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motorcycle assassin

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Noctem

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« Reply #15 on: <06-22-11/1109:09> »
ok so basically i'm limited by my body of 3x2 = 6.  So 6 is the max encumberance I can have for armor.  I'll have to look for an armor that has 3, so that I can reach my max encumberance of 6.  I'll look tonight when I get home from work.  Thanks a lot !!!

Any other remarks on the build ?  Maybe a recommendation for the weapons ?  I wasn't sure which ones to take, but I figured that weapons that don't have much in -AP are the better ones to take ?
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Maelstrom

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« Reply #16 on: <06-22-11/1128:07> »
ok so basically i'm limited by my body of 3x2 = 6.  So 6 is the max encumberance I can have for armor.  I'll have to look for an armor that has 3, so that I can reach my max encumberance of 6.  I'll look tonight when I get home from work.  Thanks a lot !!!

There's a lot of armor options.  This one is pretty cheap overall.  It assumes your GM allows softweave and uses Arsenal:

Urban Explorer Jumpsuit with softweave 6/6 (encumbrance 3/3) + helmet (+0/2) + FFBA 4/1 (encumbrance 3/1)

Total armor 10/9, encumbrance 6/6.

Softweave (reduces the highest armor B/I by your strength for encumbrance purposes) - WAR!
Urban Explorer Jumpsuit - SR4A 327
FFBA - AR 48

Recommended modifications:
Chemical 6 on the FFBA
Fire 6 [2], Non-conductivity 6 [2] on the Urban Explorer Jumpsuit, with 2 capacity left plus 5 capacity for the helmet

(I usually put the most expensive modification on the inner armor if the GM uses "from the outside to in" armor degredation.)

gourry187

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« Reply #17 on: <06-22-11/1134:01> »
ok so basically i'm limited by my body of 3x2 = 6.  So 6 is the max encumberance I can have for armor.  I'll have to look for an armor that has 3, so that I can reach my max encumberance of 6.  I'll look tonight when I get home from work.  Thanks a lot !!!

There's a lot of armor options.  This one is pretty cheap overall.  It assumes your GM allows softweave and uses Arsenal:

Urban Explorer Jumpsuit with softweave 6/6 (encumbrance 3/3) + helmet +0/+2 (encumberance 0) + FFBA full suit 6/2 (encumbrance 3/1)

Total armor 12/10, encumbrance 6/4.

Softweave (reduces the highest armor B/I by your strength for encumbrance purposes) - WAR!
Urban Explorer Jumpsuit - SR4A 327
FFBA - AR 48

Recommended modifications:
Chemical 6 on the FFBA
Fire 6 [2], Non-conductivity 6 [2] on the Urban Explorer Jumpsuit, with 2 capacity left plus 5 capacity for the helmet

(I usually put the most expensive modification on the inner armor if the GM uses "from the outside to in" armor degredation.)

fixed some of the numbers

Maelstrom

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« Reply #18 on: <06-22-11/1205:36> »
fixed some of the numbers

That's what I get for multitasking.  :)

Effective encumbrance is 6/6 but great catch. Thanks!

JoeNapalm

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« Reply #19 on: <06-22-11/1516:25> »

There's a lot of armor options.  This one is pretty cheap overall.  It assumes your GM allows softweave and uses Arsenal:

...

Softweave (reduces the highest armor B/I by your strength for encumbrance purposes) - WAR!



Holy...

I don't have WAR! but that seems...wow.

You could turn a Troll into a rolling bunker, with that.

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Noctem

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« Reply #20 on: <06-22-11/2137:15> »
cool, i'll look into the armor you recommended.  And propose it to my GM to see if he's willing to let me have it :p

Since there's a lack of comments for weapons, should I take it that I have good ones and I should stop worrying about it ?
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Maelstrom

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« Reply #21 on: <06-23-11/0813:12> »

There's a lot of armor options.  This one is pretty cheap overall.  It assumes your GM allows softweave and uses Arsenal:

...

Softweave (reduces the highest armor B/I by your strength for encumbrance purposes) - WAR!



Holy...

I don't have WAR! but that seems...wow.

You could turn a Troll into a rolling bunker, with that.

-Jn-
Ifriti Sophist

Only if they use a shield, really.  Otherwise the troll's body should get them close to max.

For example, the SR4A enforcer troll character has 9 body and 9 strength:

SWAT armor & helm (14/12) + FFBA (6/2 | 3/1 encum.) + PPP no helm or leg & arm casings (1/3) = 21/17 (18/16 encumbrance )

With softweave:
SWAT armor & helm (14/12 | 5/3 encum.) + FFBA (6/2 | 3/1 encum.) + PPP no helm (2/4) = 22/18
+ ballistic shield (6/4) = 28/22 (16/12 encumbrance)


That said, I do not like softweave.

