As for Tina, you need to roll one more thing: Body+Willpower (3) (SRA p. 163)
(and if you feel sorry for her, remember those two dead in LuCom. That is what I was thinking when drone was about to shot running woman in her back. Feels kinda like a Blade Runner, Zhora takedown. Deckard wants to get really drunk after that
)
Not sure, sent, that you can use impact armour on resisting elec attack.
But whatever, next turn there will be the final showdown.
P.s. reread tina IC there are some places that do not fit together well in the last few posts.
Electricity Damage
A wide variety of nonlethal weapons are designed to incapacitate
targets with electrical shock attacks, including stun batons, tasers, cyberware
shock hands, and similar electrically charged weapons. These
weapons rely on a contact discharge of electricity rather than kinetic
energy. Spells and critter powers such as Lightning Bolt and Energy
Aura cause similar effects.
Electrical damage is treated as Stun damage and resisted with half Impact armor (rounded
up)—metallic armor, however, offers no protection. The nonconductive armor upgrade
(p. 327) adds its full rating to the armor value. Other factors may modify the target’s damage
resistance test at the gamemaster’s choosing, such as lack of grounding (a character flying by
levitation spell) or extra conductivity (a character immersed in water).
A successful Electricity damage attack can stun and incapacitate the target as well. The
struck target must make a Body + Willpower (3) Test.
Apply half the character’s Impact
armor (round down) and any other dice pool modifiers as noted above to this test. If the
target fails, he immediately falls and is incapacitated for a number of Combat Turns equal
to 2 + net hits scored on the attack test. Even if the target succeeds, he suffers a –2 dice
pool modifier to all action tests due to disorientation from the shock for the same period.
Incapacitated characters are prone and unable to take any actions.