Jink will actually give smuggling in his SMG a go.... Normally +4 to concealability... but he has concealed holster -1, and lined coat -2, and possibly also the ceramic parts might help (another -2 vs MADs)...? He will go in with Crimson, so that if he f*cks up and gets caught, Crimson can try and smooth things over for him! He puts one of his gel clips in it.
If Jink has to make a palming test, he'll have to default to 3 dice... urrghh. I dont know if he has to try that, or if he can just waltz in and hope the scanners/checkers just miss it? Perhaps we can distract them as they do their check, too? (or bribe them if they find things....).
The swagger wagon is parked across the street, preferably in view of some windows, if there are any!
Cheers