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[IC] Missions 2 - Through a Rose colored display link (concluded)

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Sentinemodo

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« Reply #360 on: <10-18-11/1541:48> »
Quote from: ooc
Doberman #2 shooting at Doberman #1

first simple - narrow burst with a modifier of +3 to DV and -3 to attack roll
Short Narrow burst: Pilot(3)+Targeting(3)+Smartgun(2)-Damage modifier(1)-Increase damage(3) -> 4d6.hits(5)=0 can you believe that - miss again

second simple - narrow burst
Short Narrow burst: Pilot(3)+Targeting(3)+Smartgun(2)-Damage modifier(1) -> 7d6.hits(5)=3 HIT

the rolls doesn't really matter - you can dodge that shot, so I'll roll
doberman #1 Resonse(4) - Damage Modifier(2) -> 2d6.hits(5)=0

Damage 5P + 2 (narrow burst) + 2 (net hits over first) -> 9P

you may try to roll if you don't want to accept, but 9 hits on 9 dices, would be a REALLY lucky roll

Damage resist -> Body(3) + Armor(6) -> 9d6.hits(5)=2 2 hits soaked -> 7P received - total 13P drone destroyed.

a very important question here - how much ammo does this drone carry, I'd hate to rollback all that

Executioner style, when the drone got up, it has received another two series and turned into useless pile of metal and silicon scraps .
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #361 on: <10-18-11/1554:41> »
Quote from: ooc
Interrupt action,
aim and fire long narrow burst at men holding Tina, shoot only when hit probability is greater than 90% and probable damage warranting kill.

In game terms that mean that the drone will continue aiming until it will have at least 24 dices. Taske expects, that Sam will be able to score maximum of 5 hits on dodge and that he will use Tina as a shield.

spoof command:
Pilot(6) + Spoof(6) + Edge(6) - Security account(3) - slaved node(2) -> 13d6.hitsopen(5,6)=4
resisted with Ratingx2 like previously
 
if the command will be succesful free action: send orders to agents - "stop crashing drone's node"

JDA - Ryker is up (we're still waiting for snake btw)
« Last Edit: <10-18-11/1557:05> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

snake_eyes

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« Reply #362 on: <10-18-11/1639:00> »
Busily attempting to get coms up with Unca Omar, Mouse almost failed to notice the pulse of noise on his low powered connection, to Unca Omar's com link. He failed to react fast enough to get back to his bio-node, but he was able to brace himself for inevitable dump to reality that followed.

AHHHHHHG! #%^&* that's twice! Awh man! That blow hurt (it always does) and the literal noise his poor little bio receiver is picking up now makes the old 28.8kbs modems you see in the old 2D vids sound like a lullabye. The strength of the signal was beginning to give him a headache so he turned off transmitting and receiving. Looking at his com link, he set it up to reboot. Well, that was a waste of time he thought to himself.

Surveying the scene, the van seemed to be stopped for the moment and Unca Omar was coughing up blood though he seemed to be conscious enough as he was rebooting his com link.

Unca Omar! Are you alright? Mouse was unfastening his seat belt and looking for the med kit...assuming he had one. you have a med kit?!?(if Unca Omar has one in the van, he will set it up next to him and activate it. If not then he will carry on with the next action.)

Reaching over to the front seat, he grabs his satelite uplink module and connects it to his com link as it reboots as he asks Unca Omar,Can you get us out of range of that jamming device? With most of the node crashed, the only way back into the 'trix is to either get on the outskirts of the bot-net node crashing radius or reach out and touch a satellite. Things aren't going so well for team technology; maybe team force and magic were having better results. Normally, in his gaming enironment, he would reload his last saved game and start again. He chidded himself...this ain't no game.


Sichr

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« Reply #363 on: <10-18-11/1645:18> »
We are out of jammin. Medkids later, now lets kill it.

