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Road to Redmond II -- Blood alone moves the wheels

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FastJack

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« Reply #75 on: <07-26-11/2318:05> »
Luckily, Mercedes had fallen back and rolled over onto her stomach, keeping most of the bang from affecting her.

Willpower [4] + Edge [2] (6d6.hitsopen(5,6)=3) (Figured it was a good time to spend some Edge to make sure she doesn't get knocked out)

{Health: 0 / 9P and 7 / 10S damage, -2 Wound penalty} | {Edge: 1 / 2}
{Defense: 3; Initiative: 7; IP's: 1} | {Ballistic Armor: 6; Impact Armor: 3}

Sludig

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« Reply #76 on: <07-28-11/2002:04> »
Woofer rolls to try to minimze the damage.

13d6.hits(5)=3

inca1980

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« Reply #77 on: <07-30-11/1102:14> »

Initiative CT2, IP1: Yancy 14, BB 14, Cynthia 14, Woofer 10, Mercedes 8
Edge: BB 2/3, Cynthia 3/3, Woofer 3/3, Mercedes 2/2, Yancy 4/5
Wounds: Woofer{4S,3S prone}, Mercedes{4S, 3S prone}, Yancy{3S}


As soon as Yancy recovers from the blast back of his own grenade he stretches out his hand, half his body the fridge and his gloved hand crackles with far more energy than the first blast of mana and he releases it.  As it snakes toward Mercedes and Woofer you notice that he groans under the strain of holding the stream. 

[OOC: 15d6.hits(5) → [2,3,5,2,1,3,2,6,4,4,2,3,2,2,5] = (3) Magic 4 + Spellcasting 4 + Combat Focus 2 + Edge 5 = (15d6.hits(5)=3).  Rerolling the 6.  1d6=3.  Drain is 5P.  Logic 4 + Will 6 = (10d6.hits(5)=2).  He takes 3P.  Mercedes Woofer resist with Will + Counterspelling 5 since Walks specialized it in combat spells.]



B.B.'s Turn
Initiative CT2, IP1: Yancy 14, BB 14, Cynthia 14, Woofer 10, Mercedes 8
Edge: BB 2/3, Cynthia 3/3, Woofer 3/3, Mercedes 2/2, Yancy 3/5
Wounds: Woofer{4S,3S prone}, Mercedes{4S, 3S prone}, Yancy{3S, 3P, stimpatch5}
« Last Edit: <07-30-11/1110:18> by inca1980 »

FastJack

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« Reply #78 on: <07-30-11/1520:48> »
[OOC: What force was the spell?]

Will + Counterspelling (9d6.hits(5)=3)

Mercedes feels the magic wash over her, but instead of knocking into her, it diverts around her, leaving her unaffected.

{Health: 0 / 9P and 7 / 10S damage, -2 Wound penalty} | {Edge: 1 / 2}
{Defense: 3; Initiative: 7; IP's: 1} | {Ballistic Armor: 6; Impact Armor: 3}

Kontact

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« Reply #79 on: <07-30-11/2012:31> »
[OOC: What force was the spell?]

Will + Counterspelling (9d6.hits(5)=3)

[OOC: Force 8. Simple action: ready weapon.  Free action Run.  Simple action: sprint str 3 + 4 running = 7d6.hits(5) → [6,5,3,5,4,6,2] = (4) so he travels 8 meters more this turn for total of 9.3 meters this pass.]

Satisfied that his comm backups were running, Brian charged toward the kitchen, taking his stun bat in hand.
« Last Edit: <07-30-11/2234:02> by Kontact »

inca1980

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« Reply #80 on: <07-30-11/2154:07> »

Cynthia's Turn.
Initiative CT2, IP1: Yancy 14, BB 14, Cynthia 14, Woofer 10, Mercedes 8
Edge: BB 2/3, Cynthia 3/3, Woofer 3/3, Mercedes 1/2, Yancy 3/5
Wounds: Woofer{4S,3S prone}, Mercedes{4S, 3S prone}, Yancy{3S, 3P, stimpatch5}


« Last Edit: <08-03-11/2141:09> by inca1980 »

Walks Through Walls

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« Reply #81 on: <07-31-11/0617:26> »
Via the link with Mercedes, "I'm dropping the spell. I need all of my concentration, and time for stealth is over."

