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[IC] Missions 2 - Through a Rose colored display link (concluded)

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Sentinemodo

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« Reply #330 on: <10-14-11/0930:20> »
as of now, noone seems to be attacking the rover so the drones delay their action.

Quote from: ooc
Composure check treshold 3
Body(4) + Willpower(3) + Professional rating (2) -> 10d6.hits(5)=3

Karakuchi guard, despite all the gore and carnage and rating b horror happening around managed to get grip of himself and from the cover, hit the panic button call for help. Amplified sound from the rover sensors picked up ".... emerg... y, fucking nightmare, .... Karakuchi ... ce building. gangers, explosions even fragging monster trucks tearing each other ... pure madness .. help ...."
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #331 on: <10-14-11/0943:52> »
Following their initial tries of going steathily.


Pilot(4) + Exploit(3)
#1 - 7d6.hits(5)=3, 7d6.hits(5)=3, 7d6.hits(5)=0 6 hits
#2 - 7d6.hits(5)=1, 7d6.hits(5)=3, 7d6.hits(5)=2 6 hits
#3 - 7d6.hits(5)=5, 7d6.hits(5)=4, 7d6.hits(5)=3 12 hits in total

#3 got in after 3 IP -  make three rolls Firewall + Analyze (if you got one running) you got three rolls - if you score more than 3 hits an agent will launch a restricted alert.
[/spoiler]

Quote from: ooc
by the amount of time it took them on buying hits you'll have enough to spot them, so we can safely assume, they all triggered the alert.

all of them drop the cover and proceed with crashing the commlink with a brute force
url=http://invisiblecastle.com/roller/view/3221737/]7d6.hits(5)=3, 7d6.hits(5)=3, 7d6.hits(5)=0[/url]

they achieved in total 6 hits out of 14 required to crash the node.

hostile agents started to bombard the core of the node with the viral code. all of the AR's went red to alert Sam about the ongoing situation, but it looks like there is really not much he could do about it.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #332 on: <10-14-11/0959:15> »
Remaining chipheads stormed toward you. Two of them started shooting toward each of the drones with their streetlines, two rushed to jump over the Rover as it passed them by, with the unobvious intention of catching it by any means possible and finally a single one took steel club (actually a french grip key from the car parked) and attacked Ryker from behind.

Drones, reacted as instructed, and attacked the two chipheads jumping at the car.

Quote from: ooc
that's a pretty lots of attacks - this posts will be edited (please make rolls in the ooc)
tactical updated and attached

drones attacks (they got out first because they are interrupting)
EDITED: shots below
 
attacks against drone #1
Agility(2) + Skill(3) + aim (1) -> 6d6.hits(5)=2, 6d6.hits(5)=2 hit twice
but the shots were deflected

attacks against drone #2
6d6.hits(5)=3, 6d6.hits(5)=3 hit twice
but again shots were deflected

attacks against Ryker
Agility(2) + Skill(2) -> 4d6.hits(5)=1 hit
melee defense roll pending - remember about wound modifier if you have more then 2P after the spell
« Last Edit: <10-15-11/0304:47> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

snake_eyes

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« Reply #333 on: <10-14-11/2007:38> »
Logging into Unca Omar's com link under user...I run a scan to ensure his com link hasn't been compromised. Assuming that it isn't, I will load and configure his encryption program, and establish an encrypted and secure communications channel.
Perception on check for compromised: comp(4)+analyze(5)+2tm-->11d6.hits(5)=5

Sichr

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« Reply #334 on: <10-15-11/0232:08> »
Sensors(3)+Clearsight(3)-Partial Light(2)- Partial Cover(2) (2d6.hits(5)=1, 2d6.hits(5)=0)

None of dobermans managed to Notice Bitch queen trying slipping away, so they fully concentrate on their primary objective. According to their animal models, they prop themselves firmly on their legs, lower the head...well instead of growling, double staccato echoes of burst fire began to ring down the street...