Trolls and orks suffer from social stigma.  It's part of the cost for playing them.  But in return you get higher body and strength.  I won't go into all the other tactics that can take down a tank very quickly, not to mention that most characters will target the troll immediately.

Softweave offers that benefit to everyone else for virtually nothing.  Admittedly, the character needs a decent strength to gain a significant advantage.

Min/max Body 1 characters out the starting gate - take your chances.

The only design reason I see for softweave is to help save non-combat characters from being one-shot imploding targets.

JoeNapalm

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« Reply #22 on: <06-23-11/0947:06> »

Yeah, as someone who has a Troll Mage, I am sadly aware of who gets shot at first.  :P

And he is too style-conscious to max out his armor. Messes up his look.  ::)

But hey, as everyone's favorite target, he's at least relatively durable, for a Mage.


-Jn-
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Noctem

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« Reply #23 on: <06-23-11/1033:50> »
so does anyone have anything else to recommend or maybe an answer to the questions I was asking earlier ?
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gourry187

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« Reply #24 on: <06-23-11/1041:17> »
so does anyone have anything else to recommend or maybe an answer to the questions I was asking earlier ?

hating to answer a question with a question ...

Your weapon selection (and skills) presents several ways of killing . . . but as the theme of motorcycle assassin ...

Do you kill while riding or is the bike just an interest/hobby?


JoeNapalm

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« Reply #25 on: <06-23-11/1053:13> »
?  Maybe a recommendation for the weapons ?  I wasn't sure which ones to take, but I figured that weapons that don't have much in -AP are the better ones to take ?

AP is Armor Penetration. You want as high a negative value as you can get...though that's typically only -1 or maybe -2, unmodified by ammo.

The weapons I've seen you mention were a sniper rifle and a shotgun...if your theme is "Motorcycle Assassin" I'd probably go for something like the Ingram X - a lot of bang for your buck, and you can use it one-handed. Detach the folding stock and replace it with a sling.

Shotguns and Sniper Rifles are fine - but you can't fire them from a motorcycle very well.

Or were you intending to do your motorcycling and assassining separately?

-Jn-
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« Last Edit: <06-23-11/1055:04> by JoeNapalm »

eshoup1

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« Reply #26 on: <06-23-11/1635:51> »
technically the Remington 950 is not a sniper rifle but rather a sporting rifle. That being said... The 950 is perfectly capable of acting like a sniper rifle. Your max range will be a little shorter and you won't be penetrating as much armor, but it is cheaper and less of a hassel if you are likely to get harrassed by Knight Errant. If you are looking to grab a true sniper rifle, look at the Ares Desert Strike on pg. 27 of Arsenal. It has no internal smartlink but is quite powerful.

Personally, in game terms I don't mind the single shot rifles. You just have to make sure you have time to set up the shot because you will probably only get the one shot.

Noctem

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« Reply #27 on: <06-23-11/2156:15> »
Thanks for the replies !

The bike is part of the character concept and as such if I could get some shooting done while on the bike ( shotgun ) I was mainly planning on using it as a mode of transportation, quick getaway that kind of thing. 

I though that the negative AP was bad haha, go figure it's actually good !  I'll switch to the ARES sniper you mentioned now that I know it's the better sniper.  The problem is I don't want to be overly split up in terms of weapons.  I'm at 200 attributes and 397 BP as it stands I believe so going for a full new set of stuff just to use an ingram even though it does present nice possibilities just doesn't seem justified per say.  Though of course if I'm wrong please tell me so !

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fikealox

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« Reply #28 on: <06-24-11/0347:22> »
I like the character :) My one suggestion would be to drop the longarms skill in favour of automatics. You could use use a battle rifle (see War and Gun Heaven for examples) for long-range work. It'd mean losing a small amount of long-range optimisation, but (in my opinion) you'd be much more capable at shorter ranges because you'd be able to use SMGs and assault rifles.

Of course, it's ultimately a matter of personal preference and a lof of that is aesthetic. Part of it is just that I think it's cooler to shoot a silenced SMG from a motorbike than a shotgun ;)

Noctem

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« Reply #29 on: <06-24-11/0920:13> »
what ?!  Think terminator 2 here !  He spends 3/4 of his ammo shooting from his motorcycle in an epic chase scene !  :p
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