Sledge used to be just another troll ganger, if an especially big and fast one. He was "discovered" by a local mafioso and elevated from the life of a lowly ganger to the dubious glamour of being a prize pit fighter. At first it was great. Women, drugs, ... and upgrades. They offered him great deals on some of the hottest 'ware, taking payments from his prize money and paying him just enough to live on. He was big and fast before -- now he can dodge bullets and put his fist through an engine block.
But he only seems to be getting deeper in dept, and they've started putting him in the arena with paracritters. Big paracritters. Sledge has finally realized that this career is eventually going to end with his body being salvaged for 'ware and the mafia laughing all the way to the bank. With his tissue samples and who knows what else in the hands of the mafia, there's no way he can just walk out on them, but maybe he can get out if he can pay off his debt.
He's been approached before about filling in as muscle on shadowrunning teams. After one of his more spectacular fights, he got three separate offers. The bosses wouldn't like him risking their "investment", but really, how bad can shadowrunning be when your day job is being dropped into a pit with a pack of ghouls?
Mechanically, Sledge is all about unarmed combat. He really can put his fist through an engine block with 12P damage on unarmed attacks (and 17 dice with +2 reach). He's also quite good with throwing knives (15 dice, 8P damage) -- he doesn't bother with firearms at all.
He can do a pretty respectable job of dodging bullets with 11 dice (9 Reaction +2 dice from Reakt). He has lots of body dice for resisting damage, but for armor he only has worn armor plus the troll natural armor. That's one thing I'm not sure about -- should he find room for something like dermal sheathing? Enhanced Articulation would also be very nice, but I don't see a good way to fit it in.
He'll drop like a rock to magic that targets Willpower, but I don't think there's much that can be done about that unless you're Awakened yourself. Just win initiative and geek the mage first, I guess

.
Metatype (40 BP):
Attributes (190 BP):
- Body 9 (10) + 4 dice for damage resistance
- Agility 4 (9)
- Reaction 5 (9) + 2 dice for defending
- Strength 8 (13)
- Charisma 2
- Intuition 3
- Logic 2
- Willpower 3
Extra Attributes (20 BP):
- Edge 3
- Initiative 12, with 2 IPs
- Essence 1.0
Qualities (0 BP):
- Restricted Gear x3
- Martial Arts: Muay Thai, +2 DV unarmed
- Class II Surge: Metagenic Improvement (Agility), Critter Spook, Weak Immune System
- In Debt (+20 BP)
- Day Job (+5 BP)
- Records on File
Martial Arts Maneuvers (8 BP):
- Kick Attack
- Sweep
- Finishing Move
- Full Offense
Active Skills (84 BP):
- Unarmed Combat 6 (+2 Muay Thai)
- Throwing Weapons 4 (+2 throwing knives)
- Athletics group 1
- Perception 3
- Infiltration 3
- Etiquette 1 (+2 street)
Knowledge Skills (15 free points):
- English N
- Japanese 2
- Martial arts styles 4
- Combat cyberware 3
- Paracritters 3
- Local area knowledge 3
Resources (50 BP):
Augmentations:
- Suprathyroid Gland
- Muscle Augmentation 4
- Muscle Toner 4
- Bone Density Augmentation 4
- Enhanced Protein Exchange: Reakt
- Wired Reflexes 1 (alpha, wireless disabled)
- Reaction Enhancers 2 (wireless disabled)
- Low lifestyle (1 month)
- Fake SIN, fake licenses for wired reflexes and reaction enhancers (all rating 2)
- Throwing knife x10
- (Regular armor) Armor jacket, Form-fitting body armor (with nonconductivity 6), Securetech PPP
- (Blatant armor) Helmet, Ballistic shield
- Sunglasses with low light, flare compensation, vision enhancement 3
- Earbuds with audio enhancement 3
- Stim patch (rating 6) x5
- Commlink
Contacts (8 BP):
- Fixer (connection 2, loyalty 2)
- Street Doc (connection 2, loyalty 2)