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[OOC] Hit the Ground Running

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Kontact

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« Reply #165 on: <08-05-11/0109:42> »
Checking to see if Sonny is available 1d6.hits(4) → [2] = (0).  Nope.  Looks like he's a pretty important bastard for a talismonger.  Expect a message by sunup though.  10d6.hits(5) → [4,1,1,2,4,6,4,3,4,2] = (1)  Not that Sonny seems to know much about Steve.  Different circles, I guess.
« Last Edit: <08-05-11/0113:15> by Kontact »

Paeniteo Azrael

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« Reply #166 on: <08-07-11/1850:56> »
*crosses fingers that the threshold to see Johnny's pistol is not 3 at all*
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funkytim

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« Reply #167 on: <08-08-11/0131:36> »
I'm just waiting for the gibson hall thing to be done so we can go find Vanian

Cato

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« Reply #168 on: <08-08-11/0902:04> »
Looks like Gibson Hall is wrapping up, although I was expecting the gun to be noticed :)

benhatt

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« Reply #169 on: <08-08-11/1136:48> »
@ Kontact - would either Cool Resolve or Kinesics add dice to this roll?

Kontact

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« Reply #170 on: <08-08-11/2133:43> »
@ Kontact - would either Cool Resolve or Kinesics add dice to this roll?

Kinesics should, even if pure RAW just puts it as a DP penalty for someone to judge your intentions.

Generally, for expediency's sake, just add anything you think might help and roll the dice.  If I disagree, I'll just pull dice off the end of the roll.

funkytim

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« Reply #171 on: <08-09-11/0347:02> »
Just out of curiosity, what would happen if I summoned an earth spirit and had it use it's engulf power on the bomb?

Kontact

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« Reply #172 on: <08-09-11/0409:04> »
Just out of curiosity, what would happen if I summoned an earth spirit and had it use it's engulf power on the bomb?

Probably save the room at the expense of pissing off the spirits.

Not something you should make a habit of, but there shouldn't be any consequences this time..
« Last Edit: <08-09-11/0412:52> by Kontact »

funkytim

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« Reply #173 on: <08-09-11/0507:01> »
I was also asking because engulf power can use the spirit "itself or the terrain if controls."  But since the bomb is on the second floor there is no earth there for it to control.  I thought about an air spirit engulf but that doesn't seem like a sure way to save the room.  I also might try using a spirit's accident power on the bomb timer. 

These are just hypothetical questions though because we have a rigger in the party with demolitions skill.  I wouldn't want to enrage the spirits unless there was no other choice.

funkytim

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« Reply #174 on: <08-09-11/1725:13> »
Hey guys, if Ghost new what was going on he could help.  The guardian spirit I have has concealment power.  A well timed diversion and that might get you out of the building scott free.

Cato

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« Reply #175 on: <08-09-11/1955:07> »
How close is the group from Vanians to Gibson Hall?  Switch is following Jink, but could speed up and try to get to Gibson Hall faster.  Although aside from providing a lift for the Doctor or Johnny I'm doubting there would be much benefit.

Kontact

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« Reply #176 on: <08-09-11/2007:31> »
About 20 minutes by car.

12 if you speed like a bastard.

4-5 minutes by flying drone.

Only seconds though, from the astral.

Cato

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« Reply #177 on: <08-09-11/2012:10> »
The bomb will be going off soon.

I would consider that a timely diversion.  At least, I'm certain it would get everyone's attention long enough for a guardian spirit to conceal the others and get out of there.


Xarin

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« Reply #178 on: <08-09-11/2126:08> »
*snicker* The doc thinks he's getting extracted.  I love it!  Poor guy :P

funkytim

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« Reply #179 on: <08-09-11/2143:32> »
I don't know if you guys remember but when I scouted GH astrally before there was no one on the second floor.  The Doc got there afterward.

 

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