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Road to Redmond II -- Blood alone moves the wheels

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Sludig

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« Reply #255 on: <12-12-11/2254:45> »
Woofer looks over at the Blue guy.

(( 6d6.hits(5)=2 ))

Kontact

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« Reply #256 on: <12-14-11/0443:34> »
Having scoped the place out from ground level for a little while, B.B. is pretty down on their current plan.  <<@team: This place is closed up tighter than a dolphin's butthole.  No wifi in or out means I gotta get inside before I can help you out digitally.  So, Mercedes would need to be able to talk 3 people, matching the description of fugitives of the law, into a prison.  Seems shaky, even if we get some good disguises going.  I assume the guards at the door just have panic buttons and cameras on them to make up for lack of wireless communications.  Hold on while I browse around to see if I can find some sewer plans or, failing that, some guided missiles.>>

Walks Through Walls

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« Reply #257 on: <12-14-11/0601:54> »
Walks will say, "My plan was to sneak in myself rather than be talked by the guards, but that isn't going to make it any easier. Sewers are a definite thought, but we will still need to breach in at some point. I don't think smashing down the door with a missile and then trying to grab Woofer is a better idea. Or did you have a different plan for the missile?"
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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« Reply #258 on: <12-14-11/0736:44> »
"If Walks can take care of herself, I think I can talk you inside, B.B. It may be a bit... unconventional though."

Kontact

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« Reply #259 on: <12-14-11/0809:18> »
"I'm sometimes pretty good at disguises, but can you sweet talk a metal detector?  That's our problem here.  If I can't get access to their security then I can't get us past the gate.  Can't go in the door, and it's like infinity stories high, so I don't wanna hop the fence.  We're really going to have to do some rethinking of how we approach this place.  Did anyone score infor from someone who knows the operation of this place?  Like, could we get a ride in or out on a laundry truck or ambulance?  I still kinda want to check out the sewers.  Worst case scenario from the sewers, we could try and plug their output and make them call a plumber to get our in."

« Last Edit: <12-17-11/0022:06> by Kontact »

inca1980

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« Reply #260 on: <12-15-11/0259:52> »
8:00 AM June 21st, 2072, Mess Hall:
@Woofer:

The reptile's chuckle stops dead.  "Fork it over chummer or you're fucked"

With that he reaches over with his spoon and tries to pick up the soy mush straight off your plate.


10:30 PM, June 21st, 2072 -- Outside Hollywood Detention Center.

@Mercedes, BB & Walks:

One of the guards seems to tell a joke that the other one finds quite funny.

Sludig

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« Reply #261 on: <12-15-11/2021:21> »
Woofer pulls his arm dragging him close, "Take this last spoonfull, as it's going to be your last, do we understand each other?" *looks him dead in the eye*
« Last Edit: <12-21-11/0835:21> by Sludig »

Sludig

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« Reply #262 on: <12-21-11/0834:02> »
((Intimidation roll: 7d6.hits(5)=3 ))

inca1980

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« Reply #263 on: <12-24-11/2008:56> »
8:00 AM June 21st, 2072, Mess Hall:
@Woofer:
[OOC: Reptile: Intimidation 2 + Will 4 = (6d6.hits(5)=1)

The reptile man sees the crazed look in your eye and as you twist his arm and jam the spoonful of mush through the tiny bars of his muzzle into his mouth and make him choke and gag.  You keep pushing it and he flails desperately until you feel he's had enough and you pull it out.  He gasps for air and as soon as he's coughed and spit it out he turns his tail around and starts booking for the bathroom.  The whole half of the mess hall near your seat has taken notice and laughs and jeers as he runs out.  A few inmates look at you and wink giving you an approving thumbs up.  You sit back down and wipe off the spoon, not even caring where it's been and start chowing down.  Mush never tasted so good.  The guards seem to have let the whole exchange play itself out and didn't interfere at all. 

With some sustenance in your belly the rest of the day until yard-time runs smoothly.  Once the chain-gang drones release you all into the yard you notice that an ork you remember hanging in the yard with the Crush bumps into you and coughs twice.  He just keeps on walking as you look give him a "what the hell?!" look but then notice a piece of paper he dropped on the ground.  You quickly step on it and look around.  No one seems to have seen it.  You bend down to tie your shoe laces and quickly slip the note into your hand.  As soon as you feel no one is looking you unfold it and covertly glimpse at it before enclosing it again in your fist.  Quickly scribbled in pencil you see:

"Red dragon iz dedtrog walking
Ur frnds r coming 4u"


Your chest bursts with relief that just maybe they're ok. 

Walks Through Walls

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« Reply #264 on: <01-01-12/2258:20> »
Walks Through Walls takes a deep breath and says, "We ready to do this?" Then she walks back to an alley just around the corner from the facility. She concentrates and changes her aura so it looks like that of a mudane.
(OOC Int. 4 + magic 5 + initiate 2=11d6 11D6E5 => 6 | ones: 1)

Hoping that it is good and that Mercedes will be able to match it well enough Walks calms herself and summons up the watcher
(OOC Magic(for mage skills) 3 + summoning 2=5d6 5D6E5 => 3) knowing that she doesn't need the watcher for long she will limit it to a 1 hour time frame.
(Drain wil 4+chr 5=9d6 9D6E5 => 2 | ones: 2 so no drain)

She smiles at the mental image of the watcher and lets it know she will give it her instructions in a moment. She then summons up a force 2 air spirit.
(OOC Magic(for mage skills) 3 + summoning 2=5d6 5D6E5 => 3 | ones: 1)
(OOC let me know how many services Walks ends up with and what drain she needs to resist.)

