NEWS

Road to Redmond II -- Blood alone moves the wheels

  • 419 Replies
  • 113445 Views

inca1980

  • *
  • Ace Runner
  • ****
  • Posts: 2294
« Reply #330 on: <02-20-12/0340:18> »
@BB:
You easily load a copy of your agent onto the Reception node which currently only has an Analyze 4 program running.  You still have a little room for payload on it before the node starts slowing down but can only run as a rating 4 agent. 

[OOC: Firewall 5 + Analyze 4 = (9d6.hits(5)=3). Resident IC: Pilot 4 + Analyze 4 = (8d6.hits(5)=4).]

You easily manage to slip right through the firewall of the Entrance Scanners node undetected and enter with a user-level account.  Your privileges with this account primarly revolve only around scanner use and output.  The sculpting of the whole network is quite spartan with firewalls sculpted as gates and brick walls.  Your analyze program shows there to be a resident IC program actively running.  No attack program is loaded so you assume it loads it upon detecting an intruder.  The sculpting is of a stone trojan like guard with a lance in one hand which scans the dungeon room it's protecting.  Your stealth program is doing a good job of keeping you hidden from both the firewall and the resident IC but both will be watching for any funny business in the node.

Schematic of Network so far:
                                                               
                                                    Records and Detention Facility Roster.
                                                    |
---Tapper Bug----Utilities-----Reception----Intake
                                                    |
                                                    Entrance Scanners 


Edge: BB 2/3, Cynthia 2/3, Woofer 3/3, Mercedes 2/2
« Last Edit: <03-13-12/1926:20> by inca1980 »

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #331 on: <02-27-12/0334:31> »
((OOC:  Putting a data bomb on the alert icon.  Creating a security account on the node.  16d6.hits(5) → [3,2,6,4,4,2,2,4,2,3,6,1,4,3,3,5] = (3)  Finding a bit of footage to loop and editing it.  11d6.hits(5) → [1,2,1,6,2,4,6,6,6,5,6] = (6) stealth tests 15d6.hits(5) → [1,1,5,5,2,1,4,3,1,4,2,5,5,1,3] = (4) 15d6.hits(5) → [3,3,3,4,5,5,6,6,4,1,3,4,3,5,4] = (5) logging out and getting into trouble.))

There was basically no more time to waste.  Brian was cut off from the others, and, aside from the one guard who was out of his mind on warp, he still had three more to deal with.  I was nice that his teammates had such high regard for his martial abilities, but this situation pretty much sucked.  He set up a quick account on the sensor node in case he needed to get back in, and made a 30 second randomizing video loop.  It should vary itself enough to avoid showing a pattern, even though, it's basically all the same shifts, twitches and scratches thrown together.  That done, he sent a quick message over the VPN. 
>>>>>[Hey, do you want me to try and get to those door controls, or just KO all the guards in here.  Either way works for me.  Just gotta remember that the fuse is lit on this sucker.  Only a matter of time before it all blows up.]<<<<<



« Last Edit: <02-27-12/1705:25> by Kontact »

Walks Through Walls

  • *
  • Ace Runner
  • ****
  • Posts: 1033
« Reply #332 on: <02-27-12/2106:14> »
>>>>[If you can get the door controls then we can all take the guards out. I think this would give us the best chance of success. If you can't I can try to bypass the maglocks to get through.]<<<<<

Walks moves around the perimeter of the room feeling like she hasn't been very helpful so far, and wanting to pull her weight in the mission.
« Last Edit: <02-27-12/2108:23> by Walks Through Walls »
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Walks Through Walls

  • *
  • Ace Runner
  • ****
  • Posts: 1033
« Reply #333 on: <03-02-12/1948:25> »
Walks through walls uses her knowledge of security procedures and systems to try and figure out how hard it will be to get back to B.B.

(OOC Ares security procedures 3+logic 3= 6d6 6d6.hits(5) → [5,6,5,6,5,1] = (5))

She will also use her physical security designs as a complementary skill if she can
( physical security designs 2+ logic 3= 5d6 5d6.hits(5) → [1,6,2,2,4] = (1))

"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

  • *
  • Ace Runner
  • ****
  • Posts: 2294
« Reply #334 on: <03-09-12/1029:54> »
12:21 AM, June 22nd, 2072 -- Multi-purpose room

@Walks:

Walks Through Walls' photographic memory remembers exactly the pattern entered in by the receptionist on the maglock control pads but she has seen these types of pads before.  Namely on a short run she once did against an Ares ordinance R&D lab.  That was a cake walk compared to what lies ahead...but you do recognize the maglock pads.  They activate through a finger heat sensor and then also take a finger-print scan in order to be able to authorize any passcode at all. 

