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Dealing with overpowered characters

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Sichr

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« Reply #30 on: <05-17-11/1328:28> »
Well one of my players have an augmented troll character. He has 19 damage boxes and Military armor 18/16
Well five Igbo gangers, firing full automatics and +4 DV, rolling just 2 dices to hit, take him dow to 3 boxes and the rest of the team had to save his ass. Just zuse a bit of tactic...and if it doesnt help, Stun him fith Bolts, fry him with electricity etc. What you described is nothing close to indestructible character ;)

Triggvi

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« Reply #31 on: <05-17-11/1409:29> »
How about give him exactly want he wants, a worthy opponent, a foil. Make him work hard to take the guy down. You don't want him to take him down in one runner. Make him work for it. make him use those secondary skills to find him and do leg work. give him the encouragement to round out his character. Make it something he will tell stories about for years.

there are things like damaging disarm from the martial arts, throwing and such.
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Rockopolis

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« Reply #32 on: <05-17-11/1423:21> »
Someone who killed his father?
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John Shull

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« Reply #33 on: <05-17-11/1423:36> »
Rivals are excellent.  They bring out a lot of great stories in game.  Also you can have an open challenger systemwith a character.  Like the legendary gun fighter who keeps moving from town to town because new gunfighters keep showing up to challenge him.  Bruce Lee was said to get challenged several times a day to fights while making movies.  They would walk up and tap their foot three times on the ground and then he would step over to them and set them down.  I hear it can get annoying to be persued in this manner.
Opportunities multiply as they are seized.  --Sun Tzu

Sichr

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« Reply #34 on: <05-17-11/1448:09> »
You mean???...now you dont...
Vash Stampede

:)

Rockopolis

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« Reply #35 on: <05-17-11/1501:05> »
Well, I think you're looking for the Gung Ho Guns.  Man, it's been a while, but I still think that's one of the best group names I've ever heard.
Shadowrunners are reminded that the Fashion Police are a real organization and will they will be deployed at the first sign of defiance.
Mossy the Mentat Looking for a game.

baronspam

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« Reply #36 on: <05-17-11/1540:13> »
If a player has put a lot of character resources into being very good at something, let them be very good at it.  If he wants to be insanely good at hand to hand combat, thats fine.  And give him chances to use it.  If thats what makes his character cool for him give him the chance to enjoy it.

The thing to do as well is to make sure there are plenty of issues that can not be solves by punching someone in the head.  Ranged opponents, magical opponents, trolls that roll 22 dice to resist melee damage, etc.  Also, put in social and technical challenges where punching the guy makes things worse instead of better.  Runners need to figure out, and figure out fast, that no matter how good they are at something someone out there is better (Prime Runners) or that opposition can just bring so many more guys to the party is doesn't matter.  You can be Bruce Lee's ghost with Wired Reflexs 14 and a dozen guys with machine guns is still a dozen guys with machine guns.  If you build the adventures right playing smart and playing as a team will be more important than any one character.  If a runner, or a whole runner team, uses violence as a first response rather than a last option then then escalating violence will be the inevitable result, and the opposition will usually have more resources in the long run.  Being a successful runner is often about getting away without giving the target to much of a reason to hunt you down and take it personal.  If you leave pile of corpses everywhere you go, they start to take it personal.

John Shull

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« Reply #37 on: <05-17-11/1845:09> »
Someone who killed his father?

Probably that 6 fingered man.  He is into some shady stuff with the prince.
Opportunities multiply as they are seized.  --Sun Tzu

Triggvi

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« Reply #38 on: <05-17-11/1848:38> »
Is he walking around with his fathers sword too?
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John Shull

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« Reply #39 on: <05-17-11/1850:52> »
If a player has put a lot of character resources into being very good at something, let them be very good at it.  If he wants to be insanely good at hand to hand combat, thats fine.  And give him chances to use it.  If thats what makes his character cool for him give him the chance to enjoy it.

The thing to do as well is to make sure there are plenty of issues that can not be solves by punching someone in the head.  Ranged opponents, magical opponents, trolls that roll 22 dice to resist melee damage, etc.  Also, put in social and technical challenges where punching the guy makes things worse instead of better.  Runners need to figure out, and figure out fast, that no matter how good they are at something someone out there is better (Prime Runners) or that opposition can just bring so many more guys to the party is doesn't matter.  You can be Bruce Lee's ghost with Wired Reflexs 14 and a dozen guys with machine guns is still a dozen guys with machine guns.  If you build the adventures right playing smart and playing as a team will be more important than any one character.  If a runner, or a whole runner team, uses violence as a first response rather than a last option then then escalating violence will be the inevitable result, and the opposition will usually have more resources in the long run.  Being a successful runner is often about getting away without giving the target to much of a reason to hunt you down and take it personal.  If you leave pile of corpses everywhere you go, they start to take it personal.

You could do worse for a signature than "Spam, Spam, Spam".  Just saying.
Opportunities multiply as they are seized.  --Sun Tzu

Triggvi

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« Reply #40 on: <05-17-11/1853:07> »
Well the spam, eggs and spam only has little bit of spam.
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John Shull

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« Reply #41 on: <05-17-11/1908:29> »
Is he walking around with his fathers sword too?

That's the guy.  He hangs out in the grove of the moaning tree with the creepy albino.  That's why I stay in the theives forrest away from the drama.
Opportunities multiply as they are seized.  --Sun Tzu

John Shull

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« Reply #42 on: <05-17-11/1912:50> »
Well the spam, eggs and spam only has little bit of spam.

But he's Baron Spam!  Spam, Spam, Spam!  It brings out my inner Python.  Of course I may be wandering off topic.
Opportunities multiply as they are seized.  --Sun Tzu

Rockopolis

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« Reply #43 on: <05-17-11/1914:32> »
Yeah, but the Prince is putting together a brute squad.  There was a botched snatch and grab on the Princess.
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CanRay

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« Reply #44 on: <05-17-11/1915:13> »
*Looks at the Troll*  He is the brute squad!
Si vis pacem, para bellum

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