Right, the road on the east edge of the map is the service road. The parts that look as though they would connect to other roads are really just shoulders to pull of on if you fail the automated gate pass so that Security can come evaluate the situation. Construction is going on right off of the zoo property next to the main road entrance, and the normal traffic cams at the intersection are down. near the main road (not the cameras in the Zoo). Everything on the map is zoo property. The west parking lot appears to be the staff parking lot and you can see it has automated gates as well to keep other people out. The road leading to the west just loops back down and joins the main road to exit the zoo property.
There are grounds vehicle paths, but they can really only work for golf cart and 4 wheeler sized vehicles (or Tiger Trucks).
The "river" is at a high point to the north and flows to the south, going underground at the zoo edge.
The security station is just west of Tink's cage and the animal vets and their is a guard station just northeast of the hippo camp.
It appears that all of the electrical maintenance is underground, and their is no underground schematic or building specific schematics with the map.On another note I'm going to go ahead and make Attribute + Skill + Mods the standard for telling me what you're rolling. You can post it in text, or you can use it as the link text for the invisible castle link.
Modifying Link Test TutorialUsing the BBC code from invisible castle roll (I'm using a test called lesson) of 8 dice would give us a unique BBC url code:
[url=http://invisiblecastle.com/roller/view/3105744/]8d6.hits(5)=3[/url]
This code has three important parts:
The Opening of the code:
[url=http://invisiblecastle.com/roller/view/3105744/]
This is simply the url of page with the roll on it placed inside brackets:
[url=***** ]
where the stars are the url.
The middle of the code:
8d6.hits(5)=3
This is just the text you want to be displayed for the roll.
The end of the code:
[/url]
This just tells it that this snippet of code is done. Its just like ending a color or font effect.
So to change a roll to look like Attribute + Skill + Mods (# of hits) we just change the middle to what we want to say. Example:
8d6.hits(5)=3becomes
Lesson + Coding + Time (3)The code of the second example was of course:
[url=http://invisiblecastle.com/roller/view/3105744/]Lesson + Coding + Time (3)[/url]
and both links lead to the same place (since the URL is the same, just different headings for it).