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wolfboy: Gunslinger adept, 300pt build

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Wolfboy

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« on: <07-10-11/2346:52> »
I'm looking at playing in a new game that the starting build is 300bp but as the first few "Training missions" go off we'll get build points for the first few runs instead of Karma, also we're regulated to rating 3 on equipment (commlinks and the like), so i'm trying to tweak a rebuild of an old character of mine to fit.

Wolfboy

Elf             (30bp)
attributes: (150bp)
body       4
agility      4
reaction  3 (6)
strength  3
charisma  3
intuition   3
logic         3
willpower 3
special Att: (60bp)
edge        3
magic       5
inititive     6 (9)
IP             1 (4)
qualities: (-10bp)
Adept
Mentor Spirit (wolf)
SIN (CAS Citizen-James Bostwick)
Combat Monster
Enemies (minor-Cutters Go Gang)
Skills: (60bp)
Longarms    3
pistols         3
perception   2
Blades         1
unarmed     1
Ettiquette   1
Infiltration   1
Demo          2
Pilot GC      1
Knowledge Skills: (free)
20th century Entertainment 3
(spec- Rock music)
Chemistry                             4
physics                                 4
Gang ID                                3
languages:
english: N
spec-City speak
Sperethial                             2

lifestyles: (5bp=25000)
4-month medium
2-month low
2-month Squatter

contacts: (10bp)
Dom- fixer- 2/2
Largo- Tech Whiz- 2/1
Ed- Gun Dealer- 2/1

Gear: (Pre weapons)
armor clothing
lined coat
urban Explorer Jumpsuit
Novatech Airware (W/ Skinlink)
Iris Orb OS
Sim Module (standard with skinlink)
Subvocal Mic
Trodes
Rating 3 micro transceiver (with skinlink)
Rating 3 Fake Sin (James Ookami)
Rating 3 Fake Sin (Jonathan Weaver)
rating 3 Mirrored shade smart goggles w/ image link and thermographic (skinlinked)


he's getting an AS-7, a Pred 4 and a colt 1991 .45 for firearms and a force 3 weapon focus (sword) as well as a motorcycle, Suggestions?
May god grant me the serenity to accept the things I cannot change, to change the things I can, and the firepower to make the difference.

Suicide is never the answer, now homicide on the other hand, that has posibilities.

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Charybdis

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« Reply #1 on: <07-11-11/0018:09> »
Well, starting with an R3 weapon focus and an AS-7 at CharGen is pretty impressive for a 300BP Build ;)

For motorbikes, I think these are your two best options:

Out of the gate, how can you go past the Pathfinder?
+2 Handling B/A @ 6/6, good 160 speed for a base bike.
Just take a different Brand so as not to offend the NAN camp (eg Hyundai Elvenstar, Norton Countess) and it's a sweet ride :)

But for future modifications and longer-term value, I recommend the Contrail:
+1 Handling, B/A @6/4, Speed at 180... none of which is shabby.
and those wextra 4 mod slots for later upgrades? Well, that's just Peachy :)
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Glyph

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« Reply #2 on: <07-11-11/0106:28> »
I would make the wolf totem part of his beliefs or something, not waste 5 BP on a mentor spirit that is less than useless for an adept (bonuses to combat spells and beast spirits, neither of which an adept can use, while you are still affected by the hindrance).

baronspam

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« Reply #3 on: <07-11-11/1713:20> »
I would make the wolf totem part of his beliefs or something, not waste 5 BP on a mentor spirit that is less than useless for an adept (bonuses to combat spells and beast spirits, neither of which an adept can use, while you are still affected by the hindrance).

Agreed, you have no mechanical advantage from a Mentor Spirit.

If you have access to The Way of the Adept book consider spending those five build points on one of the options there, such as The Warrior's Way or The Totem's Way.  Still plenty wolfie, and you get some use of the points.

Also, it my just be hysterical blindness on my part, but I don't see your adept powers listed.

Critias

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« Reply #4 on: <07-11-11/2052:02> »
I would make the wolf totem part of his beliefs or something, not waste 5 BP on a mentor spirit that is less than useless for an adept (bonuses to combat spells and beast spirits, neither of which an adept can use, while you are still affected by the hindrance).

Agreed, you have no mechanical advantage from a Mentor Spirit.

If you have access to The Way of the Adept book consider spending those five build points on one of the options there, such as The Warrior's Way or The Totem's Way.  Still plenty wolfie, and you get some use of the points.

Also, it my just be hysterical blindness on my part, but I don't see your adept powers listed.
Not that I think it's a bad idea, but the various Ways are 10-15 BP, not 5.  He'd need to scrounge a few points up from somewhere (and get his GM's permission, of course, since it's an optional rule).

baronspam

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« Reply #5 on: <07-11-11/2159:18> »
I would make the wolf totem part of his beliefs or something, not waste 5 BP on a mentor spirit that is less than useless for an adept (bonuses to combat spells and beast spirits, neither of which an adept can use, while you are still affected by the hindrance).

Agreed, you have no mechanical advantage from a Mentor Spirit.

If you have access to The Way of the Adept book consider spending those five build points on one of the options there, such as The Warrior's Way or The Totem's Way.  Still plenty wolfie, and you get some use of the points.

