So, I'm in a lower-powered game, and we're playing a group that has been involved in the "Neo-Communist" movement in Cuba (this is paraphrasing of what my GM says, and I know very little at this point). Our characters are very limited as to resources, so I'm playing a mechanic with a gun. Just a basic pistol. Not sure yet. Probably not an adept, just a strong, quick guy that's good with a gun.
A little back story on Jose, he's 24 years old, and has been a mechanic since he was 14, because he dropped right after the eighth grade. He's a mechanic because, after his dad died in a factory accident when he was 12, he became friends with the son of the other guy that died. This other kid - Manuel Mancheca - his uncle owned a shop, and they were given jobs. Things went smoothly for a while, and they were okay kids, minus a few petty thefts on their records.
But shortly after Jose and Manuel turned 18, they were recruited to a Communist rebel group. The rest is pretty much history. Jose learned how to shoot a gun really well, and I'm not too sure about Manuel (he's not in our group). Maybe he died, maybe he's in a different sub-group -- not quite sure.
So guys, do you like? What else do I need to add? Some ideas are already bubbling in my mind, but I'm leaving it on the table for now. I'm open to suggestions!