I haven't played all that much, but I always enjoyed it when I did, years ago. So, for the hell out it, I bought the 20th anniversary edition, and managed to corral a bunch of my friends into playing a game. It was meant to be my bachelor's party, and I pointed out that since all of my friends are fellow nerds, they wouldn't feel comfortable doing things like going to a strip club or drinking or anything (they are all very straight-laced types) that I couldn't picture anything more fun than sitting around a table and chatting and playing a game with my friends. Well, it seemed like a good idea at the time. I realized that none of my friends had the slightest experience in RPGs- one of them had some with electronic RPGs, but that was as far as it went. So I arranged a couple of play sessions so that people could create characters (I warned them that it would take a solid evening, but nobody listens...) as well as play a mini mission (Snack Shack, ahoy!) to get them comfortable. Well, the guy who is my best friend, and was the best man at my wedding, is a nice person but will drive you insane. They decided that they wanted to play the Snake Shack before creating characters, so they would have a rough idea of how things work and all. That seemed reasonable to me. My best friend had the highest roll and was the first to go.
THREE. HOURS. LATER. He made his first move. The entire time he was sitting there and arguing with the other players about what should be the most appropriate move, not playing IC at all, and just making everybody miserable. What was his first move? To delay his turn. I kid you not. So, everyone else goes, and he decides that, being the paranoid "character" that he is, he will stand right by the front of the store, near the entrance, facing away from the store...
This was the highpoint in my evening. When the wall exploded inward, I made sure he got it right in the face. By this point, the evening was getting late and he left, just when somebody else arrived to take over his character. To everyone's surprise, the game suddenly picked up speed, and people had a nice time.
We have the occasional game night now. While we feel obligated to invite him, he always comes up with some excuse not to come (not that he disliked it, he's just a pain in the ass person who needs to be argued with just to get him to do something that he wants to do). Normally, we'd argue him around, but these days, we just smile, nod and say that we understand and won't pressure him.
Since that night, I've learned a little bit more about DMing. I want the players to freely chat- that's what part of the fun is for. But if they start fighting over really niggling little details, they stop having fun and things turn into an argument. So, when that happens, I interrupt their arguments to tell them something like "The Johnson grins, seeing how long you are all taking to figure out whether or not to accept his offer and lowers it by 100 Nuyen." It's nothing too nasty, but it's enough to prod them and make them realize that they are just sitting and rehashing the same arguments over and over again. Keep the players on their toes at least somewhat. They are playing a game, not having a conversation. I should never have allowed my friend to take three solid hours of arguing. Everyone ended up sitting around being miserable and bored. Of course they will want to discuss options, and that's a good thing. But if they spend more than ten minutes figuring out whether or not to do something as simple as turn left or right at a corridor, it's time to have some guards come up behind them and give them a boost in some damn direction. They will be thankful for it, because they enjoying *playing the game*.