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GM advice on a Campaign for Newbies at Shadowrun.

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Exodus

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« Reply #15 on: <05-20-11/1856:08> »
Never forget just how dangerous a "Simple" courier run can be.

Look at Fallout:  New Vegas.
Man, that Courier was one good Shadowrunner, takes the job, gets shot in the head and buried in a shallow grave, and still goes after the chip with 4 other factions hunting it.
BTW, it's my personal belief that any player that takes Full Amnesia gets to wake up in a shallow grave with a bullet in her head.
I prefer to GM for Role Players not Roll Players

Gnomercy

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« Reply #16 on: <05-20-11/2005:56> »
D&D rewards are for slaughter (No slaughter, No experience) they may have changed this a little but not much. D&D is fun at times for exactly for what it is a hack and slash game. Shadowrun rewards role-playing and getting the job done (different mind set).

Maybe it's because my D&D gm is awesome, but he gives us RPXP....if we decide to just hack and slash, he'll sometimes dock XP for it.  YMMV as with all games though.

James McMurray

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« Reply #17 on: <05-21-11/0449:47> »
Railroading in DnD - I haven't played a lot but every time I did, under various GMs, combat was the solution and the only solution.  Don't know if that was meant but I would have to agree if it was.

That's a common way to play, but not the only way. And its certainly not something the rules enforce or require. D&D can be as basic as repeated dungeon crawls or as in depth as Lord of the Rings. Combat is just the hammer in a GM's toolbelt. If every problem is a nail its on the GM's or the players' head, not the system's.

D&D rewards are for slaughter (No slaughter, No experience) they may have changed this a little but not much. D&D is fun at times for exactly for what it is a hack and slash game. Shadowrun rewards role-playing and getting the job done (different mind set).

Clearly we have different experiences with both games, as SR can be about slaughter if you want it to and D&D can be about the opposite. But as long as you're having fun, I don't mind you playing differently. :D
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Canticle

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« Reply #18 on: <05-22-11/0228:22> »
Clearly we have different experiences with both games, as SR can be about slaughter if you want it to and D&D can be about the opposite. But as long as you're having fun, I don't mind you playing differently. :D

The nice thing is that the experience in SR is given out in a more open way for things the PCs do while in D&D experience is allocated neatly based on challenges (some of those being RP challenges, others being combat). Honestly, both games have extensive combat system rules while most RP is still based on a single roll, which are rather dry from a rules context.
There are games that are simpler in all their actions and everything requires a single dice roll like Cold City or systems with elaborate social rules such as Burning Wheel's Duel of Wits system; both of these options offer a more well rounded approach by offering social and combat rules.
You can run D&D and Shadowrun similarly, but SR lends itself more to gritty, noiresque styles (being more lethal and all), while D&D is much better as a heroic game where single powerful warriors hold off entire legions of orcs. The basic idea of going into a dungeon/corp facility full of goons and traps are the bread and butter for both games.

briann2054

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« Reply #19 on: <05-24-11/1622:52> »
We recently got our hands on some SR3 Core books, and thought that a new system might clear our heads. Exams and all that "fun" stuff.

If you got your hands on SR3 books, take them back to wherever you got them and get the Shadowrun 20th Anniversary edition book.  Its SR4 with errata applied and its a lot better then SR1, 2, or 3 in my opinion.

Sliver

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« Reply #20 on: <05-24-11/1630:55> »
We recently got our hands on some SR3 Core books, and thought that a new system might clear our heads. Exams and all that "fun" stuff.

If you got your hands on SR3 books, take them back to wherever you got them and get the Shadowrun 20th Anniversary edition book.  Its SR4 with errata applied and its a lot better then SR1, 2, or 3 in my opinion.

There's nothing wrong with SR3, but 4 is definately a superior game. The book and its rules are easier to understand, and are just generally better. Get your hands on the 20th Anniversary edition, it's what I got and never turned back from.
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DOS Jacker

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« Reply #21 on: <05-28-11/1600:06> »
There's nothing wrong with SR3, but 4 is definately a superior game. The book and its rules are easier to understand, and are just generally better. Get your hands on the 20th Anniversary edition, it's what I got and never turned back from.

Well, if any of us had the cash for 20th Anniversary, I'm pretty sure we would've taken that instead of the old books we found in a closet...
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Mystic

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« Reply #22 on: <05-30-11/2348:03> »
Nothing wrong with going with what you have. Half the games I play I own maybe one or two books and then sponge borrow whatever else I need. Shadowrun is the only game I have ever had the majority of the books for within my group.
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All4BigGuns

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« Reply #23 on: <06-04-11/1312:41> »
Railroading in DnD - I haven't played a lot but every time I did, under various GMs, combat was the solution and the only solution.  Don't know if that was meant but I would have to agree if it was.

That's a common way to play, but not the only way. And its certainly not something the rules enforce or require. D&D can be as basic as repeated dungeon crawls or as in depth as Lord of the Rings. Combat is just the hammer in a GM's toolbelt. If every problem is a nail its on the GM's or the players' head, not the system's.

D&D rewards are for slaughter (No slaughter, No experience) they may have changed this a little but not much. D&D is fun at times for exactly for what it is a hack and slash game. Shadowrun rewards role-playing and getting the job done (different mind set).
To be honest, the books always discussed giving out XP as Story Awards in the books, but most players and GMs forget about this since published adventures always focused more on the combat.

It's not so much that it's 'forgotten'. The suggestion is loosely made in a couple of sentences in a few books, but not touched upon again with no real suggestions on guidelines for the size of those awards other than I believe one book saying that such awards should be small. For the most part, if your D&D character isn't a combat monster tank or a high level mage that can frag everything, it will not likely see much advancement.
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James McMurray

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« Reply #24 on: <06-04-11/1400:14> »
It's not so much that it's 'forgotten'. The suggestion is loosely made in a couple of sentences in a few books, but not touched upon again with no real suggestions on guidelines for the size of those awards other than I believe one book saying that such awards should be small. For the most part, if your D&D character isn't a combat monster tank or a high level mage that can frag everything, it will not likely see much advancement.
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