Also, it my just be hysterical blindness on my part, but I don't see your adept powers listed.
Not that I think it's a bad idea, but the various Ways are 10-15 BP, not 5.  He'd need to scrounge a few points up from somewhere (and get his GM's permission, of course, since it's an optional rule).

but if he spent 5 points on adept and 5 points on mentor spirit thats 10 points.

Unless. . . my take on the adept ways qualties were that they replaced the normal adept quality, not were an add on.  Am I looking at that wrong?

Charybdis

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« Reply #6 on: <07-11-11/2225:11> »
but if he spent 5 points on adept and 5 points on mentor spirit thats 10 points.

Unless. . . my take on the adept ways qualties were that they replaced the normal adept quality, not were an add on.  Am I looking at that wrong?

I believe so.

The Way of the Adept powers are above and beyond the 5 points spent on Physad (10 point for Mystic Adept)

So an Adept with Way of the Warrior spends 5 BP on Adept, and 10BP on Way of the Warrior (15 BP Total)

That's my understanding...
'Too much is never enough'

Current PC: Free Spirit (Norse Shamanic)
'Names are irrelevant. Which fake ID do you want me to quote from?'

Phreak Commandment V:
If Thou Be In School, Strive To Get Thine Self Good Grades, For The Authorities Well Know That Scholars Never Break The Law

Onion Man

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« Reply #7 on: <07-11-11/2253:13> »
Odd that the Way of the Adept qualities don't state that they require the Adept or Mystic Adept qualities, but they also don't look like they grant you the ability to buy any of the adept powers, just that they offer a discount to them.
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baronspam

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« Reply #8 on: <07-11-11/2303:01> »
Humm,

10 build points for a 25% discount on 2-3 powers and the ability to buy a new power.   If that included adept, that would be interesting, but if its 15 points total to be a Way adept that kind of expensive IMHO.  You can get a point a magic for those ten points(unless you are maxing the stat), and thus another power point.  You would have to cram a full 4 power points into your discounted powers to break even.

Of course, there is the option of taking a 5 or 6 magic from the get-go and using the discount to cram even more adept powers into the charcter.

But I liked the option more when it felt like it was helping adepts catch up on the power curve, rather than being a tool to max out upper limit adept abilites.

Critias

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« Reply #9 on: <07-12-11/0139:40> »
Yes, you have to be an Adept (or Mystic Adept) first, in order to take a Way.

I agree that makes it pricey, but I was shot down when I tried to make it free.  The end result is that you have to pick your discounted powers carefully (and, ideally, have a 6 Magic in order to maximize them, which means more "devotion to your Way" instead of sneaking in some chrome), and that the early gains aren't terribly huge;  but for what it's worth, in addition to the discount from powers, you do also get a small (but sometimes handy) bonus to certain Metamagics, don't forget.

*shrugs*  Feel free to talk to your GM about houseruling it if you'd like to, but in the end points costs were what playtesters, etc, wanted.

Wolfboy

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« Reply #10 on: <07-12-11/1812:39> »
thanks, i havent had a chance to even look at way of the adept yet, been to busy looking through my new copy of Spy Games :D

what about skills and the points i've spent/ not spent there, any suggestion, looking at it and what i have left over BP wise i feel a little light.

edit: finally got a look at "Way of the Adept" and I agree i should just pony up the BP and go with the totemic path the problem being two fold. First, i think by the way i'm reading it, you also have to pay for the mentor spirit, so it would be a total 25bp to have it. Second was just going over my BPs again and i'm just running to bloody tight there. Also, no your not blind i missed putting them up, changes included here

Wolfboy

Elf             (30bp)
attributes: (150bp)
body       4
agility      4
reaction  3 (6)
strength  3
charisma  3
intuition   3
logic         3
willpower 3

special Att: (60bp)
edge        3
magic       5
inititive     6 (9)
IP             1 (4)

Qualities: (-15BP
Adept
SIN (CAS Citizen-James Bostwick)
Combat Monster
Enemies (minor-Cutters Go Gang)

Adept abilities:
Improved reflexes 3
Astral Perception

Skills: (60bp)
Longarms    3
pistols         3
perception   2
Blades         1
unarmed     1
Ettiquette   1
Infiltration   1
Demo          2
Pilot GC      1

Knowledge Skills: (free)
20th century Entertainment 3
(spec- Rock music)
Chemistry                             4
physics                                 4
Gang ID                                3
languages:
english: N
spec-City speak
Sperethial                             2

lifestyles: (2bp=10000)
2-month medium

contacts: (9bp)
Dom- fixer- 2/1
Largo- Tech Whiz- 2/1
Ed- Gun Dealer- 2/1

Gear: (Pre weapons)
armor clothing
lined coat
urban Explorer Jumpsuit
Novatech Airware (W/ Skinlink)
Iris Orb OS
Sim Module (standard with skinlink)
Subvocal Mic
Trodes
Rating 3 micro transceiver (with skinlink)
Rating 3 Fake Sin (James Ookami)
Rating 3 Fake Sin (Jonathan Weaver)
rating 3 Mirrored shade smart goggles w/ image link and thermographic (skinlinked)
« Last Edit: <07-15-11/1901:33> by Wolfboy »
May god grant me the serenity to accept the things I cannot change, to change the things I can, and the firepower to make the difference.

Suicide is never the answer, now homicide on the other hand, that has posibilities.

7.62 Russian, when it absolutely has to be done under budget

 

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