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Road to Redmond II -- Blood alone moves the wheels

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inca1980

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« Reply #375 on: <06-19-12/0801:24> »
@BB:
[OOC: Firewall 6 + Analyze 5 = (11d6.hits(5)=3).  You enter undetected by firewall.  IC1: Pilot 5 + Analyze 5 = (10d6.hits(5)=4). IC2: Pilot 5 + Analyze 5 = (10d6.hits(5)=3).  Neither IC sees you.]

You slip into the Intake node just as quickly as you did the other ones cutting through the firewall like it was butter and snagging a user account.  The two IC agents that your analyze program picks up don't notice you at all....it's gonna be a bit of a bitch trying to hide any activity on this node on your bogus account from a firewall and 2 IC. 

From here you see three other nodes connecting to this one.

  Records and Detention Facility Roster.  Intake Security
                           |                                      |
-------------Reception------------------Intake-----Central Command
                            |                                   |
            Entrance Scanners         Personal Belongings
« Last Edit: <06-19-12/0812:43> by inca1980 »

Kontact

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« Reply #376 on: <07-01-12/1203:05> »
  Hacking to get into central 16d6.hits(5) → [5,3,5,6,3,3,2,6,1,1,6,1,3,4,1,2] = (5) 2nd pass 15d6.hits(5) → [4,6,3,5,3,5,4,2,2,2,2,4,3,1,2] = (3)  Can't imagine 2 passes not seeing me, so I guess, you can apply that previous hack+exploit roll for shutting off the alarm.  [2,2,3,4,5,5,6,1,4,3 ,6,1,6,3,2]=(5)  opposed stealth 15d6.hits(5) → [5,1,6,2,1,5,2,4,4,2,5,1,3,2,5] = (5)  A couple free actions to analyze 11d6.hits(5) → [3,2,6,1,1,3,5,6,3,5,2] = (4) 11d6.hits(5) → [1,4,1,3,3,2,5,5,5,5,2] = (4)

Ducking past the seated ICe, Brian pushed further into the system.

inca1980

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« Reply #377 on: <07-01-12/1555:40> »

@BB:
Firewall 6 + Analyze 6 = (12d6.hits(5)=3)Firewall 6 + Analyze 6 = (12d6.hits(5)=6).  You get a user account but get detected by the firewall, but Mute gives you 1 CT before alert goes off.  Using a simple action for analyze in detail you see 2 spiders ARACHNID420 and SUBZERO2053.  Checking to see if they see you log on: ARACHNID420: Analyze 6 + Computer 5 + Enceph 1 = 12 (12d6.hits(5)=4)SUBZERO2053: Analyze 6 + Computer 5 + Enceph 1 = (12d6.hits(5)=4).  Neither of the beat your 5 hits on Stealth roll to see you log on.  Using another Simple to issue command to shut off alarm....System checks to detect bogus command: Firewall 6 + Analyze 6: (12d6.hits(5)=1).  Now both Spiders also roll to see if they detect you issue command, i'll use same Stealth roll for you: ARACHNID420 & SUBZERO2053: Analyze 6 + Computer 5 + Enceph 1 = (12d6.hits(5)=4, 12d6.hits(5)=3).  Neither of them beat your Stealth roll!

Remember, when you do any action that's not part of your User privileges, roll a stealth roll and the System and 2 Spiders will roll against it.  That's 3 rolls so think wisely on what you want to do.



You fool the heavy firewall of the Central Node into letting you in and as soon as you log-on, you startle as an AR window outputting a detailed scan of the node shows two user personas that come up as ARACHNID420 and SUBZERO2053 logged in and they look to be running a sleuth of programs which shout "security spider".  They are busy at work installing updates.  Obviously they haven't seen you yet....very few could and it's clear that this must be where the "heavy" security of the whole system is concentrated.  It's not enough to scare you but definitely enough to have to be extra careful.  KE definitely didn't install bleeding edge hardware to run their jail, but it's definitely as good as anything a runner is able to find out on the streets.  The muting function of your Exploit program is holding steady and you ever so gently send a bogus command to shut down the restricted alert in progress...flinching for a few seconds you breathe a sigh of relief as the system command goes unnoticed  and the alert protocols stand down.

The AR windows which have been pelting your field of view in a steady stream throughout your hack trickle to a just a few blinking reminders as you sit there under cover of your Stealth program, happy the system thinks your just a routine filing agent, but busy at work thinking out your next move.

