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Road to Redmond II -- Blood alone moves the wheels

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inca1980

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« Reply #240 on: <11-21-11/1300:30> »
2:05 AM June 21st, 2072, Some Knight Errant Detention Facility

@Woofer:
[OOC: Resisting Str 3 Stun damage.  Servo: Body (6d6.hits(5)=1).  He takes 2S.  He doesn't have a 2nd IP, you do cuz your Bioware is still active.  It's now the 2nd Combat Turn so roll for initiative.  Servo's Init: (7d6.hits(5)=1).  Init Score: 8.  He only needs to beat 1 net hit on your submission hold so if you want to improve your grip with a CA, it's just another Unarmed Combat roll with a +2 for superior position.] .

You continue to Yank hard on the bed-sheet and you hear the ork gurgle and choke but you notice his hands are still around the sheet and you're worried he could break the bed-sheets tenuous grip around his neck. 

2:00 PM  June 21st, Area 39.
@BB:
Sheldon: <<Sounds Good my friend.>>

@BB, Mercedes & Walks:
Five hours until lift-off.
« Last Edit: <11-21-11/1302:42> by inca1980 »

Sludig

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« Reply #241 on: <11-26-11/2247:20> »
((first, tightening the grip on the choke: 9d6.hits(5)=3  and now...new Init roll: 9d6.hits(5)=1  ))

"I said, drop it now."

inca1980

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« Reply #242 on: <11-29-11/0906:29> »
2:05 AM June 21st, 2072, Some Knight Errant Detention Facility

@Woofer:
[OOC: Servo's defense: Reaction 3 + Unarmed 2 = (5d6.hits(5)=2).  That's 1 net hit for you so that makes the grappling threshold to break free 1 higher.]

You struggle with the ork as he starts tugging on the bed sheet pulling it away from his neck but you manage to wiggle it enough to slip it even farther underneath his chin.


06:00 PM  June 21st, Area 39


Karina contacts you all over your commlinks:

"Alright ladies and gentlemen, we're one hour away from lift off.  Z and I got our bags all packed and we'll be doing some last minute odds and ends.  I know this has been rather short notice, but time is something we don't have the luxury of.  We'll see you on the helo pad in 1 hour."
« Last Edit: <12-03-11/1236:21> by inca1980 »

FastJack

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« Reply #243 on: <11-29-11/0943:25> »
Mercedes goes over the plan once more with the group. She's going to go into the office and see if she can't "convince" the secretary into gaining access to the system, allowing B.B. to get in and gain control. Meanwhile, Walks will sneak in when the All Clear is given and we'll grab Woofer and head out.

"Anything I'm forgetting? Any other details we need to discuss again?"

Walks Through Walls

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« Reply #244 on: <11-30-11/1740:32> »
"I think it is as good a plan as we're going to get without knowing details."

She Who Walks Through Walls will gather up her stuff and the stuff she grabbed for Woofer and head for the shuttle.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #245 on: <12-01-11/1722:22> »
@Mercedes, BB & Walks:



9:00 PM, June 21st, 2072 -- Hollywood neighborhood in Redmond, Seattle


Despite the paranoia causing your eyes to dart up and down the street looking every few seconds, it's good to be back in Seattle. 

Even though you hadn't been gone more than 48 hours it still felt like an eternity.  Just a few days in the shadows can seem like a lifetime, but these last two days had been especially eventful.  The meeting with Angel that turned into an ambush, the near fall to your death only to be caught in mid-air and whisked away sub-orbitally to a far off Evo base of operations known only to you as Area 39.  Hanging most heavily over your thoughts is the thought of having left Woofer behind.  You had no choice, but now only Ghost knows if he in fact is actually imprisoned in the detention center only two blocks away from your present location.....much less what kind of shape he might be in.

Karina and Z discretely dropped you off about 2 blocks East and you're on your way walking at a brisk pace to a location you haven't even had a chance to case, nor had enough time to hatch a plan that most teams would spend months, maybe even years planning.  But the racing beat of your heart reminds you why its gotta be this way.  Every little pair of cyber-eyes that passes you and every little KE drone that whizzes by makes you cringe and turn away.  Facial recognition software only needs about 3.6 micro-seconds to do a successful cross-reference.  Even though this is Redmond and people come here with the express purpose of being left the fuck alone, there are still casual snitches everywhere.  They don't live long, but it still pays off sometimes. For all you know the ork making eye contact with you for a brief second will be more than eager to collect reward money and his Aries Crime Stoppers spyware will forward an image of your faces from cyber-eyes directly to KE, automatically depositing a cred reward in the shady friggin ork's bank account.  You cross your fingers and keep walking.  Being wanted in 2072 ain't no fun at all.

The three circular towers of Hollywood Medium Security Correctional Facility loom about a block away and you can see the facility takes up a whole city block.  Surrounding the area which is visible on the blueprints Mephisto snagged for you is a 40 meter tall bulwark around the whole perimeter. 

[OOC: Bulwark is on the right side of the street.  Towers are not visible in image and would be on the right side of the image behind the bulwark.  This pic is mainly for ambiance :)]



You cannot see any guards along the middle or the top of the bulwark but they might be on the inside of it.  The only visible guards are at the entrance.  The two of them are each in a full suit of KE armor and you see the street lights shining off the mirror-like reflective front visor of their helmets.  They are standing on each side of a sallyport style gateway whose massive doors are closed.  A smaller humanoid size entrance way is embedded in the right gate with one of the guards standing right next to it.  They don't seem to notice you as you are still mingling around some light crowds at the beginning of the street about 50 meters from the entrance.

