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[IC] Missions 2 - Through a Rose colored display link (concluded)

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Sentinemodo

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« Reply #315 on: <10-10-11/1638:11> »
one thing I forgot -

after first CT -> 3 IP's worth of exploit attempts on Sam's commlink to hack in the fly for admin account

Pilot(4) + Exploit(3)
#1 - 7d6.hits(5)=3, 7d6.hits(5)=3, 7d6.hits(5)=0 6 hits
#2 - 7d6.hits(5)=1, 7d6.hits(5)=3, 7d6.hits(5)=2 6 hits
#3 - 7d6.hits(5)=5, 7d6.hits(5)=4, 7d6.hits(5)=3 12 hits in total

#3 got in after 3 IP -  make three rolls Firewall + Analyze (if you got one running) you got three rolls - if you score more than 3 hits an agent will launch a restricted alert.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #316 on: <10-10-11/1649:20> »
one thing I forgot -

after first CT -> 3 IP's worth of exploit attempts on Sam's commlink to hack in the fly for admin account

Pilot(4) + Exploit(3)
#1 - 7d6.hits(5)=3, 7d6.hits(5)=3, 7d6.hits(5)=0 6 hits
#2 - 7d6.hits(5)=1, 7d6.hits(5)=3, 7d6.hits(5)=2 6 hits
#3 - 7d6.hits(5)=5, 7d6.hits(5)=4, 7d6.hits(5)=3 12 hits in total

#3 got in after 3 IP -  make three rolls Firewall + Analyze (if you got one running) you got three rolls - if you score more than 3 hits an agent will launch a restricted alert.
got only Firewall, no analyse, so if that means defaulting, not sure as it is no skill but program.
giving you the firewall only rolls
Prepare for the worst, hope for the best and expect nothing!
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Sentinemodo

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« Reply #317 on: <10-10-11/1701:51> »
that's program so no need for defaulting. anyway your commlink somehow managed to push through the spam a notice that it is being attacked and that there is an intruding icon inside.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

snake_eyes

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« Reply #318 on: <10-10-11/2023:50> »
Attempting to show Unca Omar the satellite uplink device, the van swerves suddenly causing Mouse to drop the uplink module in the front passenger seat while he goes slamming into the passenger door. unfortunately for Mouse Unca Omar's warning came a little too late. Umphf. Mouse pulls himself away from the door and sits back down, applying the restraining device (seat belt) and goes back to re-establishing communication.
Ok Unca Omar, I'm ready to slave your main node to mine and establish a communication channel. Has your PAN been compromised?. Hopefully, Unca Omar will let him access his node, else he will have to do it the hard way.

Fault sprite ready and an extra agent loaded with attack and armor programs running in the bionode. Mouse will create a Spoof complex form:
soft(4)+Res(5)+2tm-->11d6.hits(5)=6 of which I will take 5.
resist fading 5S: will(5)+res(5)-->10d6.hits(5)=3
So I take 2 stun.

Sentinemodo

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« Reply #319 on: <10-11-11/0623:52> »
So I take 2 stun.

Quote from: ooc
could you post your status in Kot's form - most importantly damage and edge
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #320 on: <10-11-11/0649:02> »
Quote from: ooc
Initiatives for the next IP
CT #2, IP #1

[Ryker Edged initative][Mouse's sprite 19][Omar 18][Taske 17][Sam 15][Mouse 14][Tina 14][Omar's drone #2 11][Karakuchi guard 10][Omar's drone #1 9][Agents group 8][Curios 7][Junkies 6]

Omar (reduced by 1 - VR initiative is +1 not +2)
Taske init - 12 + 12d6.hits(5)=5 -> 17
Tina init - 9 + 9d6.hits(5)=5 -> 14
chipheads (Junkies) group - 4 + 4d6.hits(5)=2 -> 6
posse (Curios) group - 6 + 6d6.hits(5)=1 -> 7
agents group - 6 + 6d6.hits(5)=2 -> 8

guard - 7 + 7d6.hits(5)=3 -> 10

tactical update attached (I put there a size of the powerball are effect - JDA, tell me where to put it)

pending rolls: Mouse init

whatever the snake roll, JDA is going first
« Last Edit: <10-13-11/0624:19> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

JDA

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« Reply #321 on: <10-11-11/0941:18> »
 I am overcasting and would use the other edge to reroll drain. However, I will make that roll this evening when I'm at home. Unless one of you want to roll it to speed up the process. On my free action I yell at the guard to "go inside and take cover". Also if possible yell for SAm "Whats your Staus?" Im making sure that neither Sam or the Guard is in the area of effect for my spell.

Sentinemodo

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« Reply #322 on: <10-11-11/1039:02> »
Just in front of the Omar's car a hellish explosion of energy erupted.
If anyone had ever doubted at the power of the young mage... well he should leave them behind, he is not the one to be trifled about.

Quote from: ooc
tactical attached - I positioned the blast so it will affect the greatest number of enemies - specifically the two guys attacking the guard.
according to the previous roll Rykers scored 4 hits on his spell casting roll giving him a damage of 10P + net hits over spell resistance.

within range are Curios #2, #3, #4, Chiphead and Mercury car

Powerball is a direct combat spell it is resisted with Body + Counterspelling (which there is none). Since the center of the spell is behind the car there is nothing protecting Curios or chiphead.
Mercury car as highly processed object has a treshold of 6, which makes it unaffected by the spell.

Curios - 3d6.hits(5)=1, 3d6.hits(5)=0, 3d6.hits(5)=1 (#3 GLITCHED)
chiphead - 3d6.hits(5)=2

there is no damage resistance test - so curios got respectively 12P, 13P and 12P and a chiphead a mere 11P.

