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[IC] Missions 2 - Through a Rose colored display link (concluded)

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Sentinemodo

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« Reply #300 on: <10-06-11/1953:05> »
Out of sudden the scene starts to look like a scene cut from the grade B sci-fi horror flick where everyone except the good guys is a zombie or alien. Everyone around starts to get up from their tables, get out from their cars, wielding clubs, knifes, staring at you madly with fear or in hatred. You hear a scream of some Koffee Klatch employee being badgered by the chipheads. A guard calling for help. Predators' shots still ringing in your ears.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #301 on: <10-06-11/1955:24> »
Omar restarts his commplink and the network get online again. He simply cannot allow the first wawe hits his node and slow this don...even with two live dobermans in the back of the car. Going offline disables the agents whirling in the surrounding matrix establish connection with his node, and for now they will be employed on other nodes. Since Omar is Hidden, it takes a while just to detect his node once again.
Establishing comunications should wait for this moment, since there are targets of oportunity right ahead. with a blink of a second, he becomes one with his van, popping up concealed weapon mount.
"Knights..well I also has one of them ready"

2nd CT?
Omar Jumps In the Van node: Free action

Opening the rear doors o the van, Omar assigns target priorities to sensor signatures of our new friends. This is available to whole network, and since I owe a favour to someone, Ill ping the same stream capture, used when I was trying to identify those runners, with curent GPS included, to mr. Diamond.
« Last Edit: <10-10-11/0543:14> by Sichr »

Sentinemodo

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« Reply #302 on: <10-06-11/2000:31> »
Quote from: OOC
Initiatives for the next IP
CT #1, IP #2

[Taske 16][Sam 16][Omar 14][Mouse 14][Agents group 9][Curios group 7][Mouse's sprite]

tactical coming up, but I'll post it tommorow (basicly, tina laying behind the car, Ryker running north, and everything around turning red)
Taske is delaying his action so you may act as you wish

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #303 on: <10-07-11/0558:05> »
tactical update
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #304 on: <10-07-11/0907:08> »
Seeing as Ryker storms to the field of battle. The Mage has been hard on himself, even harder he has tried to prove himself, so its no wonder he wants to gain some aknowlegment for his contributions.
there is no time to sit and think, sam, as othere=s, was in a bit of trouble. The junkie had jumped him unprepared and now he has to deal with him too. Sam strenghtens his grip on the Taser and rises it for the next attack. he knows he has limmited movment possibilities and he still need the car as a shield from the Heavy pistols from the group in fromt of the kaffe klutch.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

snake_eyes

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« Reply #305 on: <10-07-11/1744:37> »
Mouse compiles sprite (5 services left).
Keep in mind you cannot encrypt you bionode.
Make a roll on sprite initiative please
Fault Sprite Init: Rx3 -->15d6.hits(5)=2 for 17

Sentinemodo

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« Reply #306 on: <10-08-11/0554:45> »
Sam shot twice at the chiphead that was trying to backstab him. Hitting him at point blank in the face.

Quote from: ooc
Reaction(2) -> 2d6.hits(5)=0, 2d6.hits(5)=2
first shot at +3 to damage, second without bonus.
Damage Value 6S + 3 -> 9S and 6S
Damage resistance: Body(3) -> 3d6.hits(5)=1, 3d6.hits(5)=1
Damage taken 8S and 5S total 10S and 3P overflow -> chiphead stunned and epileptic over the car doors.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

snake_eyes

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« Reply #307 on: <10-08-11/1058:45> »
On his next initiative pass:
Mouse, thinking to hizself we need something with good signal strength to create a jamming signal as he is turning on his com-link and adjusting the signal strength. Then Mouse has an idea.
Unca Omar! Mouse shouts in the meat. Will you be able to use this to create a signal strong enough to jam the others? He hold's up his satellite uplink module for Unca Omar to see. Though the uplink sends focused radio signal to satellites in space, it may be enough to use as a jamming gun that we could swing around dumping them into the fun world of dumpshock.

