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Missions FAQ Additions?

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Crunch

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« Reply #165 on: <08-12-13/1933:14> »
Not an official answer but it would seem to run afoul of Characters cannot apply Codeblock toward
hacking actions they are never likely to take.

ZeConster

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« Reply #166 on: <08-12-13/2029:36> »
Since you have to invest effort into not having to tale the action, I was wondering if it fell into a grey area, though.

Crunch

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« Reply #167 on: <08-12-13/2047:30> »
Again not official, but I'd say no.

Bull

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« Reply #168 on: <08-12-13/2147:01> »
Bull had said in a previous post that 150 may no longer be the retirement number. 

It will probably stay around there.  But we'll revisit it at the end of Season 5.  It's not really something to worry about until then.

Michael Chandra

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« Reply #169 on: <08-13-13/0819:41> »
Sprawl Wilds averages at about 4 karma, if Shooting Line does the same and we get 18 Season 5 Missions at average 7 karma each then retiring would require near-optimal completition of the entire thing and that's assuming you do them all. So perhaps retiring won't even be an option yet. Can't wait to see, by the way.
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Ricochet

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« Reply #170 on: <08-13-13/0853:57> »
Sprawl Wilds averages at about 4 karma, if Shooting Line does the same and we get 18 Season 5 Missions at average 7 karma each then retiring would require near-optimal completition of the entire thing and that's assuming you do them all. So perhaps retiring won't even be an option yet. Can't wait to see, by the way.

Actually, sprawl wilds should cap at 6, 6, 8, 6 karma for a total of 26.  Although "by the module" they only give 3, 3, 5, 3 because they karma section was written for 4E, Bull has stated that the 5E karma rules should be used utilizing the caps from the module (which is where the 6, 6, 8, 6 comes from.)  I'm hoping shooting line addresses this to make karma clearer when playing under 5E, but once Bull gave us a ruling, we were good to go on karma with Sprawl Wilds too.

I'm also assuming that any karma gained by "working for the people", which is basically an extra 5 per mission as long as you have the Nuyen for it, would not count, although that makes things very tricky on tracking karma.  I'm trying to keep very detailed records of this so that when a ruling does come out, I will know how to apply everything.  If working for the people and working for the man are meant to be karma modifiers that affect retirement, it gives too much ability to manipulate, since you could just work for the man and basically go on forever.

Assuming 6 karma per module: We'll have (4 + 4 + 18) *6 = 156 karma without working for the people being taken into account.  Since some modules will cap higher, I think 150 is very doable within 26 missions.  If you are doing CMP's, then the number of missions goes even higher, making 150 karma more of a certainty.

Michael Chandra

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« Reply #171 on: <08-13-13/0948:48> »
Really? I never read that ruling, got a link for me?
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Crunch

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« Reply #172 on: <08-13-13/0950:48> »
Just did a quick run through of Sprawl Wilds, and it's 6, 6, 8, and 6 max Karma.  I think I see the problem though. 

The adventures themselves were originally written for SR4 (and most were done during season 3 even), and as such have the "Characters earn 1-3 karma for Missions goals, and 1-3 for good roleplaying" stuff.  If taken at face value, this means that yes, under SR5 they would technically cap out at 3 rather than 6.  However, you need to factor in the difficulty of the Mission and a couple other factors, which should raise the value back up to 6.  It's worded a little ambiguously, I admit, but man, I like to keep a tight reign on my players karma and nuyen, but even I'm not that tight-fisted! :)

Have your GM refer to the SR5 Karma Awards.

Bull

From here http://forums.shadowruntabletop.com/index.php?topic=11575.msg214306#msg214306
« Last Edit: <08-13-13/0952:59> by Crunch »

Michael Chandra

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« Reply #173 on: <08-13-13/0956:36> »
Thanks. :) I read the original post a few posts higher there, but this one didn't stick.

That sounds like a good addition to the FAQ by the way, and I'll inform my players they should write down 3 more karma.
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Crunch

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« Reply #174 on: <08-13-13/0958:58> »
Thanks. :) I read the original post a few posts higher there, but this one didn't stick.

That sounds like a good addition to the FAQ by the way, and I'll inform my players they should write down 3 more karma.

No prob. I remembered because the Karma adjustment is one of the changes I really like.

Michael Chandra

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« Reply #175 on: <08-13-13/1713:40> »
The mage and adept are now very happy since they now have enough karma to Initiate, having kept 7 after chargen. ^_^

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Q: In SR4, Spirits used Edge to resist Oversummoning. Will this rule apply to Missions, giving that future consequences of extended spirit abuse aren't really an option?
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Ricochet

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« Reply #176 on: <08-13-13/2230:04> »

No prob. I remembered because the Karma adjustment is one of the changes I really like.

That was huge for me since it was 12 extra karma.  It means after working for the people 4 times (1 per Mission), I ended up using 46 karma in Seattle before leaving for my "scouting expedition to Chicago" at GenCon.


(NOTE: I call it my scouting expedition since only 2 of our group of 5 will be doing missions at GenCon...which I presume will be in Chicago, and then we'll run Firing Line...which I presume is back in Seattle.  Then the whole group will move to Chicago once the official Season 5 release starts.  I'm anticipating big gaps though, since that will only get us through September, and even if a mission or two comes out by then, I doubt it will keep up for once a week sessions.  We are having some talk about me moving to GM after GenCon semi-retiring my Mystic Adept too...still not sure how we'll do that though.)

Michael Chandra

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« Reply #177 on: <08-14-13/0515:19> »
Bull said on Firing Line that "Seattle, New York, DC, and Bogota are all on the menu, I believe."

If you go GM after GenCon, don't forget Season 5 (and Sprawl Wilds + Firing Line) lets you gather experience with your character even if you GM. :)
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Ricochet

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« Reply #178 on: <08-14-13/0812:40> »
Bull said on Firing Line that "Seattle, New York, DC, and Bogota are all on the menu, I believe."

If you go GM after GenCon, don't forget Season 5 (and Sprawl Wilds + Firing Line) lets you gather experience with your character even if you GM. :)

I saw that mentioned, but I never did find where that was in the FAQ.

Michael Chandra

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« Reply #179 on: <08-14-13/0819:18> »
In the v0.99 FAQ, page 4. Season 5 will have a GM Rewards section for karma, nuyen and other loot, whereas contacts/loyalty/notoriety/publicawareness/streetcred you get what the players got.

For the Convention Missions compilations that were made SR5-compatible and don't have karma and nuyen listed for the GM: You get the maximum karma and nuyen pays as if you get 2 net hits on any negotiation test for payment.
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