Hints:- I'd actually recommend a
Shaman build, instead of a mage (as many Shamanic traditions use Charisma as the drain attribute).
- Race of
Human. For a Face PC, Humans face less racism than other options (and those -3 dice can really suk
-
Mystic Adept, to do the magic dabbling, and also allow for some excellent face-physad powers, the easist of which are Improved Skills at 0.25 per rank.
- Dabble in both Spellcasting and Summoning (maybe get both Skill groups Sorcery and Conjuring at rank 3?)
- Take a single
ranged weapon skill for something small but versatile (don't waste BP on a whole skill group here). Any choice is fine:
Automatics (which covers machine pistols to Assault rifles),
Longarms (includes Sawn-off Shotguns up to Sniper Rifles), or
Pistols (everything from tiny hold-outs and tasers to Burst fire Heavy Pistols like the Savalette).
- Take a single
melee weapon skill (don't waste BP on a whole skill group here). Any choice is fine:
Blades (covers everything from a boot dagger to a katana),
Clubs (nice for stun batons, or pistol-whipping), or
Unarmed (can never be disarmed, and has some great Adept powers to make it very affective)
Note: An idea may be to take Blades as the melee weapon, and Thrown weapons as your ranged option. There are some good Adept powers to make thrown daggers incredibly effective (eg Power Throw and Missile Mastery)
Adept powers: - As a face, disguise is a very powerful tool, so I'd recommend a decent Intuition attribute (R4) along with the powers of Melenanin Control, Facial Sculpting and Voice Control. Being able to disguise yourself virtually at-will is an amazingly effective tool at both impersonations and avoiding cultural racism modifiers
- Also highly recommend the Linguistics power, as it allows you to learn languages without needing Cyberware Linguasofts (which will decrease your magic rating).
Hope this info helps, and have fun

Cheers!