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Critique my hacker

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Piell

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« on: <05-20-11/1303:07> »
Character sheet is located at the link below. Basic idea is a hacker who can also handle combat as well. This is the first time I have made a Shadowrun character, so any tips or ideas for things to make it better or to tell me what I missed would be great.

https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B64acuJ1YRryY2E4MDczYzctM2IzMC00NjNjLThhMjYtZmQ1NmQ1ZDA4NDBj&hl=en_US&authkey=COTDuu8B

baronspam

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« Reply #1 on: <05-20-11/1702:25> »
I am kind of a novice at this myself, so I will leave detailed analysis of your vehicles and electronics to someone who has a greater level of system mastery than I do.

What I do see is a character who is a fairly broad generalist in three areas, hacking, rigging/vechicle use, and ranged combat.  You have professional competence in all three areas, but not extreem levels of skill at any one.  Depending on what you were looking for, and the campaign, this may be fine.  This works especially well in a small group, when every character needs to cover several specialties.  On the other hand, you are going to be outfought by the street sammies, out hacked by the pure hackers, and out rigged by the guy who pushed his reaction up to 9.  It is often said that Shadowrun is a game of specialists.  While its reasonable (in fact preferable) to be able to do something other than your specialty, if your  campaign is action heavy or is about being "bleeding edge" in your particular field, you might consider refocusing in one particular area and being slightly less good at the other two. 

Piell

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« Reply #2 on: <05-20-11/1708:34> »
There are only three characters in the party - one guy is making a troll specialized in sniper rifles, and the other player is thinking either a face or a mage, so I'm trying to fill out the other roles at least decently.

baronspam

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« Reply #3 on: <05-20-11/1842:16> »
There are only three characters in the party - one guy is making a troll specialized in sniper rifles, and the other player is thinking either a face or a mage, so I'm trying to fill out the other roles at least decently.

Which with a decent GM should be no problem, as long as he builds adventures suited to your group.  A bit of advice, tell the troll player that his longarms skill also covers shotguns, and see if you can get him to take a few levels of some kind of melee skills.  Nothing wrong with distance specialists, thats actaully one of the first character concepts I came up with when I picked up 4th edition, but my experience is that if all you do is lay in the grass and snipe you are really, really limited.  It looks like he is going to be the main combat character (depending on if the other guy goes face or mage, and if mage how the mage is built) and you need someone for close work, it can't always be avoided.  The ability to get the hundred yard headshot is great, but its not always an option on the table. 

 

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