I just like making players think outside the box. I've found that when you set parameters for character creation it makes them think the character through a little more thoroughly. Seriously, how many times did you have the radical, badass former ganger with a blue mohawk, wired reflexes, smartlink, cyberspurs, Ares Predator, and an Ingram smartgun sit down at your table? You get my drift anyways.
This sounds less like a Shadowrun campaign, and more like the A-team (which is fine, am just trying to scope the situation).
So, standard SWOT analysis (because I'm at work, and bored)
Strengths:
- Good strong campaign opening. This is a solid concept
- Having the PC's starting together in a jail cell is much better than the '
you meet in a bar' cliche.
- This can start the action immediately: '
You're in a prisoner transport on the highway. A flash of light catches your eye and you see the tell-tale plume of an RPG streaking in your direction. There's barely time to duck and cover when BOOM the truck is spinning and incomprehensible shouts and screams assault your ears.'Weaknesses:
- As others mentioned, this sounds a bit rail-roady (which isn't in the dictionary, but should be).
- It's fine for the PC's to be given jobs as directed, but do they have options to refuse?
- Is there money to be spent on their own desires?
- Do they get to have lives outside of the set missions?
- You advised that the two guys in charge (Face/Shooter and Overwatch/Sniper) have been cut off from their normal contacts, however you have a hacker involved with the KE breakout. This is confusing.
Opportunities:
Depending on military background and campaign, you can call on a lot of existing Shadowrun/War! material for big kabooms and general explosive fun.
Depending on your 2x God-NPC's (ie, the Black Ops johnsons) the PC's can be clearing their name, as well as their employers
This campaign has a lot of flavour you can add.
- Depending on campaign tone, PC's may be directed to help civilians, as directed by their bosses
- Depending on A-team influence, PC's will have a lot of cinematic visualisations to fall back on (which will avoid boredom).
Threats:- Having God-NPC's (basically these black-ops guys who are for all intents and purposes currently untouchable) needs to be addressed.
Why do they need the PC's? What skillsets are they looking for beyond deniability?
- The PC's themselves will be HUNTED criminals. Not just SINners, but people being deliberately hunted for escaping custody. Criminal SIN's? Wanted negative quality? Or is this part of their Fake ID backstory being done during campaign? Not a big issue, butt needs to be addressed to maintain continuity.
Anyways, you may find all or none of the above useful. But I'm now less bored at work, so thanks for the chance to rant

Cheers!