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Road to Redmond II -- Blood alone moves the wheels

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Kontact

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« Reply #90 on: <08-09-11/0339:24> »
[OOC: 6 Impact/2 = 3 +2 fire resistance = 5+3= 8d6.hits(5) → [2,3,3,4,5,4,3,4] = (1)  5P isn't enough to beat the armor + resistance, so it's stun damage.  Edge roll 3d6.hits(5) → [6,5,1] = (2) <Not a use of edge, this is to see if the clothes burn.

Brian lashed out with his AZT-150 stun baton, managing to discharge it deep in the ectoplasmic center of the fire elemental, but not without consequence.  When the creatures fiery wings appeared, B.B. was caught in the face by the creature's wing, and lightly scorched.  Luckily it wasn't enough to set his duds on fire.  Thank ghost for industrial fabrics.

"Walks, tag the thing!"
« Last Edit: <08-24-11/0258:19> by Kontact »

Walks Through Walls

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« Reply #91 on: <08-09-11/0630:16> »
Walk Through Walls quickdraws her pistol.
"Mercedes I'm dropping the spell. Time for stealth is over and I need to concentrate fully on the elemental."
Walks through Walls stops maintaining the mindnet spell.
(OOC agility 6+ pistol 1= 7d6) (Do I get the 2 dice for specialization?) (Also I have 1 rank in palming can that assist?)
7d6.hits(5) → [1,4,1,3,2,6,6] = (2)
2d6.hits(5) → [3,1] = (0)
1d6.hits(5) → [2] = (0)  (In case they can be used I rolled the specialization and palming dice seperately)
(we guess it doesn't matter either way)

The pistol doesn't come cleanly out of the holster and Walks makes a mental note to practice this some so she can do it next time everyone's lives are on the line. Fires her taser at the fire elemental.
Using edge on the roll.
(OOC agility 6 + 1 pistols + 2 specialization + 2 edge= 11d6)
11d6.hits(5) → [1,4,6,2,5,1,5,6,6,6,5] = (7)
(4 sixes to reroll) 4d6.hits(5) → [6,3,4,5] = (2)
(1 six to reroll) 1d6.hits(5) → [1] = (0)
So a total of 9 hits (Hopefully this will get the elemental's attention)
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #92 on: <08-10-11/1123:19> »
@Walks:

The taser round flies over the heads of BB and Woofer while the fiery angel weaves to avoid it but the probe still hits it in the wing and you see a little bluish spark but it seems to not  phase it too much. 

[OOC: Reaction 6 + Edge 5 = (11d6.hitsopen(5,6)=7).  Oops, Reaction is 8 but With -2 wound that i also forgot we'll keep it as is.  2 net hits.  8S(e) incoming.      Body 5 + 1/2 Armor 5 + Edge 5 = (15d6.hitsopen(5,6)=7).  Ahh..Body 6.  1d6.hitsopen(5,6)=0.  It takes 1S.  Ignore the big circle on the map....forgot to remove it.  Remember that Mercedes and Woofer are prone so need to spend a simple to do a Body + Will (2) test if they wanna get up.]



Anyone with a 3rd IP or who spends Edge for a 3rd IP can act.  Everyone also roll init.
Initiative CT2, IP3: BB 14, Cynthia 14, Woofer 10, Mercedes 8
Edge: BB 1/3, Cynthia 2/3, Woofer 3/3, Mercedes 1/2, Yancy 1/5, Fire 1/5
Wounds: BB{4S, -2 wound}, Woofer{4S,3S prone}, Mercedes{4S, 3S prone}, Yancy{3S, 3P, stimpatch5}, Fire{7S,1S}
« Last Edit: <09-07-11/1015:26> by inca1980 »

Walks Through Walls

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« Reply #93 on: <08-10-11/1804:12> »
Walk fires her taser again.

(agility 6 + 1 pistols + 2 specialization= 9d6)
9d6.hits(5) → [4,5,2,2,6,5,6,4,3] = (4)

If the elemental goes down I will fire on Yancy with the second shot otherwise I shoot the elemental again.
(agility 6 + 1 pistols + 2 specialization - 1 recoil= 8d6) (take the last die off if shooting Yancy)
8d6.hits(5) → [3,1,1,5,5,6,5,4] = (4)

(Has my watcher gotten into the hallway yet?)
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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Walks Through Walls

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« Reply #95 on: <08-10-11/2029:33> »
Initiative for Walks Through Walls
initiative roll 10d6:
10d6.hits(5) → [4,1,4,1,2,2,4,5,1,6] = (2)
So an initiative of 10+2=12

(OOC Doesn't Walks get a 4th IP since the increase reflexes is +3IP and +3 initiative and she naturally has 1?)
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

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« Reply #96 on: <08-10-11/2344:36> »
[OOC:  In addition to the -2 wound penalty, there's a -3 to dodging while in melee, so that's -5 dice.   Should have been 3 net hits, putting the spirit at 9S total.  Hurp, nevermind.  Forgot the Reaction difference. Holding 3rd IP actions to see how Walks' and Woofer's shots land.]

