I've been working on this one for a day or so and I think I've finally got him to something presentable. Of course tips would be appreciated since I usually use mostly cyber on my combat characters because the cost benefit ratio is a bit better and all you need is a decent license and some Matrix contacts to make it past average security.
Without further ado here's my first attempt at a very low cyber sammy. Besides the cost of implants my biggest hurdle was being Human. I may change that to Ork because to get a Human to a decent spread of stats it takes all 200 points and even that isn't enough. If I switch to Ork it gives me more points to move around his stats.
Metatype: Human (may switch to Ork)
BP: 400
Stats: 200
Edge: 30
Active Skills: 128
Qualities: 20/35
Resources: 50
Contacts: 7
Body 3 (+2 for damage)
Agility 6(10)
Reaction 5(6)
Strength 3(5)
Charisma 3(5)
Intuition 3
Logic 2
Willpower 3
Edge 5
Athletics Group 2
Influence Group 2
Firearms Group 3
Stealth Group 3
Perception 4
Unarmed 3
Genetic Heritage (Genetic Optimization Agility)
Genecrafted (The 20% discount saved what money I could)
Restricted Gear (Muscle Toner 4)
Dependent 2 (dead partners child)
Signature (dead partners signature, keep people thinking he's alive)
In Debt (15000)
Genetic Optimization Agility
Reakt
Synch
Synaptic Booster 1 (transgenic)
Muscle Toner 4 (transgenic)
Synthacardium 3 (Used)
Muscle Augmentation 2 (used)
Attention Coprocessor 3 (used)
Bone Density Augmentation (transgenic)
Tailored Pheomones 2
Enhanced Articulation (used)
Enhanced Pheromone Receptors (transgenic)
Comlink 4/4/4/4. loaded with Agent 3, Analyze, Encrypt, Stealth 4. Empathy Software 4.
Still have a chunk of cash left over. Roughly 10K which will be spent on weapons, armor, and a cheap ride. Worse comes to Worse and I need more money I'll just bump up the In debt quality to get a bit more.
As for dice pools despite the low skills they're pretty decent for a character split between stealth, social skills, and combat.
Athletics Group 2 +Agi 10/Strength 5 + Enhanced Articulation +Synthacardium 3 = 16/11 (13 for climbing with gloves)
Influence Group 2 + Charisma 3(5) + Empathy Software 4 + Enhanced Pheromone Receptors 3 = 5/14 depending on circumstances of negotiations.
Firearms Group 3 + Agi 10 + Smartgun = 15
Stealth Group 3 + Agi 10 + Enhanced Articulation = 14
Perception 4 + Coprocessors 3 + Int 3 + Vis enhancement 3 + Synch = 14
Unarmed 3 + Agi 10 = 13
And if god forbid it should take more then one hit to kill someone *sarcasm* Reakt adds an extra die to all my combat tests so everything violence or dodging violence related goes up by one.
So any comments on how to improve the character?