are still operating or not.
Computer(3) + Edit (3) (6d6.hits(5)=3)

With my ECCM do I pick up a better signal as I head closer to the building?


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Chrona

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« Reply #136 on: <05-06-11/1620:48> »
"Very Well." The ancestor moves through the realm of shadows, bypassing the mundane barriers of man.

As I/O uses his AR display his ECCM starts filtering out the jamming, hee can just about male out the nodes inside, the main room cameras are completely lost to him though.
He loops round the last 30 minutes of footage and between the spirit inide and the spoofed command the huge cargo door rises, inside is a room filled with crates. Mostly booze.

Habu could easily fit in there.

Xzylvador

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« Reply #137 on: <05-06-11/1913:07> »
Silk and Noise's comms suddenly come back online, a message pops out immediately.
"Free, 2 guards down. Will try to get you in. Maintain stealth, hope for surprise."
Stupid thing, better get this through.

Silk's mood improves as she gets her Matrix coverage back. 7 missed messages. As she opens the first, the newest Lady Crazy Lady music&trideo clip starts playing in an AR window.

GrimWulf

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« Reply #138 on: <05-06-11/2159:37> »
Noise checks the ammo in her pistol before putting it away and quickly searching through the goon's, grabbing ammo and guns just in case the gaping holes were clever ruses to disguise their deaths. Noiserifles through their pockets quickly, pocketing any money, credsticks, commlinks, knives or pieces of paper. She looked up and down the corridor, trying place where she was in the building.

"We in west corridor south of loading dock. Have nine more at least. SMG."

She looks over to Silk and motions North.
"Should go this way, so they cannot hit us in back."

Chrona

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« Reply #139 on: <05-06-11/2244:18> »
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Noise finds two unmodified Uzi IVs, 21 rounds left in each. 2 Uzi IV mags 24 rounds each, 2 disposable commlinks 3/3/3/3, 1 Combat Knife and a credstick, empty.

Kontact

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« Reply #140 on: <05-07-11/0037:07> »
Joe was hopping up and down a little bit as the door started to open.  As soon as it had a foot-high crack, she slipped under and activated her ultrasound sensor to best take in the room.  She moved from the entrance to the interior door and checked to see if it was locked or otherwise rigged with an alarm.
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13d6.hits(5) → [1,5,5,3,5,3,1,1,1,3,2,4,4] = (3)
« Last Edit: <05-07-11/0204:49> by Kontact »

Chrona

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« Reply #141 on: <05-07-11/0045:40> »
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Unalarmed, unlocked

Artighur

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« Reply #142 on: <05-07-11/0109:53> »
Hanks follows Little Joe in the building taking a short time to active his Weapon Focus. He stays behind the gnome for the moment but is ready to jump on anything that get too close.

Alright ladies, glad to hear you are safe. We'll try to pick them one by one. We'll hold on gunfire for the moment.

For the moment, Stealth is the best option so he makes sure to be a silent as possible.

Chrona

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« Reply #143 on: <05-07-11/0112:41> »
Hanks follows Little Joe in the building taking a short time to active his Weapon Focus. He stays behind the gnome for the moment but is ready to jump on anything that get too close.

Alright ladies, glad to hear you are safe. We'll try to pick them one by one. We'll hold on gunfire for the moment.

For the moment, Stealth is the best option so he makes sure to be a silent as possible.
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You've changed environment, can i have a new infiltration test please

Artighur

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« Reply #144 on: <05-07-11/0133:02> »
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Infiltration 1 + Agility 4 (5d6.hits(5)=1)One shot of a glitch ! Mediocre roll :(

Kontact

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« Reply #145 on: <05-07-11/0240:27> »
Joe drew a handful of knives, opened the door, and stepped out.

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Surprise roll 14d6.hits(5) → [6,6,1,5,6,3,2,1,2,2,2,2,4,3] = (4) not risking it.  Spending edge to try and not fuck this up, via reroll.  10d6.hits(5) → [4,4,6,5,3,3,2,4,6,2] = (3)  The last 3 dice were in case the guy can somehow not perceive me after the -4 dice pool penalty from the blur suit.  So, that's 6 or 7 hits on surprise.  Initiative 11d6.hits(5) → [4,3,3,6,6,4,3,6,4,4,6] = (4) Init = 15.  Throwing a knife, medium range 13d6.hits(5) → [3,6,1,3,6,1,4,6,5,3,1,5,3] = (5) Base damage 8P +net  Throwing a second knife.  Calling shot to the heart.  9d6.hits(5) → [1,4,4,1,5,3,4,2,2] = (1) another winner.

Xzylvador

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« Reply #146 on: <05-07-11/0258:56> »
Silk assembles her second pistol and puts it in her pocket it, meanwhile talking some more on the comm.
Subvocal: "Doesn't look like they noticed the gunfire, don't you just love soundproofing? So there's about 10 to 14 guys in the main room, ready to ambush runners. Another 8 guarding exits. We need a surprise of our own."

She twists her butt pack to her front, pale slender fingers reaching into its hidden compartment.

Subvocal: "So while we were in here gathering info and taking out guards, tell me you took care of their cameras... and that we've got the exits covered! If the package decides this place is getting too hot and all of us are in here, what's to stop him from walking out?"

Silk nods at Noise. "I know, I know. But maybe we can leave some surprises behind." she said, holding up a tiny spool of microwire and grinning mischievously.

Subvocal: "Oh, and I think we want the package conscious. He's too prepared not to have been informed of this run... even before we were. Maybe we should ask him a couple of questions before we take him across the street."

[ Infiltration (8d6.hits(5)=3) Enemy perception -4 visual w/ chameleon, -6 sound w/ white noise. ]
« Last Edit: <05-07-11/0312:56> by Xzylvador »

Redwulfe

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« Reply #147 on: <05-07-11/0336:48> »
I/O follows behind Hank as best as he can adn stays back as to not to ruin his stealthy movement.

<com Channel=team> Cameras out side of garage doors has been looped for the next 30 minutes. I have lost the interior cameras as soon as you guys walked into the room, I am moving in with Hank and Little Joe to try and get them back. Once I have them I will edit the footage to cover us. Grab their coms as you take them down so I can clean them as well.
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Chrona

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« Reply #148 on: <05-07-11/0338:12> »
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Surprise (14d6.hits(5)=7) Holy Mook Batman
Surprise (11d6.hits(5)=5)
Reaction (7d6.hits(5)=1)
Damage Resist (9d6.hits(5)=3)

The guard sees you. He sees the knife. He followed it all the way into his lung.

As he fell to his knees the second knife pierces his heart.

When he lands on his front the knives are pushed in further, poking out his back slightly. Bloods runs down the knives, pooling quickly.

Kontact

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« Reply #149 on: <05-07-11/0605:48> »
<<Seven guarding exits.  Do you want me to hit the heart of them, or close off exits first?  I can turn the main room into a very unfriendly place for people without canned air..>>

 

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