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Urban Brawl -- 5th scenario [finished]

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Teyl_Iliar

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« Reply #45 on: <07-30-11/1436:41> »
Quote
OOC: Brick will ready his panther, but leave it slung for now. so we're clear, Ingram in his right hand, positive control of the panther with his left.
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inca1980

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« Reply #46 on: <07-30-11/2241:17> »
@Zach:

All the turrets that were in the other hallway you just entered also opened along with the ones in the first hallway.  Your tusked "oh shiiit" wide eyed face quickly gives way to a look of grim determination to stay alive.  The four remaining turrets in the hallway errupt into full auto fire and spent casings jingle and jangle as they hit the hard plasticrete floor. 

You begin to flip, spin, weave and tumble (choose your favorite moves) and with your magical cat-like reflexes you can literally see  tracer rounds weave in between your arms and legs as you land a final butterfly side-flip which launches you into your sprint back to the utility room.

[OOC: Each fires a Narrow Full Auto Burst.  T4,5,6 & 7: Pilot 3 + Autosoft 3 = (6d6.hits(5)=2, 6d6.hits(5)=3, 6d6.hits(5)=1, 6d6.hits(5)=2)Zach's D: Reaction 7 + Gymnastics 3 = (10d6.hits(5)=3, 10d6.hits(5)=4, 10d6.hits(5)=2, 10d6.hits(5)=4).  Applying -1 each subsequent dodge after the first we get 3, 3, 1, & 4 hits respectively.  He's a goddamn ninja :)  I'm giving you a point of Edge for that awesomeness.  Zach's Sprint: Str 4 + default -1 = (3d6.hits(5)=0).  You run the remaining 4 meters you have this IP down the original hall which leaves you 13 meters left to get inside the utility room.]

@Brick:
[OOC: roll an audio perception test. ]


Wagner's Turn.
CT1, IP2: Zach--15, Wagner--[13], Brick--13, Turrets1-7--10
Edge: Zach 1/1, Brick 2/3, Wagner 2/3

« Last Edit: <08-01-11/1252:30> by inca1980 »

Xzylvador

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« Reply #47 on: <07-31-11/1235:29> »
Wagner noticed Zach retreating back towards the utility room. He couldn't imagine how the orc had managed to get so far without being full of bulletholes, but he had. That didn't mean his luck would hold forever though. He decided to help by trying to take out one of the turrets. Hacking would be too slow, so he took the easier way. He focused on his command program and Karina's assault rifle, numbers flashed in front of him. 

Target located. Analyzing imagery...
Object Identified. Turret model 804#DG1. Blueprints loaded.
Vulnerability located, optimizing targeting...
Fire one. Adjusting for recoil, fire two. Increased barrel temperature effect on ballistic trajectory, recalibrating. Fire three.
Offensive protocols successful. Chance of target being pacified: 99.16%.
Standby for further commands.



[OOC: Command 6, Gunnery 4, VR 2, Aim for Vulnerable spot -5 (7d6.hits(5)=3)
Shot with Karina: Ex-Ex 7P, -2AP, +5DV aimed shot, Short Narrow Burst, 3 net hits (no defense, right?) = 15+2DV, -2AP
]
« Last Edit: <08-08-11/0514:02> by Xzylvador »

Sichr

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« Reply #48 on: <08-06-11/1416:17> »
Meters seems to be miles, seconds seem to be minutes, as Zach sprints to the cover. Consedering this the only way to survive, he concentrates more on his muscles, allowing them to bend over their mundane performance:
Simple action:
Magic(5)+Strengh boost(1) (6d6.hits(5)=1)
Feeling mana slightly increasing his movement, he sprints back to cover:
Strenght(5)-Defaulting(1) (4d6.hits(5)=3)
While still dodging flying lead from remaining turrets:
T1: RE(7)+Gymnastics(3)+Combat sense(2) (12d6.hits(5)=3)
T2: RE(7)+Gymnastics(3)+Combat sense(2)-Previous defense(1) (12d6.hits(5)=3)
(I forgot to modify dice count, so remove last dice, still, it was 1)

inca1980

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« Reply #49 on: <08-10-11/1216:15> »
@Wagner:



Your doberman rounds the corner executing your command perfectly and as its muzzle flashes you see the turret you had targeted explode in a shower of sparks. 

@Zach:

The last turret in the center of the hallway whirrs around to point directly at you.  It opens up with a wide burst and bullets spark all around you.

[OOC: Wide Full Burst: Pilot 3 + Autosoft 3 = (6d6.hits(5)=2).  Thats a -9 to your defense.  You get a +2 to your defense for running as well so we'll make that a -7 to your roll.  Wagner destroyed turret 1 so we'll use your roll for T2, and that leaves you with 1 hit on your defense.  So that's 6P+1net=7P incoming with -1 AP.  You're still 12m from the door and since you did a sprint action you're moving 10m/IP.]

Zach and Wagner's Turns.
CT1, IP3: Zach--15, Wagner--[13], Turrets 2,4-7--10
Edge: Zach 1/1, Brick 2/3, Wagner 2/3
« Last Edit: <08-10-11/1222:11> by inca1980 »

Teyl_Iliar

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« Reply #50 on: <08-10-11/1409:02> »
Brick takes a knee and clips the panther's case to his backpack. So it doesn't get left behind. Wagner, we're getting out of here, we'll wait for Zach, but if he doesn't make it, we'll have to leave him behind.
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Xzylvador

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« Reply #51 on: <08-10-11/1448:56> »
"Understood. What we do with dead friend? No time to clean up. We use explosive?"

