Well, here's my first attempt at a 500 BP Mage (well, ANY Mage, really):
Personal Data:
Handle: The Duke
Metatype: Fomori
Name: Herkimer St.John-Smythe
Sex: Male
Primary Alias: John Smith
Street Cred: 0
Total Karma: 0 Notoriety: 1
Current Karma: 0 Public Awareness: 0
Attributes:
BODY: 9
AGILITY: 4
REACTION: 4
STRENGTH: 7
CHARISMA: 3
INTUITION: 4
LOGIC: 4
WILLPOWER: 5
MAGIC: 5
EDGE: 3
INITIATIVE: 8
INI PASSES: 1
ESSENCE: 6
Qualities:
Positive
Magician +15
Mentor Spirit (Dark King) +5
Perceptive +10
Analytical Mind +5
Negative
Gremlins -10
Sensitive Sys. -15
Enemy (Triads) -10
Skills:
Active:
Sorcery Group 3
Conjuring Group 3
Close Combat Group 2
Pistols 2
Assensing 2
Astral Combat 2
Arcana 2
Enchanting 2
Knowledge:
Underworld Politics (Seattle): 3
Chemistry: 3
Magic Theory: 3
Spirits: 3
Police Procedures (CSI): 3
Literature (Shakespeare): 3
Magical Phenomenon: 3
Languages:
English: N
Latin: 3
Alias Identity:
Fake SIN Rating
John Smith 4
Fake Licenses: Rating
Magic License 4
Foci License 4
Conceal Carry 4
Heavy Pistol 4
Private Investigator 4
Lodge:
Materials (F5)
Lifestyle: Low (10LP)
Comforts 2
Entertainment 0
Necessities 2
Neighborhood 2
Security 4
Lifestyle Qs:
Positive
Workplace +1
Perfect Roomate +2
Negative
Network Bottleneck -1
Green Plan -1
Sprite Magnet -1
Contacts: Connection Loyalty
Police Detective 4 2
Talismonger 2 2
Tradition: Chaos Magic
Spells:
Analyze Truth (Detection)
Armor (Manipulation)
Catalog (Detection)
Increase Reflexes (Health)
Improved Invisibility (Illusion)
Mana Bolt (Combat)
Spirits:
Mentor: Dark King
Bound: One – 3 Tasks
Foci:
Power Focus – Mystic Pocketwatch Force 2
Weapon Focus: Cane Force 2
Sustaining Focus (Health): Oroborus Pendant Force 3
Ranged Weapons Damage
Cavalier Deputy 5P
Heavy Pistol
Troll Size Modification
Personalized Grip
Laser Sight
Lanyard
Carry: Right hip, Quick Draw
Melee Weapons
Custom “City Stick” Cane (Mace)
Melee Weapon Focus - Force 2
Troll Size Modification
Personalized Grip
Melee Hardening
Custom Look
Total Melee Bonus: +5 (+1 Personalized Grip, +2 Focus, + 2 Reach)
Carried by hand or tucked through belt
Hardliner Gloves
Ammunition Type
Heavy Pistol Standard
Armor B/I
Vashon Island Steampunk Line (components):
Overcoat 3/3
Vest 2/2
Slacks 1/1
Shirt 1/1
Form-Fit Full Suit 6/2
Total: 13/9
Gear
Commlink Meta Link
Vector Vim
- Subvocal Mic
Goggles Rating 4
- Flare Compensation
- Low-Light
- Image Link
- Vision Enhancement 3
PocketMage Library – Rating 3
Forensic Thaumatergey Kit
Forensic kit
Glue Sprayer
Quick-Draw Holster
Medkit (Rating 5)
Binoculars
Periscope
Bio:
Herkimer St.John-Smythe was born into the privileged life of British Aristocracy, and never had wanted for anything...that is, until he turned into a Troll at the age of thirteen. His family had always had rumors of ill omens, foul luck, possibly a curse - but this, having a Fomori heir was not well-received by Lord Smythe, Viscount of Strangford. Herkimer was smuggled off to Kelvinside Academy, outside of Glasgow, and left there, far from the eyes of the peerage. There he remained for a couple of years, increasingly feeling a prisoner, more and more frequently haunted by dark dreams. Finally, Herkimer devised a plan - he found a narrow gap in the school's perimeter sensors. Late one winter night, he struck out.
The hole in the sensor net allowed him to attempt a crossing of the frozen river that flowed along two sides of the grounds. Herk would have made it, too...except for his new Trollish nature. The ice that would have held his human form gave way under the Troll, plunging him into the icy water.
The doctors said that he had been clinically dead for three minutes. That wasn't important. What was important was that when Herkimer regained consciousness, he saw things in a way he never had before. Something had awakened inside of him. He could see things no one else could see, do things no one else could do.
But the chill of death never left him. He found that he simply knew things about his new-found Magic, without being taught. The nightmares had ended, but there was a voice, now...an unheard voice telling him things he shouldn't know. Finally, in an attempt to escape the chill in his bones, Herk stepped into the Astral Realm, and there he confronted the source of that voice - The Dark King, Tethra, King of Mag Mell, the Lord of the Underworld.
Unknown to Herkimer, his family had old ties to the Dark King, and now this grim and powerful entity had decided to take Herk under his wing and mentor him in the ways of Magic (though his presence strained even Herkimer's Trollish vitality). Under the Dark King's cryptic guidance, Herk left Britain, crossing the ocean and finally settling in Seattle. There, Herkimer found his calling - he was drawn to those who's lives were taken before their time...an affront to his Mentor Spirit.
When Crash 2.0 hit, Herkimer's SIN was erased. Herk's family disavowed any knowledge of Herkimer, stealing his titles and inheritance. Herkimer cared little.
Herk worked as a consultant to Lone Star, solving bizarre murders, often those with ties to the Occult. It was in this capacity that he received his nickname - one of the officers, commenting on Herkimer's Old-World style of speech and Victorian manner of dress, sarcastically stated "Oh, look - it's the Duke of Seattle." The name, in part, had stuck, and Herkimer became simply known as "The Duke."
Working with a veteran Lone Star Detective, The Duke helped solve a string of horrific Spirit slayings, and in the process earned the enmity of the Seattle area Triads and a solid contact on the force. Something in the nature of his magic seems to wreak havoc with modern electronics, earning him a reputation as a bit of a jinx. Herk only relies on old-school technology, such as his trusty revolver or his ever present (magically enhanced) cane.
Herkimer, tall and thin (even for a Fomori) dresses in the manner of a Victorian gentleman with some Steampunk influences - suit, vest, long overcoat, dark goggles, and a top hat (with holes in the brim for his long, goat-like horns). He carries a custom Cavalier Deputy revolver, his melee-hardened walking stick [Note: similar to real-life "Cold Steel City Stick"], wears an occult pocket watch on his vest and an enchanted Oroborus pendant over his ascot.
/end incredibly long build post
-Jn-
Ifriti Sophist