« Last Edit: <08-10-11/2355:47> by Kontact »

inca1980

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« Reply #97 on: <08-11-11/1051:26> »
@Walks:

Your uncanny speed fueled by a powerful magic is quite obvious as you let off taser rounds in rapid succession, the fiery angel coping with them as best as it can but you see it double over slightly as the last round sparks and sections of it seem to begin to smolder and turn black with only cracks of orange magma releasing a few tongues of flame. 

[OOC: Reaction (8d6.hits(5)=1).  -2 Wound doesn't change it..oh and -2 for already dodging 2 attacks doesn't change it either.  Incoming 9S(e).  It'll use it's last Edge point.  Body 6 + 1/2 Armor 5 + Edge 5 = (16d6.hitsopen(5,6)=9).  It soaks the damage.  Second shot: Reaction 8 + wound -2 = (6d6.hits(5)=5).  Should also be another -3 for third defense, that leaves 3 hits.  7S(e) incoming: Body 6 + 1/2 Armor 5 = (11d6.hits(5)=5).  Takes 2S, giving it 10S total damage.  I think you have 1 taser round left.]

Kontact

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« Reply #98 on: <08-11-11/2059:33> »
@Walks:

Your uncanny speed fueled by a powerful magic is quite obvious as you let off taser rounds in rapid succession, the fiery angel coping with them as best as it can but you see it double over slightly as the last round sparks and sections of it seem to begin to smolder and turn black with only cracks of orange magma releasing a few tongues of flame. 

[OOC: Reaction (8d6.hits(5)=1).  -2 Wound doesn't change it..oh and -2 for already dodging 2 attacks doesn't change it either.  Incoming 9S(e).  It'll use it's last Edge point.  Body 6 + 1/2 Armor 5 + Edge 5 = (16d6.hitsopen(5,6)=9).  It soaks the damage.  Second shot: Reaction 8 + wound -2 = (6d6.hits(5)=5).  Should also be another -3 for third defense, that leaves 3 hits.  7S(e) incoming: Body 6 + 1/2 Armor 5 = (11d6.hits(5)=5).  Takes 2S, giving it 10S total damage.  I think you have 1 taser round left.]

[OOC: Ranged defense modifiers:  Defender in melee targeted by ranged attack = –3.  Since Bee Bee engaged the spirit in melee (pretty much the reason why he did this,) it should have a minus 3 to dodge any bullets coming its way.  That means the first defense should have been Reaction 8 -2 wound -2 previous attacks -3 defender in melee for only 1 die on defense, which was a miss.  So, the ghost soaks 9 out of 10 stun, and is at 9S total, for -3 to his actions.  So, on the second defense, it would be Reaction 8 -3 wound -3 previous attacks -3 dodge in melee for 0 dice.  That's an auto-connect, with 4 hits, the ghost sucks down 10S, soaking 5 and getting disrupted.

BTW, Woofer, your 2nd IP is still waiting.  I guess we're presuming it's held?]

Brian saw the spirit crumple and dissipate and he turned his attention to the invading mage.
"You shoulda talked to us Yancy - Insteada hiding behind this fake cop bullshit.  Now you're not a fake cop, you're a hostage."

[OOC: Complex action: Melee attack - agl 6 + 3 skill +1 personalized grip + 2 touch only -2 wound (low pain tolerance) = 10d6.hits(5) → [6,2,6,5,2,6,1,6,1,5] = (6)  Free action: talkin.  Next Initiative Rea 7 + 6 int -2 wound = 11d6.hits(5) → [6,2,1,1,4,3,6,5,5,1,3] = (4) +13 Init = 17]


{Health: 0 / 9P and 4 / 11S damage, -2 Wound penalty} | {Edge: 1 / 3}
{Defense: 7/10 11/13; Initiative: 10(13); IP's: 3} | {Ballistic Armor: 8; Impact Armor: 6}
« Last Edit: <08-24-11/0255:54> by Kontact »

Walks Through Walls

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« Reply #99 on: <08-12-11/0600:54> »
Walks through Walls ejects her almost spent clip the old fashion way since her slaved smartlink is down with her coms.
"B.B. is the kitchen secure?"
She slams home the new clip ready for the four in the hallway that the watcher had told her about. She had seen enough trids to know they were about to breach the door.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Sludig

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« Reply #100 on: <08-12-11/0817:28> »
Inititiative roll : 7d6.hits(5)=4 ((total 11 with 2IP))

inca1980

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« Reply #101 on: <08-13-11/0621:45> »
As Walks Through Walls' last taser round discharges into the fiery angel you see it begin to extinguish and become a floating ball of ash which suddenly disperses in a grey puff.  Yancy's face is not visible behind his mask but it's apparent he is rather shocked by the disappearance of his minion.  He suddenly takes a few steps back as B.B. relentlessly dives toward him covered in black soot with his stun baton discharging.  The little hacker hits the detective right in a joint in between two plates of his armor and Yancy jolts backwards and his convulsion sends him flying backwards to the ground.