Sichr

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« Reply #364 on: <10-18-11/1703:09> »
Omar gets out from the van, feeling a bit dizzy, and goes back to the jamming radius. Looking for the body of the junkie who is in his eyes responsible for this, he prepares his jupiter taser club so he can fry circuits in that devils machine that is still running. Once he gets beyond his van, he stands...a little surprised. One of his prscious...stolen...drones lies in dust, while another one stands still looking somewhere beyond the corner. Sam is nowhere to see, ryker the same, just bodies and trash from Mercury.
Lacking other meanings of comunications with the drone, Omar whistles:
To my leg!!!
« Last Edit: <10-19-11/0452:05> by Sichr »

JDA

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« Reply #365 on: <10-18-11/2243:24> »
Realizing the party pretty much is split up at this point. Ryker thinks to himself (I have to finish this quickly. I do hope the boy is doing o.k. He's probably never been anything like this before. He knew Sam would know what to do, as well as Omar.) Anyway no time for that distraction. Then he readies himself for the punch that he knows is coming and cast a Force 5 ManaBall at the chirpheads nearest the doberman drones and trying to catch as many of the main group in it that he can. After his spell is cast he moves to the car nearest him to take cover against the doberman. Yelling "Omar get controll of your toys" 

13d6.hits(5) → [5,5,2,4,6,1,3,2,5,2,1,4,2] = (4) for the spell i used magi + spellcasting +3 combat focus -1 for damage.


8d6.hits(5) → [3,5,1,2,5,2,2,1] = (2) for drain again subtracted one dice for damage. So I calculate that I took 2 boxes of stun damage with that spell.

JDA

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« Reply #366 on: <10-18-11/2319:20> »
Had a few beers tonight and then reread the post. If possible I would like to use the above rolls for a force 5 physical barrier between Sam and the drone. If it is not I understand as I had declared my action in the previous post.
10d6.hits(5) → [6,3,6,3,2,4,2,6,6,5] = (5) If idid this spell would only get ten dice instead of 13, thats why i rerolled them. the drain roll would be the same and I would have taken 3 boxes of stun damage.
Anyway, Sent. your the GM, so i respect your decision.
« Last Edit: <10-18-11/2324:37> by JDA »

Sentinemodo

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« Reply #367 on: <10-19-11/1039:31> »
Had a few beers tonight and then reread the post. If possible I would like to use the above rolls for a force 5 physical barrier between Sam and the drone. If it is not I understand as I had declared my action in the previous post.
10d6.hits(5) → [6,3,6,3,2,4,2,6,6,5] = (5) If idid this spell would only get ten dice instead of 13, thats why i rerolled them. the drain roll would be the same and I would have taken 3 boxes of stun damage.
Anyway, Sent. your the GM, so i respect your decision.

Quote from: ooc
Having a time zone difference is good sometime - you can use the roll to place barrier instead of mana ball
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

JDA

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« Reply #368 on: <10-19-11/1117:40> »
Cool thats what I'll do.

Sentinemodo

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« Reply #369 on: <10-20-11/0602:25> »
Meanwhile Mouse threaded new complex form and called his sprite and logged into the district master node to see if the winged icon changed it locations. He noted that number of agents has been reduced greatly, and that all the peripheral nodes in vicinity are crashed.

Omar moved toward the dying chiphead, at the center of the jamming sphere, when between drone and Sam holding she-knight-woman a sparking about 5 meter long  barrier appeared. The drone as turned it's smoking gun point from the destroyed drone and leveled his gun platform aiming at woman or Sam direction.

Quote from: ooc
The drone have voice control, configured to recognize Omar's voice patterns.
However among the yells of dying and shouting men as well as burining and exploding cars and drones it might get unrecognized. some if its sensors are also destroyed.
The drone must score at least 1 hit on the audio perception test - include distance modifier (-1), noise modifier (-1), damage modifier (-1).

The order will override any spoofed orders, they will also override previous order to attack assigned targets (though the list will be stored, in case, further order "resume attacks" will be given)
« Last Edit: <10-20-11/0845:28> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #370 on: <10-20-11/0615:09> »
Tina is pain, she fight with the hold of Sam's hand but more to the urge of touching her head, than to break free (but as weekly as she can she tries that too).

