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Road to Redmond II -- Blood alone moves the wheels

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FastJack

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« Reply #315 on: <02-07-12/0751:13> »
Mercedes looks over at the receptionist, shrugging her shoulders. "Can one of them take him?"

inca1980

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« Reply #316 on: <02-07-12/1355:22> »
12:20 AM, June 22nd, 2072 -- Reception:
@Mercedes, BB & Walks:

The receptionist looks a little peeved but leans against the airlock doorway and speaks to the other guard (g2). 
"Jared, would you mind being a dear and taking the little one to the bathroom quick?  We gotta get this show on the road."
The guard shrugs and starts walking towards BB.  He chuckles and replies to the receptionist: "I'm on it....I ain't gonna hold his little wee-wee for him though or clean anything up."

He reaches out his hand to BB and leads him off into the men's room. 

@BB:
The mens room has a normal hinged door to it and inside has 3 urinals against the wall, 3 toilet stalls on the opposite wall with two sinks.  Instead of glass mirror it's a piece of aluminum that has been rather poorly polished up.  Right above the furthest stall you see a similar vent grating in the ceiling.  The guard stops and stands keeping the door open and leaning against the frame but looking into the bathroom.   
"I'll be right here kid, go handle your business."
....He hesitates a moment and then sighs...
"Actually...fuck it I need to take wiz myself."
The guard walks fully into the bathroom and the door slowly swings shut behind him.  He starts undoing the bottom part of his armor right in front of and facing one of the urinals.

11:00 PM, June 21st, 2072 -- Inside Hollywood Detention Center:
@Woofer: 
It's already lights out and you lay in your top bunk looking at the ceiling.  In your hand you toy with the improvised shiv that Servo gave you.  You have the strange feeling that something big is coming, you're not quite sure what, but you feel you need to be ready.

Walks Through Walls

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« Reply #317 on: <02-08-12/2021:37> »
Once guard 2 is past her and no longer between her and the door, but before he gets too far away (so he is attracting some of the attention of everyone else in the main room) Walks Through Walls will use her infiltration to slide through the door and into the hallway.

(OOC Agil 6 + infiltration 2 + urban spec 2= 10 dice: 10d6.hits(5) → [3,2,6,5,6,6,3,4,5,2] = (5) )

Once through the door Walks Through Walls will move around the corner so her back is to the wall beside the door (on the right side as shown on the map)
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

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« Reply #318 on: <02-09-12/2211:18> »
B.B. finishes up almost before the guard starts, what with his much smaller bladder, zips back up and moves toward the stalls to wait.  While the guard's back is turned, he tries to drop the tapper bug near enough to its destination, but concealed from casual view.  Then, in AR, he commands it to cycle its wireless connectivity so that it's only on for 15 of every 20 seconds.  Hopefully this intermittent operation will be enough to keep the TIe network from finding its location.

inca1980

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« Reply #319 on: <02-10-12/1812:43> »
@Walks:
[OOC: Receptionist: Int 3 + Perc 3 + Obvious 2 + Chameleon -4 = 4DV which is too small.  Since you have silent walk no audio perc. test.]
You stay low to the ground and slip right around the receptionist who's leaning against the airlock doorway without her noticing a thing.  Once you're inside and crouched up against the wall only 1 meter from the receptionist you see that you're in a dimly lit sallyport which has another closed airlock on the opposite side.  The air in here is danker than in reception. There are also 2 closed sliding doors to your left.

@BB:
You release the tapper bug under the stall and by the time the guard opens the bathroom door for you to go back into the reception room your ARO's show the tapper already right in front of the vent.  The guard retakes his position by the airlock and you can see the tapper with your microwave vision scurrying through interior of the ceiling via the vent system overhead.  Within only 30 seconds the bug has made its way to a bus and no one has noticed a thing.  By the time Mercedes acts like she's making sure you cleaned up well the bug has already hit a fiberoptic bus-line and sent it's first pulse of wifi.  Your Analyze program instantly figures out the systems protocol and determines the only node the tapper has access to down the line is a Firewall 4 node which manages the lighting, ventilation and general utilities of the whole reception area. 
The guard has you set down on the bench while Mercedes talks some more with he receptionist.

@Mercedes:
The receptionist looks at you and asks you to follow her.
"Like I said, if you wanna see your man then we gotta move fast to do this first."


FastJack

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« Reply #320 on: <02-12-12/1231:37> »
Mercedes pulls her Warp'ed lipstick from her purse and freshens up. She then walks over to the receptionist and smiles hesitantly, "Okay, I guess I'm ready."