Drop the spell and conjure up a watcher spirit.

Magic 2, conjuring 2= 4d6
4d6.hits(5) → [5,4,5,1] = (2)

Resist drain: wil 4 + chr 5= 9d6
9d6.hits(5) → [4,5,3,5,6,5,6,5,2] = (6)
drain resisted
To the watcher, "Go into the hallway outside the apartment and let me know what is happening."
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #82 on: <08-01-11/1214:28> »
@Walks:

The watcher spirit crosses into the hallway and from the astral sends an image into your mind of 4 auras crouched in the hallway up against the wall.  The two closest ones are on either side of the door and the two other ones are about 5 meters behind on each side.  The watcher doesn't understand much more detail than that and since the images are always filtered through its own primitive mind first you can't determine anything else about the aura's. 

Woofer's Turn.  Mercedes can go too.
Initiative CT2, IP1: Yancy 14, BB 14, Cynthia 14, Woofer 10,Mercedes 8
Edge: BB 2/3, Cynthia 3/3, Woofer 3/3, Mercedes 1/2, Yancy 3/5
Wounds: Woofer{4S,3S prone}, Mercedes{4S, 3S prone}, Yancy{3S, 3P, stimpatch5}


@Woofer:
[OOC:  Roll your spell resistance first of all.  Remember, if you wanna get up from prone you need to do a Body + Willpower (2) test and wound modifiers apply.]
« Last Edit: <08-03-11/2141:27> by inca1980 »

Sludig

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« Reply #83 on: <08-03-11/0934:15> »
((First, Spell resistance 3d6.hits(5)=2 ))

((Second, can I see any part of Yancy from where I am, under the fridge?))

inca1980

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« Reply #84 on: <08-03-11/1017:41> »
@Woofer:

Walks Through Walls manages to bend the mana from the spell around your form and it doesn't even touch you as you lay there on the ground looking straight at Yancy. 

[OOC: you're also gonna get Walks' Counterspelling, so i'll just roll that for you.  Counterspelling (5d6.hits(5)=2).  So you have 4 hits and you beat the spell.  Half of Yancy form is peering out from behind the fridge and he's behind good cover.]

Sludig

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« Reply #85 on: <08-04-11/0749:20> »
Woofer pulls out his gun and shoots at what he can see under the fridge. ((Loaded with Stick and shock ammo))

((Shot, with the -2 for the wound, 11d6.hits(5)=5 ))

inca1980

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« Reply #86 on: <08-06-11/0253:27> »
[OOC: Yancy: Reaction 6 + Good Cover 4 + Wound -1 = (9d6.hits(5)=2).  That's 6S + 3 net hits = 9S.  Yancy: Body 4 + Bone lacing 2 + 1/2 Impact 6 + Nonconductivity 5 = (17d6.hits(5)=5)Edge reroll = (12d6.hits(5)=4).  He resists the damage completely and i'll rule that since Armor soaked the electricity it's not a "successful Electricity Damage attack" and thus there's no secondary effects.]

Woofer's Stick'n'Shock round slams into Yancy but you see the arcs of current dissipate and don't seem to phase him through his armor. 

Yancy's Turn.
Initiative CT2, IP2: Yancy 14, BB 14, Cynthia 14, Woofer 10,Mercedes 8
Edge: BB 2/3, Cynthia 3/3, Woofer 3/3, Mercedes 1/2, Yancy 1/5
Wounds: Woofer{4S,3S prone}, Mercedes{4S, 3S prone}, Yancy{3S, 3P, stimpatch5}


You hear Yancy utter a few latinate sounding syllables and almost instantly a ball of fire appears in front of him about 2m in from the kitchen doorway.  It grows and grows and as it accrues mass it takes on somewhat of a humanoid shape and you suspect that he has called upon a fire elemental which is bound into service.  The air current eddies produced by the intense heat causes your hair to whip about as if wind were blowing through the apartment.