Doberman 1:
D1: 2xShort Narrow burst: Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=3, 8d6.hits(5)=3)
Chiphead 1: 7P, 7P + nethits

Doberman 2:
D2: 2xShort Narrow burst: Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=4, 8d6.hits(5)=3)
Chphead 2: 7P, 7P + nethits






Sentinemodo

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« Reply #335 on: <10-15-11/0301:09> »
Quote from: ooc
Doberman 1:
D1: 2xShort Narrow burst: Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=3, 8d6.hits(5)=3)

8d6.hits(5) → [3,3,5,2,4,5,1] [6] = (3) -> 2
8d6.hits(5) → [3,6,4,4,3,6,3] [5] = (3) ->2

Chiphead 1: 7P, 7P + nethits

Doberman 2:
D2: 2xShort Narrow burst: Pilot(3)+Targeting(3)+Smartgun(2) (8d6.hits(5)=4, 8d6.hits(5)=3)
8d6.hits(5) → [5,1,5,6,5,1,4] [3] = (4) -> 4
8d6.hits(5) → [3,5,5,2,4,3,4] [6] = (3) -> 2
Chphead 2: 7P, 7P + nethits

Knocking hits - medium range(-1), low light ignored due to clearsight autosoft,  no recoil.

defense rolls -
chiphead 1
Reaction(2) + Defender running(2) -> 2d6.hits(5)=1 + 2d6.hits(5)=0 HIT
Damage 7P
Damage resistance: Body(3) + Armored clothing(4) -> 7d6.hits(5)=2 5P (-1 wound modifier)

Readtion(2) - wound modifier (1) + Defender running(2) -> 1d6.hits(5)=1 2d6.hits(5)=1 BLOODY BASTARD DODGED !!!!

chiphead 2
Reaction(2) -> 2d6.hits(5)=0 GLITCH, tripped during run, and fallen short of the van

Damage 7P + 3 -> 10P
Damage resistance Body(3) + Armored clothing(4) -> 7d6.hits(5)=4 6P

Reaction(2) - Wound modifier(2) -> 0 -> automatic failure
Damage 7P + 1 -> 8P
Damage resistance Body(3) + Armored clothing(4) -> 7d6.hits(5)=3 5P
total 11P -> dead

Dobermans reaction resulted in miraculous shielding one of the chipheads from hurt - he got hit by two of the bullets, but managed to get a grip of the Rover. What went lucky for one however had turned ugly for the other. The moment he started to dash for the Rover he was cut through by the short serie from the doberman drone, and tripped - before he fell down however a second serie hit him in the back and to the ground welcomed only lifeless heap of meat. 
« Last Edit: <10-15-11/0314:11> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #336 on: <10-15-11/1640:06> »
In the afterthought Omar recalled that while riding down the street, he noticed that two of the chipheads, young wage slaves in a dark suit with a porcelain coffee cup in their hands broken through the line of the zombielike chipheads and charged toward him looking ridiculous. But he had to focus on the Mercury ahead that he would be tearing a split second later. Drones reacted as planned but nevertheless one of them managed to throw himself at the van. His face expresses joy and pride despite the bleeding wounds from the gunshot. Should you watch through his eyes you'd know he sees himself as a knight, riding a white stallion, charging the black dragon. the sunlight beams upon him, and a goddess is watching him from the sky.

He runs toward and jumps at the moving vehicle, catching by the latch of the doors and when he did so, his glasses flashed brightly red.
Chipheads surrounding you drop to their knees catching for their heads. Some of them watch in horror at the gray and bloody mass going through their ears.

As if magical explosion, followed by home-made fragmentation grenade out of the mercury sedan wasn't enough an electromagnetic blast with the power of military grade EMP bomb flashed out with devastating strength on all frequencies in the scale.

Quote from: ooc
as soon as the chiphead managed to get close enough an interrupt action of the Taske - edged jamming on the fly using signal 3 commlink
Signal(3) + Electronic Warfare(6) + Edge(6) -> 15d6.hitsopen(5,6)=12
both Omar and Mouse roll opposing rolls - Electronic Warfare + Signal + ECCM rating.

Mouse rolled for bio-node - failed, and rolled for the dumpshock resisting the damage completely.
Omar failed as well if I understood correctly, so pending roll is for dumpshock.

Dobermans go on their dogbrains, by flybot dropped from the air to the ground. Since the jamming roll was a critical success, the nodes that are within range (links and car) are crashed, you need to reboot them and reload programs. Mouse bionode hold (thanks to the success on dumpshock resist) so it doesn't need to be restarted.

