The idea (mechanically) for this character is that, in addition to being a decent mage on his own, he can reliably summon a Force 5 Valkyrie (guardian spirit) with no drain, give her a weapon, and bump her up to 4 IPs. There's no binding (which keeps the spirits happy) -- just summon a new Valkyrie each day or night you need one, or whenever you run out of services.
The summoning process involves boosting some stats first with Increase [Attribute] to handle the summoning drain, so it can add up to several actions. It's not something you want to do in combat, but it only takes seconds outside of combat. It goes like this:
- Cast Increase Willpower (Force 5) on yourself with 17 dice, looking for 5+ hits. Resist 1S drain with 12 dice.
- Cast Increase Charisma (Force 7) on yourself with 15 dice, looking for 5+ hits. Resist 1P drain with 15 dice.
- Summon a Force 5 Valkyrie with 11 dice. Resist 2-10S drain with 18 dice. 86% chance of no drain damage, and you can spend Edge if it comes to that.
- Cast Increase Reflexes (Force 3, using a sustaining focus) on the materialized Valkyrie with 13 dice, looking for 3+ hits. Resist 3S drain with 18 dice.
The Valkyrie now has Initiative 13, 4 IPs, 13 dice with an assault rifle (or whatever weapon you give her, assuming a laser sight), and on defense she has Reaction 8 and hardened armor 10.
The character himself will have Initiative 7, 3 IPs (via Increase Reflexes and the other sustaining focus), and 13 dice for Stunbolt (12 dice for drain). His armor is 14/11 in an armor jacket or 14/9 in a business suit (no encumbrance either way).
He's weak on non-magical skills, but he can somewhat make up for that with magic. For social skills, he can sustain his Charisma at 12. For stealth, there are spirits with Concealment. Overall, though, the character feels a bit less than well-rounded. I'd like to find more points for a better variety of skills or for boosting attributes like Intuition. Any suggestions?
The build, with 400 BP:
Metatype (30 BP):
- Elf (Álfar, via the SURGE II quality)
Attributes (170 BP):
- Body 5
- Agility 2
- Reaction 3
- Strength 2
- Charisma 7
- Intuition 2
- Logic 3
- Willpower 5
Extra attributes (50 BP):
Qualities (+5 BP):
- Magician, Norse tradition
- Class II SURGE (Álfar): Metagenic Improvement (Willpower), Extravagant Eyes, Striking Skin Pigmentation (both iridescent golden-white)
- Mentor Spirit: Sun (Sól), guardian spirits and health spells
- Sensitive System
- Ritual Geas, runecasting
- Records on file (Saeder-Krupp)
Active Skills (88 BP):
- Spellcasting 6 (+2 health spells)
- Summoning 4 (+2 guardian spirits)
- Counterspelling 3
- Dodge 3
- Influence group 1
- Astral Combat 1
- Assensing 1 (+2 metahumans)
Knowledge Skills (15 free points):
- English N
- German 3
- Sperethiel 2
- Orbital habitats 2
- Mana anomaly research 3
- Magical security design 3
- Corporate politics 2
Spells (24 BP):
- Increase Charisma
- Increase Willpower
- Increase Reflexes
- Heal (limited)
- Stunbolt
- Detect Life, Extended (limited)
- Trid Phantasm (limited)
- Levitate
Resources (27 BP + 8 BP for bonding):
- Power focus 2
- Sustaining focus 3 (health spells) x2
- Sakura Fubuki w/laser sight, 120 rounds Stick-n-Shock, concealable holster (for the Valkyrie)
- Telescoping staff
- Smartweave armor jacket w/chemical protection 6
- Synergist business suit (softweave suit jacket w/delta amyloid, slacks, shirt)
- Form-fitting body armor, half suit, w/nonconductivity 6
- Securetech PPP, all pieces except helmet
- Stim patches (ratings 6, 6, 4), trauma patch
- Health, detection, and illusion fetishes
- Commlink, low-light flashlight, emotitoy (rating 6) (if allowed)
- Medium lifestyle (1 month)
- Fake SINs (rating 4 and rating 1)
- Fake licenses (rating 4) for the Sakura Fubuki and all three foci
Contacts (8 BP):
- S-K security mage (connection 2, loyalty 2)
- Talismonger (connection 2, loyalty 2)
(Edit: swapped one point of edge for Influence group 1)