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[IC] Missions 2 - Through a Rose colored display link (concluded)

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JDA

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« Reply #285 on: <10-05-11/2156:03> »
On Rykers turn his actions are:
Ryker as he watch the events begin to unfold from astral space realized that this is one situation that is going to get very ugly very quickly. Thinking for a moment to clear his head he returns to his meat. Then begins a message on the comm link and realize quick that their is no signal. Great two hackers in the group and can't even keep up  communications channels. One more reason why I don't have much use for technology and then takes a deep breath in and smiles at the thought that their is one thing he does have use for. Verbalizing to others in the car "this is what I'm good at" then begins to study the group making it a point to mark Sam position, so he can keep him out of the spells effect and area if thier is one on another round. Then Looks at the girl and mutters "alright sweety time for sleep." With that Ryker with the aide of his spell focus unleashes his very first stun bolt against a target. Casting it as powerful as he can.
14d6.hits(5) → [3,1,3,4,1,5,4,5,4,5,4,6,1,2] = (4)  OK. I was hoping for something alot better than that. Must of had some nervousness for losing the virginity on this spell.
Drain is 9d6.hits(5) → [2,5,4,1,3,2,4,3,2] = (1)
If I'm reading this right there is no drain as I had a drain value of 1.

JDA

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« Reply #286 on: <10-05-11/2242:00> »
If the girl is already down by my turn my attack would ba a powerball on the group to give Sam a clear path to the car. I will go with same rolls as that would have been my spell and drain rolls . if i use powerball then my drain would be 3 boxes. just let me know.

Sentinemodo

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« Reply #287 on: <10-06-11/1812:30> »
Taske looked from above alerted by the transmission coming from the node near Tina. The signal was cut immediately, but it was enough to recognize two PAN's from the RedWire shop and the same ones that were at their recruitment office and the node that was so abruptly cut from the matrix was the one that was communicating with them.

One of the PAN's has been moving toward Tina very fast. Too fast. That PAN is connected to a weapon node and a smartlinked too. Good.

Taske spoofs eject clip command to the smartlinked gun using Sam's access_id .

Quote from: OOC
on the tied initiatives, the order is resolved by the Edge score, and the winged icon (Taske) has an EDGE of 6, so it goes first.
Pilot(6) + Spoof(6) + Edge(6) -> 18d6.hitsopen(5,6)=8

the command is resisted with System(4) + Firewall(6)

after that you can roll as you planned.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #288 on: <10-06-11/1821:21> »
Quote from: OOC
CT #1, IP #1

[Taske 16][Sam 16][Omar 14][Mouse 14][Koffe Klatch Hackers 13][Tina 9][Agents group 9][Ryker 8][Karakuchi Guard 8][Curios group 7][Junkies group 7]

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

snake_eyes

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« Reply #289 on: <10-06-11/1841:17> »
Scrambling through the different odds and ends of Unca Omar's van looking for something to shield him from the fast approaching rf jam, Mouse stops when he hears Unca Omar changed his plan from signal disruption to out right hostilities.

Scrambling to get back to his seat, Mouse while still not transmitting logs into his bio-node and begins working to compile a level 5 attack sprite.
Compile: Compile(4)+Res(5)+2TM-->11d6.hits(5)=6
Sprite Resist: Rating(5)-->5d6.hits(5)=1
Drain 2S: buy two hits.

The next step would be to re-establish a secure communications network with a high-encryption. We will start with one (the bio-node.) From there we will add other team nodes starting with the com-links one at a time. Purging them as we go. Since Mouse has a better bio-firewall than most of the other devices, he will begin to slave those devices to his bio-node.
Much can happen in this time period...so...
In the meat saying to Unca Omar...I've begun re-establishing coms, I'm gonna start with my com link and branch out hunting any agents that may be in our nodes. Once clean, I'll slave them to my node and secure them to our LPAN. I'll then increase the signal strength to include Ryker and Sam.

Sentinemodo

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« Reply #290 on: <10-06-11/1844:47> »
Taske frozen for a milisecond calculating chances for the failure he just met.
And then the dart started to fly
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #291 on: <10-06-11/1913:59> »
it seems that your hiding skills aren't serving you good on this street. You feel like a glowing lantern when without any particular reason, she-knight turns toward you ruining your surprise attack.

