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[OOC] Hit the Ground Running

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UmaroVI

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« Reply #510 on: <04-24-12/1703:35> »
OOC: Funkytim, you should probably Assense this place. They might have magical security that would QQ at you casting a spell. If they don't, Steve might have magical backup. Either way it's probably a good idea, and definitely before you try to cast Analyze Truth.

Kontact

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« Reply #511 on: <04-24-12/2136:29> »
You actually cast analyze truth on yourself and it counts for everyone you speak to.  It's just a basic detection spell and might be better named Detect lies.  Detect spells can be nicely powerful, especially ones that work against non-living objects, because then you only need to beat the object resistance and it's automatic.

If you don't have a gun or an active spell running, you should have no trouble getting in.  This is the kind of place where how you look isn't an issue.  Not that people won't look at you (and chat about you) if you don't fit the mold...

Anyway, you can cast the spell if you like.  You'll get the eye of the magical security, but they won't kick you out for casting a spell on yourself.

Mirikon

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« Reply #512 on: <04-25-12/1714:13> »
Sorry, never saw DM's response to my hacking attempt. Posting.
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Mirikon

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« Reply #513 on: <04-28-12/1058:18> »
So do I have admin access now? And if so, what should I roll for turning off the alert?
Greataxe - Apply directly to source of problem, repeat as needed.

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funkytim

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« Reply #514 on: <04-28-12/2032:45> »
Does ghost's analyze truth tell him anything?  Is he being accurate about the markers?

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« Reply #515 on: <04-30-12/1521:16> »
So do I have admin access now? And if so, what should I roll for turning off the alert?

You have an admin account, however, that account is currently restricted by the alert against it.  If you can shut off the alert, then you will have regular admin privileges.  Until you shut off the alert, you have no privileges, and have to beat the node's system + fire wall in an opposed test using your hacking + exploit +hotsim.  First though, you have to beat the terminate connection attempt and roll initiative.

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« Reply #516 on: <04-30-12/1523:33> »
Does ghost's analyze truth tell him anything?  Is he being accurate about the markers?

Yep.  I'll let you know when you detect a lie.

Remember, Steve is a long-time pro, so he won't risk violence unless it is the only option or it's specifically what he's being paid to preform.

funkytim

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« Reply #517 on: <04-30-12/2209:48> »
I'm a little confused about something.  Steve wants the eye and the info we got from it erased but Alpha Blue already had those blueprints in our original meet.  This would mean that there is no way for us to meet Steve's terms because we have no control over the data already in Alpha's possession.  I also think if Steve got to the the base he probably erased it asap which probably means we gotta go after Dutch Donovan.  Maybe Multi tech has two teams cleaning this up.  One on the eye end and one investigating Neil's end.  Who's our backup face to talk to Steve?  I'll do it but I'll probably piss him off.

Kouryuu

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« Reply #518 on: <05-01-12/0613:33> »
Who's our backup face to talk to Steve?  I'll do it but I'll probably piss him off.
Crimson is, but have to think how to get into the conversation, also she has no clue what happened with Alpha as far as  know.

the com Channels are open, but why should she be the one negation.

and how much did we get from Vanian? is there a possibility we have enough to pay the debt he has on us?
Prepare for the worst, hope for the best and expect nothing!
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« Reply #519 on: <05-01-12/1138:31> »
Can crimson listen in via the comm channels?  Steve put up a jammer...  If she can negotiate that would (obviously) help.  If she doesn't, hopefully she can shoot people while the rest of us try to get back to the wagon ;)

We could pay part of the debt, but not the whole debt (I don't think), but I doubt that would be accepted anyway.

UmaroVI

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« Reply #520 on: <05-01-12/1455:22> »
Well, Steve is right that he's probably not going to try to outright kamurder you, but that doesn't mean he won't, say, threaten your family, or screw with you in other ways. We probably do need to do something about him; I suspect he's not going to be impressed by that threat and without Crimson on the scene we also don't have a face good enough to con him (I'm about 99% sure he's an Adept at this point).

IMO, our best bet is to tell him that you can't give him the eye because it would be unprofessional (which is true) and it's worth a lot more than that (which is also true); if he makes a better offer maybe you'll get an idea of how much he cares/how much backing he has, too. Then we leave and try to beat him to another source of that information; alternatively, we go after him and try to get that widget he took from Breaker anyways, we just don't actually kill him for it.

Another option: borrow money from elsewhere, pay steve back, then shoot him in the face. By "elsewhere" I mean "the Vory," but you'd undoubtedly wind up with more debt (the Vory has no reason to loan you money without either charging you a hefty chunk of interest on it). Sundance will offer (not in so many words) to put you in touch with a loan shark if you want to do that.

funkytim

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« Reply #521 on: <05-01-12/2307:21> »
If Steve is an adept he is masking his magic somehow which probably means he is an initiate.

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« Reply #522 on: <05-06-12/0212:05> »
I'm a little confused about something.  Steve wants the eye and the info we got from it erased but Alpha Blue already had those blueprints in our original meet.  This would mean that there is no way for us to meet Steve's terms because we have no control over the data already in Alpha's possession.

Steve is a pro.  He is working a contract, so think of his negotiations with you in the terms of a contract.

If you hand over the eye and destroy your copies of the blueprint, you are fulfilling your part of the agreement.  Anything else is not your problem.

Kouryuu

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« Reply #523 on: <05-06-12/0436:51> »
hmmm, Jink has charisma 2 and no Intimidation skill... so default 1 dice, then -4 total -3 dice.... So auto fail? should I roll to see if he glitches? I didn't realise his plan would require a check, but yeah I suppose it should.... arrghhh !

OK well say with 1 dice ... intimidation test... (1d6.hits(5)=1)

AAAAAAAAAHHHHHHHHH - glitch!! ? or critical glitch !!! aahhh even worse!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  :(

It's a HIT ::)
100% succes rate ;)
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Kontact

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« Reply #524 on: <05-11-12/0349:05> »
Mirikon, please create an account at invisible castle and link your rolls to the character and game.  After you do so, please roll to resist 6P dumpshock with willpower + charisma.

Kouryuu, the white noise generator should prevent any listening in digital or otherwise.  I don't know how that's supposed to work with cybereyes and cyberears, but for simplicity's sake, if you're not at the table, you can't join in the discussion.  If you want to assume you've ditched the taser, disguised yourself and then rejoined the others to take a place at the table, then that's fine.

 

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