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[IC] Stars So Bright

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Xzylvador

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« Reply #150 on: <07-24-11/1606:28> »
"Puta de madre." Rafa swore to the night around him. He'd been waiting too long for something so simple.
"Fine, the hard way don't work, let's try the easy way."
He crawled towards the barred window of the tiger's cage, tossed a grenade through it and continued towards the nearest door.

[OOC: Breathtaker gas grenade, Arsenal p83. 8 Stun damage, every point of damage deals a -1 wound modifier (instead of every 3 points). Don't know if you deal extra damage over time 'cuz the tiger will be trapped in the gas a bit longer... if it knocks it out cold, so much the better. Rafa's immune thanks to nanites.]
« Last Edit: <07-24-11/1608:00> by Xzylvador »

Crash_00

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« Reply #151 on: <07-24-11/2127:40> »
@Boosts: Damn spiders, my ass it out here, yours isn't. Get the damn drone over here now and quit acting like you make more than the rest of us or I'll call Trevors and report your ass again.

On the drones sensors, you can clearly see both Oni and the other security guard.

As to the question of what exactly can be seen in an image link, it really just depends on what you are running on it. I view an image link just like a monitor. If you're running a mapsoft and have Nameless's Comm hooked to it, then you can see exactly where he is to the thousandth of a meter. If you're just viewing him in in normal vision, maybe highlighted in AR then you'd have to guestimate the distance.

RAFA
As the grenade hits the floor of the cage, you hear a soft padding sound and the grenade is suddenly batted against the side of the cage. You see the tiger pounce at it again just in time to catch the first puff right in the face. It staggers for a moment and then somehow manages to let loose a roar even louder than the first and begins slamming itself against the cage walls, visibly denting the metal.

Oni
Make me a visual and an audio perception check.

Larzarus

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Crash_00

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« Reply #153 on: <07-25-11/1326:56> »
You think you can hear something just over the edge of the hollow and peer out looking for it, but you just see trees swaying in a light wind.

Crash_00

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« Reply #154 on: <07-25-11/2109:12> »
Nameless continues to glide through the trees toward the unsuspecting guard.

Gripes keeps his gun trained on Critter now that he can actually see a target, "Alright then, you just keep your hands where I can see them and tell your friends to get out also. There's a tinner car just off the zoo property that I can call in if you'd prefer they get involved, but I'd rather keep it simple."

Larzarus

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« Reply #155 on: <07-25-11/2138:00> »
Oni keeps low and continue to listen, (Perception: 5 hits) not sure if the guard saw him or not. At least not until the rest of the team officially start the punch-the-guard part of the plan. Maybe the guard will keep on waling if he doesn't see him again.

Crash_00

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« Reply #156 on: <07-26-11/1305:34> »
Pig continues to slouch in the truck, steadying his gun in case things go south.

Gripes keeps a bead on Critter while he mutters something into his commlink.

Rafa sprints to the nearest door and tries to force the door, it holds up so he lights the miniwelder back up (simple action next phase to finish opening it).

Oni hears a low voice on the wind, but can't quite make out what is being said. It sounds like it is just on the otherside of the small fence above your hollow.

Oni has one more pass then it will be initiative again. People can start rolling if they want.

farothel

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« Reply #157 on: <07-26-11/1310:26> »
initiative 9 (9d6.hits(5) =6) => total initiative = 15
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Chrona

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« Reply #158 on: <07-26-11/1325:15> »
[quote
Edit: forgot new INI:10d6.hits(5)=4 14
]IP1- Reach the guard Who'd need to beat 7 hits on infiltration to detect me when he's at -4 to audio and visual.
IP2- It's an ambush so he can't do any actions against me in this pass, including dodge.
Surprise Test: 10d6.hits(5)=2 (Only needed to not glitch)
Call Shot to increase Damage +6DV ( Aiming for Neck/Head)
Unarmed Combat: Unarmed 4 + Agility 6 - Called Shot 6 (4d6.hits(5)=1) (I Got my Hit)
Str/2S+6= 9S AP0, Then my Shock Frills go off for another 6S(e)AP-1/2.[/quote]

There's the guard... He crept over and hoped he could end this before anyone made a noise.

He aimed for the sweet spot where the head and spine meet. Goodnight.
« Last Edit: <07-26-11/1852:33> by Chrona »

Onion Man

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« Reply #159 on: <07-26-11/1738:29> »
Quote
Initiative (8d6.hits(5)=2) + 8 for 10, 2 IPs.

(I like the way Chrona did this, works well for me while I'm super busy at camp)

IP1: Free Action, Call out the open door "Hold on bub, some of us aren't gymnasts."  Simple action, pop open the driver side door (which is the one I assume is facing away from Gripes, more or less.  Passenger door if I've got my images reversed.)  Simple action, delay action the same way as the last round, ready to put a set of stick n shocks into Gripes.

IP2: Sort of depends on if Nameless has jumped Gripes at this point.  I'll be stepping slowly out of the GAZ, keeping my AR-97 obscured by the truck if he hasn't gotten to him yet.  Much more casually if he has.

The longer this takes in real life, the more it feels like one of those old West stare downs where the tension is atmospheric but the white hat and black hat really only watch each other for a couple seconds.  More nervous/fear sweat for Orson.
Description/Narrative
{Thoughts}
"Conversation"
"Voice over commlink"
Code: [Select]
Text over commlinkOrson "Pig" Fletcher

benhatt

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« Reply #160 on: <07-26-11/1843:07> »
Initiative (8d6.hits(5)=3) for a total of 11


Larzarus

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« Reply #161 on: <07-26-11/2130:38> »
Space crawl nearer to the fence. 3 hits

Note that he is still flat on the ground and has his camoflouge suit on.

Initiative: 11 + 1hit = 12


Crash_00

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« Reply #162 on: <07-27-11/1502:40> »
Oni crawls nearer to the fence and listens closely, but the voice seems to be gone. Looking across the path, he can't see anyone.

Initiative for Stars So Bright
Turn 2
Critter  = 15
Nameless = 14
Rafa = 13
Oni     = 12
Boosts     = 11
Guard 2 = 11
Pig     = 10
Gripes = 9
Doc Uzi  =  8


Critter is leading the new round.
« Last Edit: <07-27-11/1626:51> by Crash_00 »

benhatt

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« Reply #163 on: <07-27-11/2020:40> »
Feeling like everything is going to hell, Boosts takes a deep breath, holding off on shooting the Mouthy Guard for a few seconds, letting the drone get a bit closer. 

"Time to play it smart, chica," she whispers to herself.

[OOC: I'm going to delay my action until IP 2, will I be at a Close Range in three seconds based on the drone's speed?]

Crash_00

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« Reply #164 on: <07-28-11/2118:35> »
Sure, you'll be in short range with the tranq rifle by then.

 

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