Quote from: ooc
shoots
A7+Pistols(Tasers)6+Edge4 (17d6.hitsopen(5,6)=3, 17d6.hitsopen(5,6)=8 )

attack modifiers:
running -2
smartlink +2
partial light (but thermographic googles on) -2
attacking from cover -2
range medium (ca 10 meters) -1
total modifiers -5 for the first shot

recoil -1
total modifiers -6 for the second shot

17d6.hitsopen(5,6) → [3,4,3,3,2,[6, 3],4,2,3,3,5,5] -> cut off [4,4,3,1,1] = (3)
no change on first roll - still 3 hits

17d6.hitsopen(5,6) → [2,5,[6, 4],1,[6, 1],5,3,4,4,3,1] - cut off [2,5,3, [6, 6, 2],5,4] = (8 )
4 hits remaining on the second roll

standard defense on first
Reaction 3 + Good cover 4 + Edge 4 -> 11d6.hitsopen(5,6)=6

full defense on the second
Reaction 3 + Good cover 4 + Dodge 2 - already dodged 1 + Edge 4 -> 12d6.hitsopen(5,6)=6

burning EDGE like mad on boths sides, she managed to dodge both shots
Tina 2 out of 4 edge left
Taske 5 out of 6 edge left
Sam (I assume) 2 out of 4 edge left
« Last Edit: <10-06-11/1915:44> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #292 on: <10-06-11/1918:31> »
Quote from: OOC
CT #1, IP #1

[Taske 16][Sam 16][Omar 14][Mouse 14][Tina 9][Agents group 9][Ryker 8][Karakuchi Guard 8][Curios group 7][Junkies group 7]

I've removed hackers - Mouse isn't observing them in detail
Tina used her action on dodge
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #293 on: <10-06-11/1920:10> »
RE(5)+int(5) (10d6.hits(5)=4)=14
Going online, loading analyze. If possible...going online in FullVR

Omar flipped fullVR (free action) in his offline commlink and loaded analyze (complex).
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #294 on: <10-06-11/1922:47> »
Mouse compiles sprite (5 services left).
Keep in mind you cannot encrypt you bionode.
Make a roll on sprite initiative please
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #295 on: <10-06-11/1925:09> »
Agents keep crashing JDA node.
there is nothing happening to the Omar's node - it seems, that the agents don't have anything to breach through the encryption, and thus cannot hack the node at all. They focus instead on other nodes around.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #296 on: <10-06-11/1926:06> »
Ryker in his action run out from the van and head toward Sam.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #297 on: <10-06-11/1927:09> »
Karakuchi guard (sensibly) opts to run back into the building, leaving his action for full defence.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #298 on: <10-06-11/1940:38> »
Curios group consist of 4 (numbered #2 to #5).
#2 and #3 shoot at the karakuchi guard
#4 and #5 shoot at (unknowingly to you, but VERY convincingly for them) demon skinned men throwing balls of fire and poison from behind a car AKA Sam

 Agility(3) + Skill(4) -> 7 for the first shot and 6 for their second shot (recoil), there is no low light modifier becuase of the range, it's almost point blank
7d6.hits(5)=2, 6d6.hits(5)=3, 7d6.hits(5)=3, 6d6.hits(5)=1
this are four hits in total
defense rolls
Reaction 4 + Good cover (4) - buying hits, he avoid first and last shot, uses full defense (dodge(2)) on the first shot
10d6.hits(5)=4 DODGED

and standard roll on the last shot -1 for already dodging and ... 7d6.hits(5)=3 DODGED, lucky bastard

single shots at Sam
Agility(3) + Skill(4) - partial light (2) - medium range(1) + aim (1) -> 5d6.hits(5)=2, 5d6.hits(5)=2
two times hit, but with a good cover he has Reaction(7) + good cover(4) he can buy off the defense rolls so no hit on him

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #299 on: <10-06-11/1947:57> »
Junkies group currently consist of three
#1, #2, #3

Numer #1 (the closer empty dot on tactical) runs toward him shooting with his streetline special
Agility(2) + Skill(3) - partial light(2) - running(2)

missing obviously

Number#2 covers with fear

Number #3 gets out from the car that Sam was using as his cover and jumps at him slashing with a knife
Agility(2) + Skill(2) -> 4d6.hits(5)=3
defense as normal against melee attack
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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