I agree with John Schull here.
If the party is a loot-minded attitude, then someone needs a competent (and loyal!) fence-contact to deal with this in-game.
As an upside, having such a contact also makes it easier to acquire objects, so it's very much a win-win scenario for the players.
Then, the relationship between this contact can be roleplayed out accordingly to teh depth of your campaign, ranging from:
- Fat Tony? Yeah it's me. We got a lot of 2nd-hand goods worth your while, you right to get the specs now? Sure. Look them over, give us a figure and let us know where to drop the gear off.
to
- A full session run for the handover including evading capture from Knight Errant (and previous equipment owners/run targets), driving a van through gang territory, hacking/erasing the data trail and RFID's on the gear, half-now, half-later etc etc