"I can't, my node is crashed, aaaa"

They yell turns your attention to the group of junkies making their melee attacks trying to break her free from your grasp.

Quote from: ooc

Tina delays her action.

While you try to move backward - you can't move at full speed, she isn't that much cooperative, so even that junkies aren't very fast, they catch up on you and attack
there are three junkies in range of melee.

You have three options on defend
you can use Tina as good cover, she will receive blows if you succeed in your dodge.
you can dodge (you get partial cover, Tine will be hit 50% times)
or you can try to avoid being hit, while also trying to avoid Tina being hit (you'll get -2 to defense rolls)

You can't move freely (because you hold Tina), so the attackers get +2 for superior position, they also get +2 to their attacks for friends in melee
« Last Edit: <10-20-11/0643:38> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #371 on: <10-20-11/0619:12> »
In the other part of the scene a chiphead continue to shoot drone, one more join his effort, one more throws a knife at Ryker and two more shoot in Omar direction.

Quote from: ooc
tactical attached, UPDATED

attacks
3 x melee vs Sam - two of them attack to damageone of them to knockdown (since you weight more holding Tina, the treshold (Your Body) is increased by 1 to a total of 5. The attacke must score more than his Strength (4) + net hits to knock you down.
-> 2 attack to damage Agility(2) + Skill(2) + Friends in melee(2) + Superior position(2) -> 8d6.hits(5)=0, 8d6.hits(5)=2 MISS and HIT
-> 1 attack to knockdown (it will be last in the counts, to get benefit of any wounds) -> 8d6.hits(5)=3 HIT with a total of 7

2 x shoot vs drone
-> Agility(2) + Skill(3) + Aim(1) -> 6d6.hits(5)=2, 6d6.hits(5)=1 HIT and HIT

1 x throw vs Ryker
-> Agility(2) + Skill(2) + Aim(1) - Long range for throw(3) - Partial light(2) -> automatic MISS

2 x shoot vs Omar
-> Agility(2) + Skill(2) + Aim(1) - Medium range for guns(2) - Partial light(2) -> 1d6.hits(5)=1, 1d6.hits(5)=1 HIT and HIT can you believe it?
« Last Edit: <10-20-11/0702:53> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #372 on: <10-20-11/0703:12> »
Surprisingly there are no matrix attacks on your node's - the agents withdraw from the drone node.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #373 on: <10-20-11/1330:15> »
Sensor(3)+Clearsight(3)-Noise(1)-DMG(1) (4d6.hits(5)=1)
Drone interrupted its aiming, looks around for the source of known voice and sprints towards Sichr.

One of chipheads still take a chance to shot at good dog.
Dang...Dang...dull sound as bullets bounced off the dobermans armor. This won`t be forgotten...

Well dog wasnt the only one who noticed whistling and shouting Omar.
Reaction(5)-WND(1)-Dumpshock(2) (2d6.hits(5)=0)
Reaction(5)-WND(1)-Dumpshock(2)-Previous defense(1) (1d6.hits(5)=0)(hm..IDN if this counts as critical glitches but it is possible? Ill wait for you to tell me consequences, so i can roll proper damage resistance)

Body(4)+Armor(8) (12d6.hits(5)=2, 12d6.hits(5)=7)
+3S taken
Actual state: 4P, 3(6)S, 1/5 CT reboot
D1: Destroyed
D2: 3P, Ammo count: 2
Van: no scratch
« Last Edit: <10-22-11/0544:38> by Sichr »

snake_eyes

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« Reply #374 on: <10-20-11/2036:28> »
Hmmm...Most of the agents have crashed...must be from the signal jamming.
I use one of the agents still in operation and track it back to its source. With the number of agents, I doubt that they altered their tracks any and hopefully it will lead to the mastermind and not some zombie.
comp(4)+track(5)+2TM-->11d6.hits(5)=4
11d6.hits(5)=2
11d6.hits(5)=5
This breaks the ten threshold the last is for any extra modifiers
11d6.hits(5)=6

 

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