Walks Through Walls starts going over the plan again in her mind clearing it and getting ready.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Walks Through Walls

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« Reply #265 on: <01-02-12/2042:55> »
(OOC Drain roll: will 4 +chr 5=9d6 9d6.hits(5) → [3,3,5,6,5,2,3,6,1] = (4) )

Walks Through Walls breathes deeply in and out. OK things still feel fine. Step one down. She will walk to the corner of the alleyway where she can see the guards and tell the watcher, "When I give you the signal you are to fly right over there yelling about the crazy spirit that is chasing you. Then keep the spirit there between you and the air spirit here." and she looks at her air spirit she just summoned. Turning to the air spirit she will tell it, "When I give the command you chase the watcher, but don't quite catch it. Chase it around the spirit there," and she looks at the guard station, "If it says anything to you tell it that your master told you to kill anything that came in the room and this thing did so you must kill it, and keep chasing it."

She will walk over to the group, and say," I think I am ready. Mercedes, could you match your aura to mine?"
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

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« Reply #266 on: <01-03-12/0707:28> »
Brian adjusted his little kid costume a bit. "So I gotta think little elf kid thoughts on the way in?  I'll do my best.  I gotta ask though, if it falls to shit, do we shoot our way in or shoot our way out?  I can jam their comms no problem, but if they've got a panic button hard-wired in, we'll have the whole place on our asses."

(OOC: I assume this is the part where we determine what stuff we're stashing and what we're bringing inside?  Are we going to roll in with full arms and hope to disable them without raising an alarm, or do we go in bare bones and hope to slip past them.  Basically, I need to know if I should bring grenades, spare clips, things such as that.  Anyway, disguise roll.  Int 5 + 3 nans +2 disguise +1 reflex recorder = 11d6.hits(5) → [5,4,4,5,3,2,5,6,5,4,1] = (5) good at disguise today.  Trying to look like an elf child.  Masking aura.  Not a skill, so nanites don't come into play. Int 5 + Mag 4 + 1 Init = 10d6.hits(5) → [2,5,1,4,1,5,5,3,2,6] = (4) It's like vis cast missed me as much as I missed it. 
I'll throw a couple of palming rolls as well.  Agl 6 +2 palm +1 reflex recorder.  9d6.hits(5) → [5,2,4,4,4,2,1,3,2] = (1)  9d6.hits(5) → [3,3,1,1,6,6,3,6,2] = (3) 9d6.hits(5) → [6,6,5,6,2,4,5,1,2] = (5)  Even with -2 on the opposing roll, I'm not liking that first one.  Edge for the reroll 8d6.hits(5) → [6,5,1,4,3,1,6,2] = (3)  Alright that should be 4, 3, and 5 with -2 to spot the SMG (chameleon coat + conceal holster) -2 to spot the Machine Pistol (chameleon coat) and a third thing to be determined.  Probably a splash grenade, or maybe the drones, I don't know exactly what we're bringing yet.)

FastJack

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« Reply #267 on: <01-03-12/0820:41> »
[OOC: Masking/Flexible Signature to match Walks (10d6.hits(5)=4), Disguise check (5d6.hits(5)=1) (appear to be B.B.'s elf mother? ;) ), Palming/Hiding Morrissey Élan (5d6.hits(5)=0) (-4 concealability to guard's perception pool)
   Also, just as an FYI:
Quote from: Arsenal, p. 20
Composed entirely of polyresin materials, the Élan cannot be detected by magnetic anomaly detectors (MADs)
"I've attuned my aura as best as I can to yours, Walks." She looks down at B.B.'s fidgeting and straightens his collar. "Hopefully we won't have to do any shooting at all. If we can't get in, we're not going to be able to force our way in, at least not without some more help. If things go south while we're inside, run first, shoot second."

Walks Through Walls

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« Reply #268 on: <01-03-12/1737:34> »
"I think if it comes to shooting we shoot our way out. As far as what we are taking in I'm going with B&E gear, taser and stuff to outfit Woofer once I get him. I'm ready when you all are. Hopefully things will go smoothly."

Walks then turns her comlink to hidden mode, and takes a deep breath. She slips off the street clothes she had over her suit and puts it in the chameleon coated pack. Pulling out the mask she puts it on and engages the chameleon feature. "Lead when you are ready Mercedes, but don't make any sudden turns or movements because I'm going to try and stay in your shadow."

"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

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« Reply #269 on: <01-03-12/2314:25> »
Disguise roll to help Mercedes.  Using her roll as a teamwork bonus.  12d6.hits(5) → [5,6,3,5,3,4,5,2,3,3,4,3] = (4)

Brian looked at Mercedes and raised an eyebrow.  "Come here and let me help you with that disguise a bit."  He started making her look no less like a mother but much less like her wanted self.  "I don't have the luxury of running.  If it comes to a retreat, only people these legs will carry me away from will be unconscious or dead.  Besides, I'm not too hopeful about beating the police dragnet without our flying friends helping us out again, and we've no means to call them, much like they've no incentive to help us if we make a mess of things." 

"I've come to appreciate the sort of power provided by decisive actions.  When someone commits themselves fully to a goal, without thought of swerving, that determination can carry them much further than they could ever hope for by half measures and careful considerations."
  He took a long breath and looked at both of them, in turn.  "We are wanted for the murder of a police, and we are about to walk into a prison run by those police.  Killers, holding killers, who have no one to answer to.  This is not a time to waffle or waver.  We need to do this to get clear.  If you don't think this is the only way ahead, then, I'm not going in that door.  Because if there's another option, any other option, like crawl into the sewers and disappear, then I'm taking that over walking into a damn JAIL with backup that's unwilling to go all the way."