So, I'm formulating a new campaign in my head, and I'm going to run the system for a few friends.
I have a few limiting factors I'd like to throw in, and as the topic asks, I'm wondering if I'm being too limiting.
1. Dice pools for newly-created characters are limited to 15. This is to ensure that my low-combat game isn't dominated by one person who mops the floor with goons before anyone else has even a chance to sweat. I believe it also breeds a sense of new-ness to the characters and the group.
2. Stick and Shock is fixed damage. Because... waaaaay too powerful otherwise.
3. Emotitoys only add +1 to social checks, and only if you take the highest rank of them. Otherwise it's a flat bonus based on rank for Judge Intentions check. A lot of people might like these toys, and I can see the software being useful. But, I said useful. Not necessary for every hardened Shadowrunner to have a pink unicorn crawling around on his chest.
4. Restricted Gear positive qualities only works to 16F availability. Balance issues.
5. Require at least 10BP spent on contacts unless you've taken Hung Out to Dry. Keeps people from taking a single fixer, and saying... "Um... I'm new in town."
6. 1 rank in etiquette is required, unless you have uncouth. Otherwise, why haven't you been shot yet in a city like Seattle?
7. I'm trying to decide if I like allowing second-hand cyber/bioware, or more likely, requiring a quality to take it. (This is one of my lesser problems, I might just allow it for sake of simplicity.)
Thanks in advance for any criticism or enforcement of these views.