Kontact

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« Reply #321 on: <02-13-12/0041:55> »
((OOC:  Don't know if I can get nanite bonuses for hacking in such a tight situation, but just in case, since the multitasking power is supposed to make a guy pretty unflappable, I'll throw a composure test.  Wil 6 +2 Cha = 8d6.hits(5) → [6,4,3,3,2,5,1,6] = (3)  solid enough that I'm going to go ahead and include the nanite dice, and you can let me know if I was wrong later.  Exploit 5 +6 skill +1 PuSHeD +3 nans = 15d6.hits(5) → [1,5,4,4,2,5,3,5,1,5,3,3,1,2,5] = (5) 4(5)/7 hits  second roll 14d6.hits(5) → [4,1,5,3,2,5,5,6,4,4,6,1,4,5] = (6) so that's 9(11)/7  2 rolls with or without nans.  Man, it always seems like a guy should go for user in one or admin in two.  Security is just a waste.  Should have just gone for user, except I want to set up a legit user account so I can turn off the bug and then reactivate it and log right in.  Anyway, while I await the opposed rolls.  I'll throw what I can think of.  Opposed stealth vs. any analyze set on the node 15d6.hits(5) → [3,6,6,6,3,2,4,1,3,4,6,6,5,1,5] = (7).  Opposed Hacking 6 +5 exploit = 11d6.hits(5) → [4,3,3,6,4,6,3,1,4,6,5] = (4) + logic linked bonus 4d6.hits(5) → [2,6,4,6] = (2) 6 hits vs system + firewall to bypass permissions if I need admin access to shut off an alert or turn off some IC.  Creating a legit security account with a Software 1 +6 Edit +4 boni roll = 11d6.hits(5) → [6,4,4,4,3,1,5,2,3,5,2] = (3) (pg 97 UW for reference)  Well, shit, forgot the +1 commlink optimization for Exploit.  If it matters for any of the rolls, I'll throw that too.  Also, some Analyze rolls.  11d6.hits(5) → [6,2,4,2,4,2,4,4,1,3,4] = (1) 11d6.hits(5) → [2,4,5,5,2,3,6,6,1,3,6] = (5) 11d6.hits(5) → [4,3,3,6,2,4,6,2,2,4,3] = (2)  Well, I'd mostly like to get an idea of what security is running on the node, where I've got to poke the thing to kill the lights, and what the stats are in the next node over.))

Brian sat on the bench and fidgeted up a quick and dirty hack to make an entrance in the KE system. 



inca1980

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« Reply #322 on: <02-13-12/0510:42> »
@BB:
[OOC: 1st roll: Analyze 4 + Firewall 4 = (8d6.hits(5)=2).  2nd roll: 
Analyze 4 + Firewall 4 = (8d6.hits(5)=1).]

Your dirty Hack easily gains you access to the node without triggering an alert response.  You quickly create a legitimate admin account linked to your present Access ID.  The security protocols show you that the alert response was set to load a copy of an MCT version of Baby Swarm IC and a copy of an MCT Bloodhound to run a simultaneous trace.  The plus side to this is that they didn't consider the toll loading these two agents and they're payloads would have on the system response time and the edge that would give you.  The downside is that if a simple utility node is guarded that well, then you're a little worried about what might be farther up the pipe. 

The next node this one is hardwired to is labelled as a general "Reception" node.  This is most likely a hub center for a series of other operation type nodes similar to the one you're in now.  It shows a Firewall of 4 as well.

@Mercedes:

You walk into the airlock and the receptionist presses a button which closes it behind the two (actually 3) of you.  She then inputs a combination to open the first sliding door which opens into a small visitation room.  From here she starts inputing a longer password and answering some questions in order to enter the maglock for what seems labelled Multi-purpose room on the blue prints Mephisto provided...some damn good piece of paydata that was. 
 
@Walks:
[OOC: roll a gymnastics to see you were quick enough to get in the door before it shits behind the receptionist and Mercedes.]

Kontact

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« Reply #323 on: <02-14-12/0205:49> »
((OOC: Rolling for user on the next node.  16d6.hits(5) → [5,3,4,1,5,2,5,2,3,5,5,3,1,3,2,5] = (6)  Another opposed stealth 15d6.hits(5) → [1,5,1,4,4,6,1,5,6,1,2,1,1,6,3] = (5)  Setting up a hacked admin account in reception 15d6.hits(5) → [1,1,6,1,2,4,3,2,3,3,1,2,5,5,5] = (4)  Just meets threshold.  Analyze to see what nodes are attached at reception level 11d6.hits(5) → [1,5,1,5,3,1,5,1,3,4,4] = (3)  trying to spot hidden 11d6.hits(5) → [3,3,5,3,4,5,3,3,3,1,1] = (2)  Couple more analyze in case there's more info to be gleaned. 11d6.hits(5) → [4,2,6,2,4,2,2,6,5,4,6] = (4)  11d6.hits(5) → [6,3,6,4,5,2,2,6,3,4,2] = (4)  After that I'll drop data bombs in both nodes, stealth them, then log off in anticipation of the drone dropping its signal.))