Sentinemodo

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« Reply #308 on: <10-08-11/1420:57> »
Quote from: ooc
Omar's actions: simple - deploy weapon, free transmit phrase
Mouses actions: simple - encrypt communication, simple - load agent

While riding down the street, Omar's notices that one of the cars to the right, suddenly jumpstarts, and start rolling toward him.

Quote from: ooc
interrupt action of by Taske - issues command to start the car engine (simple) and another to thrust it forward (simple).
'dodge' would require 2 successes on vehicle test (average difficuly, because the car is just starting to move)

EDITED: Taske action changed.
« Last Edit: <10-10-11/0910:49> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #309 on: <10-08-11/1445:27> »
Quote from: ooc
Curios continue their attacks.
#2 and #3 shoot again at the karakuchi guard
#4 and #5 shoot again at Sam

Agility(3) + Skill(4) + PointBlack(2)-> 9 for the first shot and 8 for their second shot (recoil)
9d6.hits(5)=1, 8d6.hits(5)=3
9d6.hits(5)=4, 8d6.hits(5)=3

this are four hits in total again

defense rolls
Reaction 4 + Good cover (4) - buying hits, he avoid first shot and tries to dodge the remaining 3
8d6.hits(5)=1, 8d6.hits(5)=2, 8d6.hits(5)=4
failed to dodge first two shots - one at +1 Damage the other a a simple hit
6P -1 AP and 5P -1 AP
damage resistance
Body(4) + Armored Jacket(8) - Armor Piercing(1) -> 11d6.hits(5)=0 now that was a crappy roll
11d6.hits(5)=3 total 8P

This guy is going to die unless you do something about it.

single shots at Sam
Agility(3) + Skill(4) - partial light (2) - medium range(1) + aim (1)
5d6.hits(5)=3, 5d6.hits(5)=2
two times hit, there is a minus 2 for the first defense roll, the other will be avoided on buying hits.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #310 on: <10-08-11/2152:35> »
Quote from: ooc
single shots at Sam
two times hit, there is a minus 2 for the first defense roll, the other will be avoided on buying hits.

Sam dodges the firs attack with ease and the second shot at the same time.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Sentinemodo

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« Reply #311 on: <10-10-11/0918:01> »
Quote from: ooc
initiatives update:
Initiatives for the next IP
CT #1, IP #3

[Taske 16][Sam 16][Omar 14][Mouse 14][Agents group 9][Mouse's sprite]

tactical update, attached
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #312 on: <10-10-11/1355:32> »
Complex action: Driving

Response(5)+Ground Car(5)+FullVR(2)+RigBooster(3) (15d6.hits(5)=6)

I`m about to accelerate to slip by the car that is moving from the parking lot (I will dodge if needed) and ram Mercury

Free action:
"Protect the van. Kill on oportunity according to assigned targets."
Sent to Dobermans autopilots, till now they operate semi-autonomous on the battlefield. Rear doors are opened for them to jump out, they will depending on their dog brainz...
« Last Edit: <10-10-11/1451:48> by Sichr »


Sentinemodo

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« Reply #314 on: <10-10-11/1608:03> »
Much faster than the burned out runner working for the she-knight Sam reloaded his gun and run toward the BTL abuser.

Complex action: Driving

Response(5)+Ground Car(5)+FullVR(2)+RigBooster(3) (15d6.hits(5)=6)

I`m about to accelerate to slip by the car that is moving from the parking lot (I will dodge if needed) and ram Mercury

Free action:
"Protect the van. Kill on oportunity according to assigned targets."
Sent to Dobermans autopilots, till now they operate semi-autonomous on the battlefield. Rear doors are opened for them to jump out, they will depending on their dog brainz...

Turning madly and accelerating in the same time just to hit the brakes a second after Omar managed to avoid the jumpstarted car.
He did so in a stunning move, that caught the car autopilot off guard crashing the car on the opposite side of the street and at the same time two metal drones hit the ground arming themselves and taking aim.

Quote from: ooc
the required roll was 2, with 6 hits, that means a critical hit and an EDGE point refresh
 
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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