Your User level privileges encompass: Communication through the telecomm system, Interface to key a card system which allows you to initiate a card swipe, Check prisoner roster which looks the same as the previous roster you saw, View a video feed of each prisoner.  A host of other very minor clerical functions and maintenance functions are available as well.  It seems that User access is reserved for maintenance, cleaning staff, and social workers of different kinds as well as certain KE civilian employees.

 There is also a map which lines up with the one you have.  The Central Node's hardware is shown to be located inside the control center.  Even though there is a Control Center room on each floor, each of these are on top of each other and connected by their own dedicated elevator and all are governed by 1 node. 

The awakened detainment tower only shows 1 entrance.  This is from a short bridge-walk which when activated slides from the 20th floor small helo-pad to the tower. 

The Sally Port room also shows to have a separate cargo sized elevator which is for moving prisoners and cargo from one floor to the next.

New nodes:
There are hundreds of slaved nodes (doors, cameras, etc.).  All of them require security access on the Central Node in order to be sent commands.  User access commands can be sent to doors with a proper card swipe.  This is governed by 1 slaved node to Central which is called "Control Center Card Reader".  From your knowledge of sec. systems it is likely that this card swiper/s is located in the Control Center Room and allows any door to be open.  Then each of the slaved door nodes also have their own card swiper near each door which governs only that one door.   This means a user could swipe their card at a door and open it, or swipe the same card in the Control Center and then remotely open any door they have clearance for.

Edge: BB 0/3, Cynthia 1/3, Mercedes 2/2
Ammo: Cynthia-4/4 (1 clip, 2 darts used), BB--25/50
« Last Edit: <07-01-12/1617:48> by inca1980 »

Kontact

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« Reply #378 on: <07-04-12/1438:55> »
Running a trace should happen from my commlink rather than on the central node, so it shouldn't need a stealth roll.  So, I'm going to try and get these guy's IDs so I can spoof commands.  Trace User action looking for 10. 
Track 3 + 1 skill +3 nans +1 pushed =
8d6.hits(5) → [6,4,1,2,1,4,4,5] = (2)
7d6.hits(5) → [3,1,3,6,6,2,5] = (3)
6d6.hits(5) → [4,2,1,1,4,1] = (0) and it's a critical glitch! 
The action fails.
Still the safest route with all the security on the node, so I'll start again unless you think there should be drastic consequences.  It's just an extended test after all.
From the top.
8d6.hits(5) → [6,4,1,5,2,2,4,1] = (2)
7d6.hits(5) → [5,2,5,4,3,5,3] = (3)
6d6.hits(5) → [4,6,6,5,4,4] = (3)
5d6.hits(5) → [4,2,4,6,3] = (1)
4d6.hits(5) → [1,3,3,5] = (1) Yeah!  No Whammy!
So 8 IPs or roughly 8 seconds time should give me the Access ID and exact location of one SUBZERO2053 (provided he's using a wired connection.)


Brian's icon remained motionless as the Track program running on his commlink began analyzing data latency coming off one of the two spiders.  He started making headway when he realized that he hadn't been compensating for the speed of fiber compared to the broadband he was used to.  All his calculations were useless and needed to be scrapped.  Adjusting for fiber he started again, and in a few moments had nailed SUBZERO2053 down.

inca1980

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« Reply #379 on: <07-05-12/2304:09> »
@BB:

After correctly compensating for optical non-linearities in the fiber-optic connection which you normally don't have to deal with you manage to narrow SUBZERO2053's location down to a little blip on your AR map placing him inside the 20th floor's Control Center.  It seems he's on the same floor as Marcus and Sexton.  You wouldn't be surprised if both spiders were bunked up together side by side.

Kontact

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« Reply #380 on: <07-12-12/0148:11> »
<<@Team Shush:  Good news - bad news.  Good news is, I've got access enough that I should be able to spoof doors open for you.  Bad news is that I can't seem to get their wireless security in my pocket, so I'm stuck jacked into the wall right here.  If you want to move ahead, I can hold down your exit and open doors, but you can't rely on my guns if something pops off.  Let me know when you want to make your run on the main prison.>>

Walks Through Walls

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« Reply #381 on: <07-12-12/0556:44> »
<<@Team Shush: OK I'm ready. Mercedes, you coming or am I purely sneaking on my own? I think you would be helpful to have along. I have thought of a couple ways to help you not be noticed. 1. I could use a spell to make you invisible. 2. I could use a spell to make you look like a guard to people, but not the cameras. 3. I could make myself look like the guard to people and act like I'm escorting you somewhere. Let me know what you think
« Last Edit: <07-22-12/1058:48> by Walks Through Walls »
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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« Reply #382 on: <07-12-12/0801:42> »
<<@Team Shush: I'll go with you, but I think it might be better if we dress the part.>>

Mercedes will strip down a guard that's closest in size to her, and tries to disguise herself as much as a guard as possible.