You also remember that the Sec. Mage outside began tracking the signatures around 11:30 and with every passing minute he could be weaving his way closer and closer along those pesky little astral strands. 

The fuse is most definitely lit on this sucker...

@Mercedes&Walks:
You both just sit in the Multi-purpose room with the passed out receptionist waiting and wondering if BB decided to go deeper into the system or try and take out the guards himself.  On one hand you've physically gotten past two maglocks into the intake portion of the first tower....yet there are several more to go.  On the other hand BB might need some help back in reception.  The little guy is quite a resourceful bastard but there are 4 guards.  At least you know the cameras have been looped in reception so those tracks have been covered. 

12:21 AM, June 22nd, 2072 -- Containment Cell
Woofer continues to lie awake occasionally beginning to dream but not being able to get any meaningful sleep.  You toy with the shiv Servo gifted you wondering how many stabs to the torso would be needed to ensure an enemies death.  a good 10-12 you estimate.  The thought of spilling blood thrills you in a way that you have never quite felt before.  You shudder and put the shiv back under your pillow trying to think of nice happy thoughts yet your mind keeps drifting back.....
« Last Edit: <03-09-12/1059:14> by inca1980 »

Walks Through Walls

  • *
  • Ace Runner
  • ****
  • Posts: 1033
« Reply #335 on: <03-11-12/0807:38> »
Walks Through Walls moves over and helps Mercedes get the receptionist to her feet and help her over to the door. Walks sends Mercedes the code so that Mercedes can punch the code in using the receptionist's finger, and walks draws her taser.
Walks will be mainly behind the receptionist supporting her from behind and having the taser against the receptionists body pointing at the door.
They punch in the code and wait to see what happens.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #336 on: <03-11-12/1603:07> »
Brian took a quick glance around the room to plan out how he would hit this.  The guy in the far corner by the entrance was near out of his mind from Warp, so he was last priority.  The other three were sitting comfy as could be, never once thinking that they could be in danger.  Brian would need to use that well-earned overconfidence against them to win this fight.  After all, it was the Imperial Marines' overconfidence that led them into ambush after ambush down in Berkley.  Here's to it then.

"Bafroom."
Brain stated as he hopped up off the bench and scurried back towards the men's room.  He advanced directly back and went into one of the stalls.

inca1980

  • *
  • Ace Runner
  • ****
  • Posts: 2294
« Reply #337 on: <03-13-12/1920:21> »
12:25 AM, June 22nd, 2072 -- Reception
@BB:

Once in a stall in the mens room you send the girls a flash of your position and a message telling them your plan.  After waiting 5 minutes you hear the bathroom door open and a guard speaks:

"Hey kid what the hell is taking you so long in there?  You just went for ghost's sake!"

When you don't respond you hear him come towards the stall and the bathroom door swing shut.

12:25 AM, June 22nd, 2072 -- Multi-purpose room
@Walks&Mercedes:

Using the Receptionists hand you were able to get back into the sally port and now stand in front of the airlock into reception.  BB notifies you through the Teamshush that he's on his way to the bathroom.  You put in the combination and it unlocks and only awaits you to push the "open" button for the doors to slide apart.



Edge: BB 2/3, Cynthia 2/3, Woofer 3/3, Mercedes 2/2
« Last Edit: <03-13-12/1926:02> by inca1980 »

inca1980

  • *
  • Ace Runner
  • ****
  • Posts: 2294
« Reply #338 on: <03-16-12/2356:57> »
12:26 AM, June 22nd, 2072 -- Reception

@BB:
You hear the footsteps of the guard tap as he comes closer to the stall door.  You then see his boots as he stands right in front of you on the other side of the stall door.

"What the drek is taking you so long little guy?!"

[OOC: roll surprise with +6 for ambush and also roll init.  If you wanna shoot through the stall door i'll make that an Intuition + Gun skill with a -2 test.  Door is also 3 Armor/3Struct.  G2 surprise roll: (7d6.hits(5)=1)G1, G3 & G4's surprise roll: (7d6.hits(5)=2)Guard's Init: (7d6.hits(5)=1).  All guards except G2 in bathroom has HK ready.]

@Walks:
You get the signal from BB and pop the button to slide open the door.

[OOC: roll Surprise with a +3 and also roll init.]

