To start with, I really enjoy SR4. However as a GM, the way NPC's are statted really bugs me.
In older versions, an NPC had a Threat Rating, which was just an amount of dice utilised in any test, and as an abstract way represented the general augments/abilities of the NPC in question.
I liked this because it meant you didn't need to do anymore work before using them in a game with a fistful of dice as appropriate...
- Threat rating 3 Security guard? Roll 3 extra dice for that Firearms test to account for any smartlinks or recoil compensation, and 3 extra dice for that soak test for any cheap bodyware he might be sporting
- Threat rating 2 Johnson? Roll 2 extra dice for that negotiations test to account for any headware or pheromones.
etc etc
Now in SR4, NPC's have
- their basic and augmented stats,
- their skill ratings, and
- then a list of gear.
But before I can use them in a game, I have to restat each NPC to find the number of dice appropriate for any tests...
- Check the weapons and gear for Smartlinks and recoil modifiers
- Check the ware for any athletic skill-type modifiers
- Check the Firewall ratings etc of any commlinks plus OS
- etc etc
As a time-poor GM, my priorities are on making Shadowrun NPC's easy to build, use, and dispose of.
I'd really like to see a return of the Threat Rating format, but am opening the floor.
Opinions/Comments?