Katya, the other doberman drone, barked from the other side of the door, its target the only turret that was left to engage Zach. Wagner's mind and command systems working to as quick as they could to squeeze out a last shot to save his ally from another burst of lead.

Target located. Analyzing imagery...
Object Identified. Subroutines already loaded.
Targetting......
Firing shot.
Offensive protocols successful. Chance of target being pacified: 97.94%.
Standby for further commands.


"Great shot, Katya!"

[OOC: Command 6, Gunnery 4, VR 2, Aim for Vulnerable spot -4 (8d6.hits(5)=2)
HK PSG Enforcer Sniper Rifle w/ Ex-Ex, 8P+4 Aimed shot+2 Net = 14P, -4AP
]
« Last Edit: <08-10-11/1450:27> by Xzylvador »

Teyl_Iliar

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« Reply #52 on: <08-10-11/1540:34> »
Brick stands up and starts dumping cleaning chemicals all over Stryker's body. "This will have to do. the less damage we do to the facility the better chance we have of them letting us be. They'll hit us if they can, but if we don't make it personal then it'll remain a just business. I don't like it but we're out classed and our best way to survive it to run."
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inca1980

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« Reply #53 on: <08-10-11/1906:08> »
@Wagner:

The final turret in the hallway Zach is in explodes with sparks.  As soon as Zach backhand-springs into the utility room he lands in a crouching position with his hand on his shoulder....some drops of blood oozing between his fingers.  Now the whole group is finally in the utility room.

Xzylvador

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« Reply #54 on: <08-11-11/0307:43> »
Wagner doesn't immediately withdraw from VR, he looks at Zach through the sensors of 5 drones.
"You live. That good. You okay to make it out? Will see if we still have exit."
The dragonfly drone lifted off from his shoulder and flew into the ventilation shaft they'd used to gain entry, a micro crawler drone scurried after it.

[OOC: Can Wagner reach Klaudia (the Rover) to check out the outside? Ordered Luka and Sylwia to see if the way out is safe.
Covert Ops, Luka, Sylwia (6d6.hits(5)=2, 6d6.hits(5)=1) Not sure if these were required. The dragonfly glitched, not critical. Might not be a glitch if they get bonus dice for being mini/microdrones.
]

inca1980

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« Reply #55 on: <08-11-11/1229:24> »
As soon as Zach lands in the utility room you begin to hear the tink tink tink of metal against plasticrete as you hear what sounds like crawler drones making there way down the far hallway.  Wagner quickly sends the command for the utility door to slide shut and the reinforced metal door closes with the sound of decompressing hydraulics.  Luka the crawler drone skittles into the elevator shaft and begins its decent along the side wall while Sylwia darts down.  The range finder sensor readings show a decent of 100m to the bottom.  The team ascended using the service ladder rungs which jut out from the wall of the ventilation shaft.  It took a while to get up, hopefully you'll be able to get down fast enough without ending up splatting on the ground. 

Wagner's drones alert the team that the ground floor currently seems clear.

[OOC: With the utility door locked there's enough time to put on climbing gear for those that have it.  So let me know how what your method of descent is.  See OOC thread for details on how we'll do the descent.]

Teyl_Iliar

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« Reply #56 on: <08-11-11/1259:08> »
Brick turns to the doorway and see's blood flowing down what looks like an arm... gotta be zach. Good that you're alive, but we've got to move. quickly get into the shaft and get moving I'll hold the door till you're both down. Brick lets go of the Ingram so it rests at his side in the coat as he firmly grips the panther. int roll (9d6.hits(5)=2)
« Last Edit: <08-11-11/1350:16> by Teyl_Iliar »
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Sichr

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« Reply #57 on: <08-11-11/1308:55> »
U dont need to tell me twice, bro...
Zach jumps to his back pack, takes out the stealth line and climbing gear and puts it on.
See you down below...whatever it means
He ties his stealth line on the part of the steel construction inside the elevator shaft, puts on his rappeling gloves and begins his descent...
INIT(11)-Wound(1) (10d6.hits(5)=4)=14
« Last Edit: <09-03-11/1855:11> by Sichr »

Xzylvador

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« Reply #58 on: <08-11-11/1816:34> »
Wagner pulled his mind out of VR and blinked his eyes a couple of times. The smell of industrial cleaning chemicals and blood reaches his nose at the same time his eyes fell on the dead body. He sighed, the matrix did have its advantages.
"You have explosives or I leave grenades? No need to blow but useful to scare. Buy time... and can still blow up if we need, no?"
He pulled some of the cables leading from the maglock to the door's opening mechanism and tried to fry some of its actuators by shortcutting the wires. If security had to use brute force to get the reinforced door open, they'd lose valuable time.

[OOC: Hardware 3, Logic 5, 'ware 2 (10d6.hits(5)=5)]

Sichr

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« Reply #59 on: <08-12-11/0406:34> »
I won`t mind if you torch this place. At least it takes more time to identify Strykers body when it is burned...
I hate to leave the place this way...giving that he died for nothing...work unfinished...If the security was just drones, I wont mind to make our way to the lab shooting anything on sight...well killing a dozens of MCT security personel is not an option...IMO I`ll have to live with that.

 

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