[OOC: Used simple to call spirit.  Uses another simple to command it.  Elemental spends it's turn using a complex action to materialize.   Technically it's B.B. and Cynthia's turn, but since you are all on a team i'll say any of you can act in the order you wish.]
« Last Edit: <08-06-11/0257:00> by inca1980 »

inca1980

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« Reply #87 on: <08-07-11/1957:06> »
Yancy shouts out in his electronically modified and amplified voice: 

"I repeat one last time.  Surrender your weapons and submit to Knight Errant authority.  Failure to comply will be met with lethal force."

Kontact

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« Reply #88 on: <08-08-11/0321:58> »
Seeing the Elemental appear, Brian switched his target. "All I got is this stick!  You can have it!"

[OOC: Free action run
Complex action melee attack on fire elemental  Agl 6 + 3 skill + 2 charge attack +1 reach +3 edge (+2 touch) = 17d6.hitsopen(5,6) → [5,5,[6, 2],[6, 3],5,4,5,[6, 3],5,4,5,4,3,3,4,5,3] = (10)  Base DV of AZ-150 is 7S(e) -half AP  (9 hits if it's not considered a touch attack, I wasn't sure how you wanted to handle electricity still.)]
« Last Edit: <08-08-11/0328:03> by Kontact »

inca1980

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« Reply #89 on: <08-08-11/2311:43> »
@B.B.:

As the humanoid of churning flames begins to take a more well defined form it sprouts wings of fire and several kitchen towels ignite.  You lunge at the angel of fire with your stun baton in hand, the tip glowing with a small arc of current, and plunge it into the unbearable heat, your eyes squinting and sweat dripping off your brow.  Current arcs across and through it and the creature yells out with an infernal moan.

[OOC: Reaction 6 + Unarmed 5 + Edge 5 = (16d6.hitsopen(5,6)=5). Reaction is actually 8. 2d6.hitsopen(5,6)=1.  4 net hits, DV is 11S(e).  Body 5 + 1/2 Armor 5 + Edge 5 = (15d6.hitsopen(5,6)=3).  Woops body actually 6.  1d6.hitsopen(5,6)=1.  That's 1 more hit and Fire spirit takes 7 DV.  You must resist 5P from Flame Aura with half impact plus fire insulation.   Regardless of the outcome, still roll Edge (2) to see if part of your clothes ignite.  If so then you must spend a simple to put out flame and roll Reaction + Agility.  Each hit will kill one point of flame power which is 5P/CT suffered at the end of a CT.

Rolling Matrix Perception for you.  Since you're AR and in Combat i'm putting in a distracted modifier.  Analyze 6 + 1 skill + 3 NANs + 1 PuSHeD + Destracted -2 = (9d6.hits(5)=3).]


Despite the intense heat you still notice with your multi-tasking mind an ARO in your FOV which shows you that someone has just recently disabled the Utilities node in the apartment and all normal functions such as smoke alarms and toasters have been shut off. 

[OOC: Fire elemental's initial initiative: (13d6.hits(5)=4).  Score is 17, downgraded with wound to 15. 

The rest of you can act.
Initiative CT2, IP2: Fire 15, Yancy 14, BB 14, Cynthia 14, Woofer 10, Mercedes 8
Edge: BB 1/3, Cynthia 3/3, Woofer 3/3, Mercedes 1/2, Yancy 1/5, Fire 3/5
Wounds: Woofer{4S,3S prone}, Mercedes{4S, 3S prone}, Yancy{3S, 3P, stimpatch5}, Fire{7}
« Last Edit: <09-07-11/1015:12> by inca1980 »