Disguise check - INT (4) + Disguise (1) = 5 (5d6.hits(5)=0)
Well, no successes, but no 1's either. ;)

Walks Through Walls

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« Reply #383 on: <07-12-12/1906:37> »
<<@Team Shush: I'll keep out of sight and provide support then and hopefully we won't run into anyone who is too curious about what is going on. I'm ready when you are.

Walks Through Walls will walk back to the hallway and wait for B.B. to open the lock and send them on their way.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #384 on: <07-22-12/1908:17> »

@BB:
Door node Cluster: System 3 + Firewall 4 = (7d6.hits(5)=2).  You got 3 hits so they open.  This is actually a cluster of doors.

@Walks:
Roll infiltration.


BB manages to successfully fake the access ID on the command to the door cluster node and they believe that it came from Central Command.  Suddenly 3 of the doors open up and light up in green on your map as being open.  Omni directional cameras are also indicated on your AR map as red circles.  A team shush pulse sends the info out to the team in a few seconds and they have it on their ARO. 

@BB:
In the node as a User you are able to see the camera feeds from any camera of your choosing.  The closest omni directional cameras in the ceiling are shown.  You notice that they don't have a thermal channel but they do have a low-light one.  You do see two guards sitting around a table and facing the wall in the intake room on the other side of the sallyport.  They're most likely waiting for anyone who's going to come in through intake.  They don't seem to really pay much attention to the hissing of the airlock doorways. 

@Walks & Mercedes:
The airlock doors in reception that you just came out of have been open this whole time, but the opposing sallyport doors suddenly slide open and on the other side you see the well lit intake room.  Walks gets caught a little by surprise and quickly steps out of the LOS of any camera that might be on the other side. 

« Last Edit: <07-22-12/1911:51> by inca1980 »

Walks Through Walls

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« Reply #385 on: <07-22-12/2050:07> »
As the door hisses open Walks silently curses herself for letting her guard down even for a second. Here of all places to have a mental lapse. She quickly steps back to the wall and hopes that her chameleon suit will do its magic and help her "be the wall"

(OOC infiltration agil 6 + infiltration skill 2+ specialization 2= 10d6:
10d6.hits(5) → [5,5,3,6,4,1,5,4,4,2] = (4) )

She takes in the room and keeps her eyes on the guards and moves along the walls.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #386 on: <07-23-12/1705:27> »

Guards: Int 3 + Perception 2 + Teamwork 1 + Chameleon/Traceless Walk -4 = (2d6.hits(5)=0).  They don't see you.  Now for cameras: Sec. Spiders: Sensor 5 + Perception 4 + Chameleon -4 = (5d6.hits(5)=1).


@Walks:
You quickly whip back behind the airlock doorway, take a deep breath and get ready to do what you do best.  You decide the slow careful route is the best one for this type of situation and you slowly start sliding along the wall. As soon as you get to the edge and have the guards in sight, it's obvious they aren't paying much attention and are too busy shooting the shit.  You quickly summersault past them and are now in the long chamber heading towards the other sallyport whose open door shows the dim interior to the access port.  Again sliding down the edge of the wall a quick teamshush burst lets you know BB's assessment that the security spiders have not noticed you.  You know it's probably not a good idea to keep the doors open too long to not arouse suspicion. 

You finally find yourself on the inside of the 2nd sallyport and the door to your south reads "Control Center 1".  There's still wireless access to the team through the open doors but once they shut you don't know how it's gonna be.


Walks Through Walls

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« Reply #387 on: <07-23-12/2126:45> »
Walks Through Walls looks around trying to figure out the best way to start up to the upper levels while waiting for Mercedes to catch up. She will cautiously peak into the control center.

(OOC perception roll Int 4+ perception 1 + actively looking 2=7d6:
7d6.hits(5) → [5,4,5,2,3,1,4] = (2) )

"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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« Reply #388 on: <07-25-12/2018:22> »
Mercedes walks along, trying to act like she belongs there. Just in case, she pulls out her lipstick and applies it. Just in case, she says to herself again.

Kontact

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« Reply #389 on: <07-25-12/2058:11> »
<<@team shush: When you get to floor 20 where they're keeping Woof, that's the same spot where the computer security guys are holed up.  If you can KO them, which should be easier than these armored-up guards, then I'll be free to run their security into the dirt.>>

 

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