Initiative:
IP1,CT1: Guards -- 8
Edge: BB 2/3, Cynthia 2/3, Woofer 3/3, Mercedes 2/2

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #339 on: <03-17-12/0132:18> »
[[OOC: Surprise roll  16d6.hits(5) → [1,1,2,5,6,6,3,3,4,2,3,2,1,2,1,4] = (3) aww balls If I had time to dose some betameth before the combat started, here's the 3 more dice for that. 3d6.hits(5) → [4,2,3] = (0) hooray combat.  Init 10d6.hits(5) → [2,6,3,6,3,3,6,3,1,6] = (4) 14 or 3d6.hits(5) → [5,1,5] = (2) 19 with meth.  Anyway, waiting for the guy to try the door.  Stick and shock won't go through barriers.  If that's not an option, could I shoot at his feet and call it good cover?]]

Brian kept the submachine gun snug against his shoulder and gritted his teeth.  He hoped he could take this guy down without the other two and a half guards hearing it.




Walks Through Walls

  • *
  • Ace Runner
  • ****
  • Posts: 1033
« Reply #340 on: <03-17-12/0731:37> »
(Once we get the signal and start the attack here are Walks Through Walls rolls)

(OOC Surprise (initiative 10 +3 Per Inca)= 13 dice 13d6.hits(5) → [6,6,1,3,2,5,5,4,6,6,4,1,2] = (6)
Now for the initiative roll: 10 dice 10d6.hits(5) → [6,1,1,1,2,3,2,4,5,4] = (2) so an initiative of 12.)

As the door slides open Walks Through Walls takes in the reception room. "Hopefully the surprise of the situation and the fact that there is a third person they know nothing about will be enough confusion to make up for the fact that the guards are so much better armored." she thinks as she gets ready to shoot the guard right by the door.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #341 on: <03-18-12/1419:09> »
[[OOC:  Simple action to open the door.  Free action to call shot for +4DV.  Simple action to do a long narrow burst.  Agl 6 +3 automatics +2 smartgun +2 smg specialization +2 point blank +1 reflex recorder -4 called shot for damage (-5 recoil +5 RC) = 12d6.hits(5) → [6,4,6,4,3,2,6,5,4,3,3,4] = (4)  Dmg = 6(e) +4 +5(af) + net= 19S -½ AP assuming he doesn't get a dodge because of surprise.]]

The guard seemed to be giving him enough credit to refrain from coming into the stall after him.  Brian held his breath, opened the door and fired a burst of stick and shock rounds right up into the underside of guard's chin.

inca1980

  • *
  • Ace Runner
  • ****
  • Posts: 2294
« Reply #342 on: <03-19-12/1354:45> »
@BB:
[OOC: Body 5 + Armor/2 7 + Insul 6 = (18d6.hits(5)=8).  Total incoming is 11S.  He's out cold.  Perception to hear shot.  Guard's perception: Int 3 + Perc 2 + Teamwork 2 + Not in Immediate vicinity -2 + Internal Silencer -6 (2) = 0.  ]

The guard isn't even looking at the right height as you open up a silenced flood of stick and shock rounds straight to his chin.  You see two of the rounds cover his face in a 5 cm wide wad of puddy-like substance, and the rest paint his collar and chest.  He jerks once and the charge literally picks him up off his feet as he jumps up and then slams to the ground lying completely motionless. 

[OOC:  Roll to see if guards hear his fall: Guard's perception: Int 3 + Perc 2 + Teamwork 2 + Not in Immediate vicinity -2 (2) = (5d6.hits(5)=2).]

@Walks:
You notice the guards all turn their heads toward the bathroom as you hear something like a sack of potatoes hit the tiles floor in there.  You hope that's the guard and not BB getting thrown around in there. 

Initiative:
IP1,CT1:  BB--14, Cynthia--12, Guards -- 8
Edge: BB 2/3, Cynthia 2/3, Woofer 3/3, Mercedes 2/2
Wounds: Guard2{10S,1P, unc.}

« Last Edit: <03-19-12/1356:34> by inca1980 »

Walks Through Walls

  • *
  • Ace Runner
  • ****
  • Posts: 1033
« Reply #343 on: <03-21-12/0617:03> »
Walks Through Walls will wait watching what the three guards in the main room do. If they look like they are going to sound an alarm then I will act to try and stop them.
If some or all of them start towards the bathroom Walks Through Walls will act before any go into the bathroom, but exactly what she does depends on how they move.
Also if guard 1 by the door looks like he has seen the receptionist and realizes something isn't right she will act at that point to do something to stop him from sounding the alarm.

(OOC my hope is that we can continue to spread out the guards and slowly pick them off. We still are out numbered and have surprise so I'm trying to use this to our maximum advantage.)
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

  • *
  • Ace Runner
  • ****
  • Posts: 2294
« Reply #344 on: <03-26-12/0053:27> »
@Walks:

Guard 1 starts walking towards the bathroom.