Brian was happy enough to get through the first layer of security undetected.  It provided him more time than expected before his bug shut itself down to try and beat the automated sweep.  Taking this opportunity to dig a bit deeper, he made to grab a user account in the Reception node proper.  Once in, he scanned around for danger and hacked out an admin account for future use.  All that said and done, he deployed his signature form of fortification.  A nasty self-reviving data bomb with stealth running to cover it.  Anyone logging in without using his key would eat 3 months worth of weaponized math in a nanosecond flash.  That done, he logged off and prepared for action.

Walks Through Walls

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« Reply #324 on: <02-15-12/0627:03> »
As the door starts to close Walks Through Walls tumbles through.

(OOC agil 6 + gymnastics 2 + spec. tumbling 2= 10 dice: 10d6.hits(5) → [1,4,2,3,6,6,5,1,4,5] = (4)

roll for tumbling through doorway)
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #325 on: <02-16-12/1439:07> »
@Mercedes:
As soon as the receptionist gets the maglock door open she quickly steps in and asks you to follow.  You come into a well lit room that has several tables in it with chairs around them.  It seems that this room is reserved for less restricted meetings between inmates and their friends and family.  The room is completely empty except for the two of you and a camouflaged Walks behind you. 



Suddenly the receptionist turns to you and leans in trying to kiss you.  You allow her to give you a prolonged kiss, trying extra hard to make sure enough Warp comes into contact with the cell membranes of the interior of her mouth to maximize effectiveness.

[OOC: Toxin resistance test: Body (2d6.hits(5)=1).  Takes 9S rendering her unconscious.]

As soon as she pulls away you already feel her body start to limber up and her pupils are fully dilated.  Her face contorts into an expression of horror she must be seeing one of those damn realistic Warp-induced hallucinations when she looks at your face.  The receptionists eyes then turn up until all you can see is the white and she's suddenly wracked by convulsions.  You grab her before she falls and slowly she twitches less and less in your arms until she's still and unconscious. 

@Walks:
You quicky roll through the doorways before they slide shut and now you are a few meters behind Mercedes inside the multi-purpose room.

@BB:
[OOC: Analyze 4 + Firewall 4 = (8d6.hits(5)=3).  Another Analyze 4 + Firewall 4 = (8d6.hits(5)=3) for your hacking attempt to illegally make an admin account.

From the bench in reception you mentally manipulate a whole desktop of ARO's and quite easily you slip into the Reception node and hack up a nice legal Admin account without the Firewall detecting you do anything fishy.  Once you log back in you start seeing what can be done on this node:
--Lights, Utilities control for everything that comes before the first airlock.
--Airlock door is NOT controlled from here.
--Alert command can be issued to scramble physical security to reception area if need be.

The nodes you see connected to this one are:
--Records and Detention Facility Roster (Firewall 5)
--Intake (Firewall 4)
--Entrance Scanners (Firewall 5)

FastJack

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« Reply #326 on: <02-16-12/1646:05> »
Mercedes whispers, "Walks, are you in here?"

Looking down at the receptionist, she makes sure she's still breathing and seems okay, then gathers up all the simsense gear she was carrying.

Walks Through Walls

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« Reply #327 on: <02-16-12/1832:07> »
Walks Through Walls just shakes her head as the receptionist slumps. "and I was worried about her taking care of herself." she thinks. Staying out of the way she waits.

"Yeah, I'm here. What is the plan now?" she whispers back to Mercedes.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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« Reply #328 on: <02-16-12/2157:40> »
Mercedes smiles, then pulls out her comm-link and sends a message off.

B.B. are you in? What's your status? The receptionist is down and we have one guard left out here.

Kontact

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« Reply #329 on: <02-19-12/2333:19> »
>>>>>I don't have cameras yet.  Once I do I'll have to down the remaining guards alone since I'm not convinced any of us can get through that airlock door without taking the lock apart and rewiring it.  Anyway, I'll hack their sensor node and hopefully that will give me access to their remote security feeds.  This place is basically made of alarms, guns, walls and cops.   Once Woofer's out, let's never come back here.<<<<<

((OOC: Logging into the Reception node as Admin.  If it's not the type of thing that would trigger an alert, I'd like to load a copy of my Agent from the Battle Buddy link into their system at the Reception node, so that it can still work when I've disconnected.  For now, hacking 16d6.hits(5) → [4,2,6,3,1,3,1,1,1,6,3,2,4,1,6,5] = (4) reroll misses w/edge 12d6.hits(5) → [4,3,4,2,2,2,1,1,4,1,6,5] = (2) Yay!  That's all the bad luck out of the way.  From here on out, nothing but good luck!  New matrix perception. 11d6.hits(5) → [3,5,6,5,5,6,5,4,5,6,6] = (9)  I'm a man of my word...  Stealth for opposed checks.  15d6.hits(5) → [5,6,4,5,4,3,1,3,4,5,4,6,1,6,2] = (6)))

As soon as his tapper was supposed to go back online, Brian acquired its connection info and routed through to the Reception node where he logged in with his new Admin credentials.  From there, he routed over to the Entrance Scanners and began pummeling it with exploit attempts.