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Road to Redmond II -- Blood alone moves the wheels

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Kontact

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« Reply #120 on: <08-27-11/2039:49> »
Brian shouts around the corner, "So, that gunfire must be special Nazi code for 'Detective Yancy's safety is meaningless and any action besides killing us is a waste of time!'  It's a very interesting tactic, but I don't think Sun Tsu would approve!  But, hey, I've got a deal for you!  Shoot this way again, and I'll open your Sturmbannführer's throat, completely free of charge!  Otherwise, maybe you get someone who knows how to talk better than this hunk of shit, and you put them on speaker phone!"

Meanwhile, Brian triggered a stim shot from his autoinjector, spoofed up a new ID, cycled his encryption and released his tailor-made ruin package into the matrix.  Every conversation with Germaine, recorded.  The face to face meetings the trip to his home, everything from his first hello to the request to kill his son, was seeded to every Matrix Hangout Brian knew.  He went ahead and tacked on this unprovoked assault by KE as well.  Ought to be a nice little media shitstorm once they trot the kid out of the woodworks.

[OOC:  Matrix Hangouts knowledge skill Int 6 +3 skill +3 nanites = 12d6.hits(5) → [3,5,4,1,6,1,5,5,3,2,4,2] = (4)]

« Last Edit: <08-28-11/1001:57> by Kontact »

Walks Through Walls

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« Reply #121 on: <08-28-11/1054:24> »
"We have 12 or so more in the hallway. If they rush the door we are in trouble."
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #122 on: <08-28-11/1510:21> »
@Walks:

You see the quick exchange of fire with Angel from your position behind the couches and have LOS with a single cop of the same sort as the first group leaning just around the door frame.  The spell begins to make his rifle burn and you can see him just like the other ones grow more and more uncomfortable.

[OOC: Cop's hot potato resist: Cops: Will 4 + Good Cover 4 = (8d6.hits(5)=3.  That gives him a -6.  Roll infiltration.  Cop: Perception 3 + Intuition 4 + actively looking 3 = (10d6.hits(5)=3).  You have to beat or tie the roll.  If you fail then roll initiative. ]

@B.B.:
You feel the stim formula shoot through your veins and along with the betel-meth you just snorted it's quite a rush....you don't want to even think about what kind of crash you're gonna have later on. 

Fun Times gets back to you with a list of 26 hidden nodes.  [OOC: buying hits with analyze]  Your analyze program shows that 25 of them have an encrypted communication to some other node which you'd have to break the encryption to know the other end of the subscription.

[OOC: Encryption rating 6.]

As you get the package ready to send you notice that the response time for check-sums is a few nanoseconds longer than usual indicating that someone or something might be sniffing your outgoing communications and is potentially able to intercept them.

« Last Edit: <08-28-11/1903:58> by inca1980 »

Walks Through Walls

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« Reply #123 on: <08-28-11/1730:57> »
(OOC Shouldn't they have to resist the spell and this affect their perception rolls?)

infiltation 2+specialization+2+ agility 6-sustaining penalty -2=8d6

8d6.hits(5) → [5,4,2,6,5,6,2,5] = (5)
I just remembered the wound modifier of -1 so make that 4 successes

She Who Walks Through Walls seeing a target will cast mass sight removal at this point.

(OOC force 6 spell mass sight removal)
spellcasting 4+ magic2+mentor spirit mod-2sustaining penalty-1 stun=5d6
5d6.hits(5) → [4,1,6,5,5] = (3)
(OOC do they suffer the minuses from the hot potato spell to resist this one?)
drain is 4DV
will 4+chr 5=9d6
9d6.hits(5) → [1,3,6,2,4,5,4,3,1] = (2)
so 2 more stun so now at 6 stun.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #124 on: <08-28-11/1833:44> »
@Walks:

You utter a few prayers in Lakota and set up a region overlapping the first spell which should remove their vision if they are suggestible enough.  It seems this cop is rather strong-willed but he quickly dissappears behind the door frame again obviously not being able to take the heat from his gun anymore.  You only hear it clank to the ground.

[OOC: Cop spell resist: Will 4 + Good Cover 4 = (8d6.hits(5)=3).  Resisted.  Modifiers don't affect the resist roll. ] 

@Mercedes&Woofer:
[OOC: you guys aren't prone anymore because you had enough time to get up in the kitchen.]


