NEWS

New to Pen and Paper and making my first character.

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Artighur

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« Reply #15 on: <06-19-11/1321:48> »
A specialization is a +2 bonus so they are formatted as XXXXX (Spec +2)

anotherJack

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« Reply #16 on: <06-19-11/1323:43> »
that' it, and so, you dont take "two" spec, you take a spec', and it gives you +2 dices.
There's no degree in spec, you juste take it once. That's all.
For the specialisation list, see the skill description, specialisations availables are detailed for each skill.
I ain't got the book right here so I cant' check myself.
Me am french, me am not speaking good english, but me am trying to correct this.

ShinigamiWolf

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« Reply #17 on: <06-19-11/1337:15> »
Oh......I getcha >.<, silly me.  So specialization costs 2 bp correct, so dropping two in Pistol leaves me with 6 for a 3/3 contact...correct? And yes Semi Automatic would indeed be the specialization then, thank you for pointing that out to me.

anotherJack

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« Reply #18 on: <06-19-11/1501:12> »
I now have my book, and yes, semi-auto is an available specialisation for pistols ^^
And that's it, dropping two in pistol grants you 8 points, from which you spend 2 for the spec', so 6 left, a 3/3 contact is nice.
Me am french, me am not speaking good english, but me am trying to correct this.

ShinigamiWolf

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« Reply #19 on: <06-19-11/1521:13> »
Any particular suggestions for a contact for this character?  I'm trying to look how to make them but I'm not exactly sure about the different types and how to 'create' one.

anotherJack

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« Reply #20 on: <06-19-11/1534:22> »
The classic first contact is the fixer. It's usually the one who know who need who for what, and will put together Mr Johnson and the runners.
Me am french, me am not speaking good english, but me am trying to correct this.

ShinigamiWolf

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« Reply #21 on: <06-19-11/1601:41> »
Well let's see what the updates look like at this point.


Shapeshifter (Tiger)

Attributes
Body 6
Agility 6
Reaction 5
Strength 4
Charisma 3
Intuition 4
Logic 2
Willpower 3
Edge 3
Magic 4

Skills
Dodge 4  16 BP
Unarmed 4   16BP
Perception 3   12BP
Pistol 3 (SA+2)    14BP
Etiquette 3    12BP
Assensing 1   4BP
Outdoors 1    10BP
Athletics 1     10BP
Stealth 3    30BP

Knowledge
English N
Chinese N
Triad  3


Qualities
Lightning Reflexes 15BP
Bilingual 5BP
Adept 5BP
SimSense Vertigo -10BP
Vendetta (Triad) -5 BP
Uneducated -20 BP
Allergic (Silver, Severe) Lovely little Freebie
Vulnerable (Silver) Lovely little Freebie

Lifestyle Low

Ranged Weapons
Ares Viper Slivergun
Spare Clips (4)
x150 Ammo Hollow Points
x150 Ammo Regular
Concealable Holster
Laser Sight
x5 Flashbang

Melee weapons
Unarmed
Claws (Tiger form)

Shifter Abilities
Shift (Human)
Dual Natured
Hearing
Smell
Low Light Vision
Regen

Armor
Armor Vest
Lined Coat
Backpack
x10 Street Clothes
Glasses (Rating 4)

Commlink
Fairlight Caliban
Novatech Navi

Adept Powers
Critical Strike (Rating 4)
Attribute Boost (Strength, 1)
Attribute Boost (Body, 1)
Mystic Armor (3)

Contact
"Bob" (Fixer) 3/3
« Last Edit: <06-19-11/1608:01> by ShinigamiWolf »

anotherJack

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« Reply #22 on: <06-19-11/1640:40> »
Hmmm, think to put your contact in your background. He didnt' fell from the sky (well, actually he could, but it must be a pretty good story).
Now, critical strike, ok, cool stuff ; then I'm wondering about your attribute boosts : is it the power which you must activate and which grants you a bonus equal to the success of the test, or is it the power which improves permanently your attributes ?
If it's the second answer, then I think it's the wrong name, and you shall drop the body boost, and replace it either with 3 lvl of the true attribute boost, or with 3 lvl of enhanced perception (which will help you be VERY perceptive, plus it works with assenssing too).
Me am french, me am not speaking good english, but me am trying to correct this.

ShinigamiWolf

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« Reply #23 on: <06-19-11/1648:45> »
Based on the wording in the book, and the fact that it is added to the base to increase the attribute later with karma. Or so I'm reading, perception....what exactly is the benefits of it? I mean apart from being able to discern things that are odd around him. I was thinking it would be more useful for Shadowing or Infiltration or a combination of the two.

anotherJack

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« Reply #24 on: <06-19-11/1703:33> »
Well what is the benefit of being aware of what is interesting/odd around ? guess ? :')
Perception is just one of the most usefull skill, whatever the situation is.
Makes you a good guard, a good investigator, a good hunter, makes you pick up clues, detect embushes, and so. Makes your character be much more than muscle.
Here, it's one dice in body, or 3 dices in all perception related test, + assenssing. Not that Body is useless, but 5 is already fine.
Me am french, me am not speaking good english, but me am trying to correct this.

ShinigamiWolf

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« Reply #25 on: <06-19-11/1718:53> »
Very well, your argument is quite good, plus what feline isn't severely aware of their surrounding....on top of that an escapee from being a pet of the tirade would be borderline paranoid on now in touch with his surroundings he'd want to be.

All4BigGuns

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« Reply #26 on: <06-20-11/2110:22> »
Ummm...you're character isn't a hacker-type, so why in the world would you waste so much nuyen on a Fairlight Caliban commlink?
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

ShinigamiWolf

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« Reply #27 on: <06-21-11/0111:12> »
I am new to the whole thing and just by reading the stats and since I assume that all characters should at least have a commlink and looking in on the stats of it, I figured it'd be best to have it have the best setup so that it would be hard to hack into and have the teams communications being monitored. If players can hack comms, I would assume then when dealing with a particularly weary foe or one that's been put on alert from a screw up....may have a techie try to hack our comms line, therefore my characters wouldn't be the weakest link. Am I wrong to think this way?

gourry187

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« Reply #28 on: <06-22-11/1129:57> »
if you have 5 BP to spare, you might want to consider SURGE I

for your 10 BP metagenetic advantage you could have retractable claws and then take a 5 BP metagenetic negative.

He is a Tiger after all

JoeNapalm

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« Reply #29 on: <06-22-11/1136:04> »
I am new to the whole thing and just by reading the stats and since I assume that all characters should at least have a commlink and looking in on the stats of it, I figured it'd be best to have it have the best setup so that it would be hard to hack into and have the teams communications being monitored. If players can hack comms, I would assume then when dealing with a particularly weary foe or one that's been put on alert from a screw up....may have a techie try to hack our comms line, therefore my characters wouldn't be the weakest link. Am I wrong to think this way?

As our group's paranoid commlink guy, I'll chime in.

This particular character is pretty much invulnerable to most things a Hacker could do - no Cyber or Smart weapons or really any electronics to mess with. Worst case scenario, they hack your comms...but your group's Hacker or Techno should be running Encryption software. A Hacker might be able to take your comms down, still, but that's your Matrix-specialist's problem.

I'd get a decent but relatively inexpensive 'link and firewall the heck out of it. I'd probably not even bother with a cheap decoy...you don't really even have a PAN.

-Jn-
Ifriti Sophist

 

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