The car rolls further on it's own quickly taking you out of the jamming range, but you have to switch into manual operation as the computer got overloaded. Poor fellow with his brain oozing through the eyes, drops from the car like a fried moth that got to close to the electric bulb.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #337 on: <10-15-11/1711:37> »
It comes as expected...the biggest danger lied in the matrix. At least dobermans were out of range, well for this momwnt it doesnt matter, they have their orders.
Signal(5)+Electronic Warfare(4)+Edge(1) (9d6.hitsopen(5,6)=4)
Will(5)+Natural Hardening(2) (7d6.hits(5)=1) = 4P taken
Once again, Omar started to cry red.
Smell of burned flesh and skin..hm...something that become standard for this evening.
Taste of stainless steel, concrete, crome and blood, electricity sparkling like bobles in champaign...flows right to his head.
Splash of vomit stains the front window from inside, and Omar instinctively steps on brakes, at least he was running low speed so otherwise inevitable crash would not be so harsh...
As last images from sensors remain in his head like stucked movie...watching popping heads of crowded cyber-puppets, thoughtcame throught overloaded Omars mind:
"At least dogs would have a clear view on that running bitch."
Then came the reboot...both physicaly and methaphorically. a few seconds of REM toke eternity and at the end of it, there was wake up to the universe of a pure pain. Migraine that is only half as bad as if it should kill you where you stand. Welcome to the dumpshock.

Sentinemodo

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« Reply #338 on: <10-15-11/1951:23> »
Quote from: ooc
we got some pending rolls:
- Ryker's defense vs melee attack
- Omar's drone defense vs shooting attacks
- Omar's drone defense vs ramming attack

Initiatives for the next IP
CT #2, IP #2
Mouse and Omar are out from this CT (dumped from matrix and matrix speed) There is also no way for Mouse to communicate with sprite outside the 'trix, so I'll tae him out of the equation as well for this turn.

there are no more curios except Tina

[Taske 17][Sam 15][Omar's drone #2 11][Omar's drone #1 9][Agents group 8]

tactical update will follow
« Last Edit: <10-16-11/0932:18> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #339 on: <10-16-11/0336:46> »
D2 defense:
First shot:
Response(4) (4d6.hits(5)=0)
Body(3)+Armor(6) (9d6.hits(5)=5)
2P

Response(4) (4d6.hits(5)=2)
-1 dice for previous defense, substract 1 hit
Body(3)+Armor(6) (9d6.hits(5)=6)
1P
Suma: -3P = -1 mod

Sentinemodo

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« Reply #340 on: <10-16-11/0737:34> »
Quote from: ooc
small corrections

D2 defense:
First shot:
Response(4) (4d6.hits(5)=0)
Body(3)+Armor(6) (9d6.hits(5)=5)
2P

Response(4) (4d6.hits(5)=2)
-1 dice for previous defense, substract 1 hit
Body(3)+Armor(6) (9d6.hits(5)=6)
1P
Suma: -3P = -1 mod

Damage from the first shot 4P + 2(net hits) -5(damage resist) -> 1P
Damage from the second shot 4P +1(net hits) -6(damage resists) -> no damage

remember, that first hit goes for hitting itself, only additional hits increase damage
« Last Edit: <10-16-11/0742:53> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #341 on: <10-16-11/0845:27> »
Dobermans ramming defense roll:
Response(4)+Pilot(3) (7d6.hits(5)=2)

Sentinemodo

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« Reply #342 on: <10-16-11/0957:24> »
Unintended by Taske, the blast caught Tina in it's range, crashing her bionode as well.

Quote from: ooc
Willpower(4) + Biofeedback fiters (4) -> 8d6.hits(5)=1 hit only
resulting in 4P and a -2 for every action due to disorientation and -1 due to wound modifier
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

JDA

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« Reply #343 on: <10-16-11/1106:50> »
9d6.hits(5) → [3,2,4,2,5,6,6,3,4] = (3)   I subtracted 1 dice from the pool. impact armor 6 (armor jacket) + body 4

Realizing that someone is taking a swing at him, Ryker does a quick jump back to his original spot and prepares to take the blow. Afterward I look at the jerk that just tried to melee me, and flashes a little smile."Is that all you got kid" As he breathes in and says "now you pissed me off" Then looks back at all the commotion going on. I need to know do I see alice running if so my next action will be to summon my spirit of man to stop her. If not I'll continue with these chirpheads.

Sentinemodo

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« Reply #344 on: <10-16-11/1614:22> »
When the invisible radio flash rolled over junkies they all fallen down ... all except Tina that had been on her all fours, but she was still fight to run out.

One of the drones had to escape being rammed, but the other have a clear line of shot and recognize her as a priority target.

Quote from: ooc
Sichr - make an attack rolls - modifier same as previously on chiphead attacking the van. 
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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