On of the men following she-knight has basicaly exploded as if he had detonated a grenade in his belly, and the karakuchi guard, covered in bloody mess isn't quite sure yet if he survived or just been killed and woken up in a gory hell.

Casting the spell wasn't without effect on the mage himself. The sheer power of the energy he unleashed had trembled the enitre district and the force of the spell has been felt by any awakened being around several miles. With a still smoldering hands, he stood there a good meter back from the place he was standing at the moment of casting.

Quote from: ooc
pending roll - JDA reroll of the misses on the resistance roll 8d6.hits(5)
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #323 on: <10-11-11/1712:47> »
Omar wheeled his van toward the mercury car that has brought the she-knight and her team.\Much to his surprise, and without any obvious hints, the car just put his engine on high gear and thrusted forward in the last moment in the opposite direction.

Quote from: ooc
Pilot(4) + Maneuver autosoft (4) + Edge (4) -> 12d6.hitsopen(5,6)=3 hits

pending roll - Omar's vehicle test
« Last Edit: <10-11-11/1719:56> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

JDA

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« Reply #324 on: <10-11-11/1826:00> »
O.k my roll was
8d6.hits(5) → [2,5,5,5,1,6,2,2] = (4)
for some reason I can no longer copy to a clipboard on invisible castle, so I have to copy and paste. So that along with the 1 earlier gives me a resistance of 5. That should give me 3p damage. If i'm correct.
« Last Edit: <10-11-11/1828:46> by JDA »

snake_eyes

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« Reply #325 on: <10-12-11/1806:34> »
Mouse Init: 11 + 11d6.hits(5)=3 = 14

Mouse's current stats: No physical dam, 2 stun damage, and 1 point of edge.

Sichr

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« Reply #326 on: <10-13-11/1535:35> »
Once on his whells, time slows down for Omar. Avoiding desperate attempt to slow him down, releasing dobermans and almost sucounsciously shuting rear doors of the van to avoid boarding, he focuses on the Mercury that provides cover fot the knight-bitch.
As he closes, inch-by-inch, he registered activity of the sedans engine almost at the moment sedan tried to make its escape movement. Perfectly tuned gear, Omar`s actual body, immediately adjusted itself to his needs.
Individual changes in each wheel`s RPM, tire and break pressure, opening the throttle, forcing whole 4x4 van`s movement vector to act at his will.

Ram plate crushing into Comet`s chasis feels like predator clenching his teeth into its prey`s throat...

Response(5)+Ground Car(5)+Handling(1)+Tires(1)+FullVR(2)+RigBooster(3) (17d6.hits(5)=10)

Raming with ram plate means Body=13P in this speed
Rover must resist half of the normal value for this speed, that means 6,5/2=cca 3
Body(13)+Armor(20) (33d6.hits(5)=11)

Crash test:
Response(5)+Ground Car(5)+Handling(1)+Tires(1)+FullVR(2)+RigBooster(3) (17d6.hits(5)=6)

Sentinemodo

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« Reply #327 on: <10-14-11/0736:58> »
Quote from: ooc
Ram successful - 7 net hits - damage 13P + 6 -> 19P

Damage resistance test:
Body(10) + Armor(6) + Edge(4) -> 20d6.hitsopen(5,6)=8 8 soaked 11P delivered

The unsuspected escape move served only to quicken the unresistable blow. Armored Rover hit the car directly between the side wheel from the right side and emerged on the left. Fuel mixed with the oil from the rear-placed sprinklers mixed with the parts of engine and parts of electronics torn out from under the mask filled the air adding to the bloody gore left after the spell blast.

The street rapidly start to look like a battle zone from Lagos

Quote from: ooc
I didn't expected this to be that much of a carnage :/
I'll treat it as a small strength fragmentation grenade all within (Sam, Tina and Curio) are affected by 6P(f) there is a +5 AP for the roll.
Curio and Sam will have to dodge the car this CT to avoid being rammed (using full dodge to avoid damage from cars crash counts as escaping the the Rover .

Curio's roll   Body(3) + Impact Armor(6) + fletchete (5) -> 14d6.hits(5)=3 3P damage received (-1 wound modifer)
Tina's roll Body(3) + Impact Armor(6) + fletchete (5) -> 14d6.hits(5)=3 3P damage received (-1 wound modifer)

pending roll for Sam
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #328 on: <10-14-11/0752:44> »
Sam was sure of his capbilities, sure that he'll be able to dodge in the last moment regardless of the incoming rover shoots down the last standing Curio.

Quote from: ooc
Attack rolls
15d6.hits(5) → [1,6,5,2,4,3,2,6,1,6,1,6,4] [6,6] = (7) -> 5
15d6.hits(5) → [2,1,3,6,4,6,6,4,1,6,3,4,6] [4,3] = (5) -> 5
I've knocked down two dices (due to the mercury explosion it's no longer point blank, but short range)

full defense (getting out of the rovers way also) - Response(4) + Dodge(2) - wound modifier(1) -> 5
5d6.hits(5)=2, 5d6.hits(5)=2

Two hits with 3 net hits.
damage value 6S + 2 both shots

Damage resistance Body(3) + Half Impact Armor(3) -> 6d6.hits(5)=4, 6d6.hits(5)=1
4S from the first shot and 7S from the second total 10S and 1P overflow -> Curio drops down unconscious
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #329 on: <10-14-11/0922:15> »
Starting from all four, and bruised by the exploding car - Tina runs between the zombies trying to hit for the alley making a dodging moves along the way.

Quote from: ooc
she spends her complex action going into full defense, and runs in the west direction toward the restaurant, she will dive into the alley between the KofeeKlatch and KaraKuchi in the next CT in her action.


Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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