Alright, so instead of having things set last night, my GM decided to throw a couple curve balls. 1) He doesn't want to deal with Amnesia. He said it would be OK if I _really_ wanted to, but I decided to take it easy on him, in hopes for karmic payback later.

2) Speaking of Karma, he said that he wants us to make characters using the Karma Build system instead of Build Points.
So, sticking with somewhat of the same concept...
Robert is a former minor political campaign advisor. He helped in various campaigns in the Seattle area - nothing in a major role, many people above him, etc. He's an adept, and while he didn't hide the fact, he also didn't bring it up around work either. His talents helped in his job, from quickly being able to talk to just about anyone, to showing up on the gun range to woo contributors.
On a campaign he was working with for a minor official, there was an attack - an assassination of the official at a public appearance. He loses a portion of his right arm in the explosion, and to continue the bad day - a records screw-up combined with a rush to help the survivors leads them to implant a cyberarm instead of a more...essence friendly solution. Upon waking, Robert discovers that he's not as "fast" as he used to be.
Fast forward a few years - a successful claim against the hospital leads to him getting bioware to help "recover" what he has lost, along with a couple other things. Unfortunately, due to the court battles and the desire not to be associated with the explosion in any way, jobs have dried up. He's done some work to stay afloat, but luck is not with him. He's in debt, and at the end of his resources. Many of his old contacts have either cut off ties, or have moved on to greener pastures.
Handle: Blank
Real Name: Robert Johnson
Race: Dwarf
Body: 4
Agility: 4 (~6)
Reaction: 4 (6)
Strength: 3
Charisma: 5
Intuition: 5
Logic: 3
Willpower: 4
Edge: 3
Magic: 6 (4)
Essence: 4.22
Qualities:
Adept
Type O System
Allergy (Common, Moderate) - Soy
Thrill Seeker
In Debt (5000)
Records on File (DocWagon)
Active Skills:
Influence Skill Group: 4
Pistols (Spec. Heavy Pistols): 4 (6)
Perception (Spec. Visual): 2 (4)
Arcana: 3
Stealth Skill Group: 1
Languages:
English N
Or'zet: 2
Knowledge Skills:
Shadowrunner Hangouts: 2
UCAS Politics: 3
Corporate Politics: 3
Law: 2
Martial Arts Trids: 2
Contacts:
Judge (L2 C3)
Lawyer (L1 C3)
Fixer (L1 C4)
Cyberware:
Skillwires 3 (.6 ess)
Skillwires Expert System (.1 ess)
Lower Right Cyber Arm (Alpha .36 ess)
Customized - 6 agi
Sim Module
Data Jack
Bioware:
Synaptic Booster 2 (1 ess)
Tailored Pheromones 2 (.2 ess)
Vocal Range Enhancer (.05 ess)
Total = (1.06/2) + 1.25
Adept Abilities:
Linguistics
Commanding Voice
Kinesics 3
Improved Skill - Leadership: 2
Improved Skill - Negotiation: 2
Eidetic Sense Memory
3D Memory
Gear:
Full Body Form-Fit (Non-Conductive 6)
MetaLink Comlink (POS, but has _something_)
Actioneer Business Clothes
Fake SIN 4
Ares Pred (20 rounds stick-n-shock)
Contacts 3 (Image Link, Smart Link, Flare Comp)
Lifestyle: 9 LP (higher necessities for non-soy food)
Still toying with a few minor details, mainly negative qualities, toys, and maybe tweak his adept abilities some. I might drop the Stealth Skill Group since while he doesn't currently have any chips for his skillwires (has had to sell them for food, etc), that can be made up for in the future, and he could use those points for another contact or two (or increase the Loyalty and Connection of the ones he has now), but I do like the idea of the former politico being a bit of a sneak.
