I have the SR4a, Arsenal, and the Street Magic books, so feel free to make suggestions from either.
This is an idea that I've been entertaining, and I wanted some advice on how to pull this off. I want to make a magical character, but I find that magic can be combined with other abilities quite well, while still keeping all of my essence. I want to make a character that has a similar mind-set to that of a covert ops specialist. The whole "Get in, get the job done, get out" idea. No deaths, no alarms, just success.
And if this matters, I'm planning on making a very laid-back character. Would spend most of his time not specifically working playing AR games and just dicking around in general. A character that's never worried about a bad situation, and just takes on everything with a smirk. I have a few ideas for the backstory, but that doesn't pertain to the character-build at this point.
Any criticisms or interesting ideas for me are greatly appreciated.
CURRENT BUILD: (Drain Resistance is Willpower+Intuition)
Attributes:
Body 3
Agility 4
Reaction 4
Strength 1
Charisma 3
Intuition 5
Logic 2
Willpower 3
Edge 2
Magic 5
Skills:
Pistols (Dartgun) 4
Locksmith 2
Influence 2
Stealth 4
Escape Artist 2
Perception 4
Computer 1
Spellcasting 6
Counterspelling (Combat spells) 2
Qualities:
Astral Chameleon
Blandness
Magician
Sensitive System
Allergy (Moderate, Silver)
Incompetent (Forgery)
Gear:
Parashield Dart Pistol (Injection darts with Gamma-Scopolamine and Narcojet; Silencer; Internal Smartgun; Concealable Holster)
Armor Jacket
Fake SIN (Rating 4)
Fake License (Dartgun, Rating 4)
Glasses (Rating 3; Ultrasound; image link; smartlink)
Plasteel Restraints
Autopicker (Rating 6)
Grapple Gun (With stealth rope and catalyst stick)
AR Gloves
Spells:
Stunbolt
Stunball
Detect Life
Detect Life, Extended
Mind Probe
Improved Invisibility
Stealth
Influence
Alter Memory
Foreboding
Contacts:
2/2 Fixer