« Last Edit: <12-02-11/1217:12> by inca1980 »

Sludig

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« Reply #246 on: <12-03-11/0736:32> »
Woofer goes low, hoping to take out Servo's knee while he's catching his breath.  (( 9d6.hits(5)=1 ))

Walks Through Walls

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« Reply #247 on: <12-03-11/0833:25> »
As we approach the building Walks will ask, "Mercedes, do you see anything magically active on the outside of the building?"
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #248 on: <12-03-11/1231:10> »
2:05 AM June 21st, 2072, Some Knight Errant Detention Facility
@Woofer
[OOC: I made a mistake man, you got 4 net hits on your attack test so his threshold for breaking free is 4, not 1.  Adding the hit from improving your grip on him that's 5.  So i'll roll once for him to break free, and if he fails, then he'll give up.  Sorry about that man.  Servo: Str 6 + Unarmed 2= (8d6.hits(5)=4).  He fails.]

You finally feel his grip relax and he starts falling unconscious until he lays limp against the bunk with you behind him.

FastJack

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« Reply #249 on: <12-03-11/1238:56> »
Mercedes switches to her Astral Perception to get a view of the wall.

inca1980

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« Reply #250 on: <12-04-11/2336:33> »
@Mercedes:

The presence of a solid number of pedestrians from where your standing lights up the astral plane in this urban jungle to feel that you're aura is outshone enough so that any astral security patrolling the bulwark won't notice you.  You make sure to focus and hide those aspects of your aura which could give away the fact that you are awakened, especially while you go dual natured to perceive astrally. 

You see hovering right above the two KE guards in astral space is a spirit which looks like it could be an air elemental summoned by a hermetic corp. sec. mage right over the door in the entrance gate.  High up near the top of the bulwark you see an occasional appearance in astral space of another such elemental flash into appearance, freeze for a moment while it looks all around and then zips away in an almost invisible blur to scout on some other end of the bulwark.  So far you've counted 2 spirits but you feel there could be more.  None of them have seemed to notice you yet.

It seems that the first task is going to be getting through that gateway somehow to make it into the actual towers.  The KE guards are obviously mundane, but then there's the whole issue of your weapons and the scanner you'll have to pass to get in. 

@Walks:

Invisibility isn't gonna work on the spirit in the astral plane that Mercedes told you about.  Then again, he really only is clued into your aura and maybe you could attempt some creative Masking.

@B.B.: 

The public node for the compound is trivial to get into but on a simple inspection it's quite obvious to you that the wireless node is not connected in any way to the towers.  It's definitely gonna have to be an inside job...i.e. getting inside and hardwiring yourself into the system from there. 
« Last Edit: <12-05-11/0018:08> by inca1980 »

Sludig

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« Reply #251 on: <12-06-11/0846:03> »
Woofer releases a sigh of relief, and kicks what Servo had in his hand, and using the sheet, ties his arms down.  Woofer picks up and looks at what Servo was wielding.

inca1980

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« Reply #252 on: <12-06-11/0941:56> »
2:06 AM une 21st, 2072, Woofer's Cell
@Woofer:

You see that it was a self-fashioned shank using filed down plastic tubing and duct-tape. 

It seems the struggle was quiet enough that you don't hear anything stirring except the occasional cough coming from the other cells.

inca1980

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« Reply #253 on: <12-09-11/1220:27> »
2:15 AM June 21st, 2072, Woofer's Cell

@Woofer:
You manage to shove Servo back onto his bed and he continues to lay there motionless but you still feel a pulse and he's breathing normally.  The rest of the night you have trouble sleeping partly cuz you're worried about the ork waking up and causing another Ruckus and mostly about how to get out of this damned place.  You realize there's not such thing as friends inside here.  All your friends are out there and you can only wonder what they're up to....or if they're even still alive.  This thought makes you shudder.  Part of you feels that if Mercedes isn't out there any more, then you don't even know if you want live out their either.  She's helped keep you away from the darkness that beckons you constantly for so long, that maybe being in here is the only way to keep it away. 

The next morning you see Servo get out of bed normally and glare at you briefly but also rather sheepishly.  You feel he learned his lesson and isn't gonna make any more attempts on your manhood......at least not by himself.  The rest of the morning follows the same routine as usual but as you start approaching the mess hall you feel your stomach growling like never before.  It's been a whole day since you ate and if you don't get your breakfast this morning you don't know how much more you'll be able to control yourself. 

Once you get with your tray to a table you notice the reptile freak is actually seeking you out and comes to sit right next to you and says:

"You know the drill....fork it over chummer....no pun intended hahahaha"

[OOC: Roll a composure test: Charisma + Willpower (2) test to not loose your cool.]




10:00 PM, June 21st, 2072 -- Outside Hollywood Detention Center.


@Mercedes, BB & Walks:

at 10:00 PM you notice a the small inlaid doorway slide apart and two new guards come out to replace the ones who were there before.  They shoot the shit a little and chuckle through microphoned voices and then the two guards who just got off their shift walk inside. 

@Mercedes:
The air spirit just stays hovering there in astral space oblivious to the change in shift.  She just looks here and there scanning astral space with a single-minded concentration.  The spirits summoned by hermetic traditions definitely exhibit a submissiveness if not quite a lack in individuality and personality.  High up near the top of the bulwark you see the the patrolling spirit still doing it's lightning fast rounds.
« Last Edit: <12-10-11/1646:11> by inca1980 »

inca1980

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« Reply #254 on: <12-10-11/1600:22> »
@Mercedes, BB & Walks:

From looking at your AR map of the interior of the facility and what you can see of the bulwark from the outside, BB makes a more complete sketch.