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[IC] Messy Biz - A Barren Interlude

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farothel

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« Reply #225 on: <07-22-11/0310:43> »
Kitten looked around when the car stopped.  There was one thing she did miss from her mercenary days, and that was having a clear chain of command and at least some sort of plan before they went in.  Mostly it got shot to pieces, but at least you had something.
"Is it here we have to drop the guy in the booth," she asked, "and how do we do that?  I can make him invisible if you want."
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Kontact

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« Reply #226 on: <07-22-11/0419:06> »
"No.  This is my doss.  I need to grab some things.  I'll be back in two."  The blur in the back seat opened the car door and shot out into the night.  Breezing past the non-existent security at the front door, she reached her spot from the night previous.  First disabling the grenade trap on the door, she opened it up and grabbed her bag.  Everything besides the white phosphorous grenade from the door was already packed.  A quick spray of C-squared inside the room and she hustled back down the hall and stairs to the car below, where she opened the door, threw her bag inside and got in. 

<<@Andromeda:  Thank you.  You can head on when you're ready.>>
"I don't think we'll have any trouble with the police, but if we do, would you be able to talk to them while maintaining a spell of invisibility on our cargo?  If we happen across a police checkpoint with magical security, can you hide your nature from them?  If our situation turns bad unexpectedly, are you prepared for the reality of immediate combat.  These are all things I would like to know before I disguise myself."

farothel

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« Reply #227 on: <07-22-11/0519:08> »
"I can talk to them, but I will have to concentrate on the spell a little bit of course," Critter said, "As for my nature, I have licences to practice magic, so that shouldn't be a problem, unless we meet a real jerk.  As for combat, I've been a merc and I've been to hellholes where not being ready for combat means you don't survive.  But just to be one the safe side, let me prepare a bit more."

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Spellcasting: increase reflexes, force 3 into the sustaining focus (health attributed, power 3) => magic 6 + spellcasting 5 = 11 (11d6.hits(5)=2) => +1 IP, +1 initiative
drain: (F/2)+2=3 willpower 4 + intuition 5=9 (9d6.hits(5) =5) => no drain
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Kouryuu

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« Reply #228 on: <07-22-11/0604:04> »
<<@Andromeda:  Thank you.  You can head on when you're ready.>>
Few second after the com from LJ Andromeda jumps back to the Sedan and it starts to roll just as LJ finishes his question to Kitten.
trough the stereo >that was quick LJ, so the club  then or do we do an extra stop?<
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Chrona

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« Reply #229 on: <07-22-11/0619:22> »
Silk explains that Ron Salt was a Merc hired to ambush them who was very cooperative in the end, the codes worked right?
He warned us about drone security and a turret, if you've sorted these we should be okay.

As you approach the Warehouse District you relax a little, the KE presence is low.
Unfortunately, it seems Dowd Street has a checkpoint set up, they aren't searching cars but are checking SINs.

Diversions and KE Traffic Cops bottle neck you into the checkpoint,  turning back now would be suspicious. They make you stop the sedan and a human officer asks you to roll down the window.
He seems to have been at this all night, "Good morning, sorry about this but there was a crime nearby, I need to check your SIN."

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Anything you wanted to do before this, more spells/disguises/etc is fine just put them in your post before reacting to the checkpoint.
Is Kitten in the driver's seat?

Larzarus

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« Reply #230 on: <07-22-11/1050:15> »
You slip past the firewall into a comfy admin account and get to work, you know Silk told you there'd be drones but none are subscribed to the network. The codes are accepted and the maglocks, external cameras, alarms and.... self destruct.... come under your control.

Space scratches his head: I managed to find the drones, but a turret? It wasn't connected to the building node either and I'm pritty sure I scanned all other nodes in this building. A MAD or NLJ scanner would be nice to have now,
if I would now where this turret is, I could scann for it again.



Chrona

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« Reply #231 on: <07-22-11/1056:49> »
Silk stops for a moment and realises what you mean by NLJ, she unfortunately didn't bring hers due to how quickly this night has gone by. She surmises it's wireless must be off and calls Noise over to warn her.

Her UWB confirms no one is inside at least.
« Last Edit: <07-22-11/1058:32> by Chrona »

Larzarus

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« Reply #232 on: <07-22-11/1110:10> »
Space thinks to himself: Wonderfull, somewhere in the building is a nice little turret, ready to blast everything away, eh.
On the other side, the alarms is off and it probeberly won't attack just on sight, otherwise this Mr. Salt would be attack by his own turret.

To be sure, Space looks at the node again to check if there was something mentioned about the turret.
Browse for info about the turrets: 4 hits

Chrona

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« Reply #233 on: <07-22-11/1128:37> »
You're unable to find anything about the turret but there's definitely a shut down code included by Salt.

The UWB isn't picking up any shapes it recognises as weapons.

You've been loitering outside 10+ minutes now.
« Last Edit: <07-22-11/1142:02> by Chrona »

GrimWulf

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« Reply #234 on: <07-22-11/1204:45> »
Now or never

Getting the all-clear from Silk's UWB, Noise makes a quick move for the door.  Standing beside the door frame, she reaches across and shoves the door open, using the wall for cover as the door swings open.

She waits a long 5 seconds for something to happen before she'll make her next move.

Chrona

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« Reply #235 on: <07-22-11/1208:08> »
Nothing seems to happen, it's too dark to see inside still.

GrimWulf

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« Reply #236 on: <07-22-11/1424:39> »
Noise slips around the corner and into the house, her pistol out and ready, she keeps her right flank against the closet.  Peering into the room she silently curses as the light level is too low even for her low light.  She checks the wall around her for a light switch, if the UWB had failed to pick someone or something up, it would have been alerted already anyways.

Larzarus

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« Reply #237 on: <07-22-11/1455:59> »
Space follows Noise into the building.
Args, it's to dark too see anything and some idiot has shut down all street lamps outside. Wait, that was me...

Space pulls out his second commlink and increase the light level of the screen to help Noise with his search for a switch.

He also loads the shut down codes into the comm in case he has to send it to the turrent very quickly.
« Last Edit: <07-22-11/1502:06> by Larzarus »

Chrona

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« Reply #238 on: <07-22-11/1505:47> »
KA-THANK
KA-THANK
Shotgun blasts echoe through the house and out the door into the street. Pellets tear through the darkness as the muzzle flash lights the room for the briefest part of a second.

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The lamps need time to warm up again, they will activate for CT2
You are surprised but were hella suspicious, -5 to dodge, another -2 for medium spread and -6 to Shooting for Full Darkness. Medium Spread can hit you both. If you haven't got flare comp. you're at another -1. If you do, you can tell it came from somewhere on the ceiling.
5d6.hits(5)=3  7P AP+6
5d6.hits(5)=3  7P AP+6
Roll Initiative after this.
Turret:8d6.hits(5)=2 INI 10 IP 3
CT1 Pass 2
« Last Edit: <07-22-11/1508:20> by Chrona »

Larzarus

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« Reply #239 on: <07-22-11/1550:10> »
The first think, which came into Space's minde when Noise pulled the switch and somethink starts fireing was
that the switch was most likely connected to the turret. The next though was: Autsch.

6 hits = 3 damage
[EDGE] : 8 hits = 1 damage

Initiative: 7  + 2 hits = 9
 Space jumps back behind the door frame and sends the loaded codes.

Hopefully with the activation of the turret also its wireless was activates.

If simply sending doesn't work Space uses the admin account he used for the building node to send the codes again.
« Last Edit: <07-22-11/1822:12> by Larzarus »

 

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