Edge: BB 1/3, Cynthia 2/3, Woofer 3/3, Mercedes 1/2, 2nd Group of Cops 5/5
Wounds: BB{4S, -2 wound}, Woofer{4S,3S}, Mercedes{4S, 3S}, Cynthia{4S,2S}
« Last Edit: <09-07-11/1016:51> by inca1980 »

FastJack

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« Reply #125 on: <08-31-11/0809:16> »
Voice Control - Mimic Yancy Charisma [8] + Con [5] + Imp Ability [1] + Kinesics [3] - Wound [2] (15d6.hits(5)=7)
Bluff Orders - Charisma [8] + Leadership [5] + Kinesics [3] - Wound [2] (14d6.hits(5)=3)

Mercedes grunts as she steadies herself against the fridge, "Walks, drop your spell. B.B., keep everything on the down-low. I'm going to see if I can't convince these guys to give us some peace. If it doesn't work, we have to figure out something else. Preferably something that doesn't involve me getting shot some more."

Clearing her throat, she mimic's Yancy's voice again, "All right guys, I got everything in control here. They've agreed to surrender themselves to me, but I got some questions for them before we take them down to the station. Go downstairs and secure the lobby."

Walks Through Walls

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« Reply #126 on: <08-31-11/1840:39> »
Walks Through Walls looks into the kitchen and hopes that Mercedes has everything under control and drops her spells. She watches the world come back into a bit sharper focus. She puts her taser wielding arm behind her back and moves warily towards the kitchen.

"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #127 on: <09-02-11/2040:02> »
Walks makes it back to the kitchen and sighs with relief as she takes a defensive position alongside the team.  The silence continues......until you hear two pops and a clattering of something hitting the floor a few times in the living room.  You see a whitish smoke start to fill the living room and start to seep into the kitchen.  Even though cloud is a few meters away the smell of it singes your nostrils with a burning sensation. 

Angel reaches into the supplies in the counter and pulls out a ventilator mask. 

"Fuck, I only got one of these, if you want me to cover you I'm gonna need it."

He pulls it over his head and peaks around the corner of the kitchen door frame.


[OOC: Kinesics doesn't apply for purely audio communication so we'll knock of 3 dice.  That's still 7 hits.      Int 4 + Perception 4 = (8d6.hits(5)=5).  They don't notice it's not Yancy.  Kinesics doesn't apply to bluff in this case either so we'll knock off 3 dice and that leave 2 hits.  They   Cops: Negotiation 2 + Charisma 3 + suspect magic could be involved 2 = (7d6.hits(5)=1).  only 1 net hit, They also might wonder why the bio-monitor info for Yancy is showing him unconcious.  Outcome is in IC text. ]
« Last Edit: <09-02-11/2049:32> by inca1980 »

Walks Through Walls

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« Reply #128 on: <09-02-11/2136:33> »
Walks Through Walls moves over to the open window and looks out. Are there any cops down below? "Can anyone else climb at all?"
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #129 on: <09-02-11/2212:06> »
@Walks:

You see many KE police cars down below and officers crouched behind the cover of their doors with their attention focused on the ground floor entrances.
Almost as soon as you peer out the window and scope out the scene down below you immediately receive a txt msg directly to your personal comm which an AR alert shows to be from an unknown commcode...............you've got mail.

« Last Edit: <09-02-11/2222:16> by inca1980 »

Walks Through Walls

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« Reply #130 on: <09-02-11/2225:23> »
This really shocks Walks as she thought she had shut down her commlink when B.B. said they were under attack. Thinking to herself about how she needs to learn how to interact with tech better she instinctively opens it.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #131 on: <09-02-11/2237:25> »
The text is only one word long:

<<From: 9934.3424.243432072090 Recieved:20720902171823>>

                     jump

<<Horizon Wireless msg service -- 323ALK232LKJ9099076>>

Kontact

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« Reply #132 on: <09-02-11/2305:27> »
"Naw, Angel, man.  This is over unless you've got an emergency descender.  Don't have the stomach to shed blood, and they called our bluff."  Brian put the HVAR back in the hiding place, and moved to hide behind Yancy's unconscious form. Hopefully out of sight of any cameras, he slipped out the optical chip he used to backup his link, slipped it into a condom and swallowed it while readying the command to wipe his link clean. 

[OOC:  Palming in case someone could see him:  Agl 6 + 3 = 9d6.hits(5) → [4,3,5,3,2,2,4,6,6] = (3)]

Coughing now, he unhooked and removed Yancy's helmet, trying to fit it over his own head in a desperate hope to avoid the worst of the gas.

[OOC: I did a medicine test, which sucked, but posts in the mean time made it irrelevant, so I'll scrap it.]

Walks Through Walls

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« Reply #133 on: <09-02-11/2307:54> »
"OK guys I just got a text message saying jump. What do you think? B.B. here is the whole comcode message and number."
<<From: 9934.3424.243432072090 Recieved:20720902171823>>

                     jump

<<Horizon Wireless msg service -- 323ALK232LKJ9099076>>
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

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« Reply #134 on: <09-02-11/2320:10> »
"Well, if you want to test it out, just toss Herr Yancy out the window.  Might save him from asphyxiating.  I'll help lift him."  Brian said, through the helmet.

 

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