[OOC: Yancy's defense: Reaction 6 + Unarmed 3 + Wound -1 = (8d6.hits(5)=4).  8S(e) incoming.  Yancy: Body 6 + 1/2 Impact 6 + Non-conductivity 5 = (17d6.hits(5)=3).  He takes 5S.  Secondary effects:  Yancy: Body 4 + Will 6 = (10d6.hits(5)=6).  He has -2 disorientation for 4 CT's.  Yancy Init: 12 + disorientation -2 + wound -2 = (8d6.hits(5)=5).]

Just as Walks changes the clip on her taser some kind of small explosion discharges at the door and it flies open swinging on it's hinge and slamming into the wall and she sees two Knight Errant Strike Team cops taking cover behind the doorway but leaning in with assault rifles drawn. 

[OOC: Cops Init: (9d6.hits(5)=1).

B.B.'s Turn.
Initiative CT3, IP1: B.B. 17, Yancy 13, Cynthia 12, Woofer 11, Cops 10, Mercedes 6
Edge: BB 1/3, Cynthia 2/3, Woofer 3/3, Mercedes 1/2, Yancy 0/5
Wounds: BB{4S, -2 wound}, Woofer{4S,3S prone}, Mercedes{4S, 3S prone}, Yancy{3S, 3P, 5S, stimpatch5,-2(e)/4CTs, prone}
« Last Edit: <09-07-11/1016:01> by inca1980 »

Kontact

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« Reply #102 on: <08-13-11/0944:35> »
[OOC:  Holding complex for interrupt.  If Yancy takes any action besides yielding, he's interrupting to attack.  Should be Agl 6 +3 skill +1 grip +2 touch +3 opponent prone -2 wound = 13d6.hits(5) → [4,1,1,1,3,4,1,5,4,3,4,5,6] = (3) Forgot reach 1d6.hits(5) → [1] = (0)  Free action speak.]

"An Ares warrant means frag-all in UCAS territory!  This is an international, criminal action, and it is being recorded!  Yield!"

{Health: 0 / 9P and 4 / 11S damage, -2 Wound penalty} | {Edge: 0 / 3}
{Defense: 7/10 11/13; Initiative: 10(13); IP's: 3} | {Ballistic Armor: 8; Impact Armor: 6}
« Last Edit: <08-24-11/0253:38> by Kontact »

inca1980

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« Reply #103 on: <08-19-11/0724:11> »
@B.B.:

You see Yancy weakly stretch out his hand towards you and begin to cast a spell which starts to gather a meager amount of energy.  Without a moments hesitation you jam the baton into Yancy's torso once more which lies outstretched at your feet and you watch as he convulses several times before his helmeted head goes THUMP on the kitchen floor and he's rendered unconscious.

[OOC: Yancy's defense: Reaction 6 + Unarmed 3 + Wound -2 + Disorient -2 = (5d6.hits(5)=3).  Forgot Defender Prone -2 which knocks it down to 2 hits.   Yancy's damage soak: Body 6 + 1/2 Impact 6 + Nonconduct 5 = (17d6.hits(5)=5).  Takes 3S.  Unconscious.] 


Cynthia & Woofer's Turns
Initiative CT3, IP1: B.B. 17, Cynthia 12, Woofer 11, Cops 10, Mercedes 6
Edge: BB 1/3, Cynthia 2/3, Woofer 3/3, Mercedes 1/2, Yancy 0/5
Wounds:BB{4S, -2 wound}, Woofer{4S,3S prone}, Mercedes{4S, 3S prone}, Yancy{unc.}
« Last Edit: <09-07-11/1016:12> by inca1980 »

Walks Through Walls

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« Reply #104 on: <08-19-11/1733:50> »
Walks Through Walls turns her attention to the two visible at the door and hopping they don't have more magical backup casts hot potato at them.

( O.O.C. Casting force 6 spending edge)
(spellcasting 5 + magic 2+ 2 mentor bonus+ 3 edge= 12d6)
12d6.hitsopen(5,6) → [5,4,5,2,[6, 5],[6, 5],2,2,[6, 5],1,[6, 3],3] = (9)
(wow that is a nice roll. Since 3 of the successes are from edge rerolls is it capped at 6 or do I get all 9 successes?)

Drain: (6/2-1 for 2DV)
Wil 4 + chr 5=9d6
9d6.hits(5) → [4,3,5,6,1,1,2,4,2] = (2)
(Well there is the other side of the coin, but no drain at lest)

She who Walks Through Walls shimmers with an image of a maiden as the spell casts and her concentration never wavers as she sweats slightly as the magic starts to take effect on those at the door. "I've got the door for the moment, but don't charge them. Is there another way out?"
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls