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[OOC] Hit the Ground Running

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Kontact

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« Reply #270 on: <09-26-11/1617:36> »
I'll do the offsite hacking support.  That shouldn't be a problem.

So, do you just want to roll with a 3-man team for now?

All I need is some kind of consensus to move on.


(BTW, Psi, I've reconsidered the dumpshock from the lab explosion.  Since you couldn't jump in to any of the toys or anything, it's closer to just running with Command like a remote controlled device. 
As there are only a few times when dumpshock is said to occur, and those times have to do with either 1)  getting kicked from the matrix entirely, and 2) software side meltdown rather than simple disconnection, I don't think that the computer/device you're connected to getting blown up should count.  You weren't kicked from the web, and there was not biofeedback, only a sudden severance.   Sooooo.. consider yourself at full health.)

Cato

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« Reply #271 on: <09-27-11/2243:41> »
3 Man team is good for me.

I know I've mentioned in before, but I will be unavailable in a week for a month.

Kontact

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« Reply #272 on: <09-30-11/0121:58> »
I suppose we should get to hacking.

You know the name of the apartment complex, so finding it's public node should be no chore.  We'll skip that.

Analyze for node stats should be a gimmie as well.  You're looking at Firewall 4, analyze 3. 
You shouldn't need more than a user account to add your names to the guest list.  You'll need security to alter logs and camera feeds.

Hacking for admin access.
Exploit 6 +6 hacking +2 hotsim +1 encephalon = 15d6.hits(5) → [6,3,1,1,3,1,4,2,1,4,1,1,5,4,6] = (3)
spot check
7d6.hits(5) → [5,2,4,6,3,6,5] = (4)

Aborting the attempt and shuffling ID with bought hits.
15d6.hits(5) → [1,1,6,4,4,5,4,2,6,1,6,1,5,3,5] = (6)
7d6.hits(5) → [1,1,3,6,6,4,2] = (2)
15d6.hits(5) → [4,5,5,5,1,4,1,6,2,3,2,5,2,4,5] = (6)
7d6.hits(5) → [6,3,4,1,1,1,1] = (1) glitch

Yuri owns the node, top to bottom.  You guys all get invites to Vanian's condo.

Ready to move out when you are.

funkytim

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« Reply #273 on: <09-30-11/0953:21> »
nice, let's go

Psikerlord

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« Reply #274 on: <10-02-11/0347:10> »
I'll do the offsite hacking support.  That shouldn't be a problem.

So, do you just want to roll with a 3-man team for now?

All I need is some kind of consensus to move on.


(BTW, Psi, I've reconsidered the dumpshock from the lab explosion.  Since you couldn't jump in to any of the toys or anything, it's closer to just running with Command like a remote controlled device. 
As there are only a few times when dumpshock is said to occur, and those times have to do with either 1)  getting kicked from the matrix entirely, and 2) software side meltdown rather than simple disconnection, I don't think that the computer/device you're connected to getting blown up should count.  You weren't kicked from the web, and there was not biofeedback, only a sudden severance.   Sooooo.. consider yourself at full health.)

Oh allright, yes sounds good to me - cool ! Have to say I am learning a lot about rigging/hacking by playing this game.

funkytim

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« Reply #275 on: <10-07-11/0354:19> »
Is Cato still available?  He could probably break the door down.  Can Yuri open it?  From your description doesn't seem like knocking will work. 

Just in case, what's the rules on me summoning a spirit inside an astral barrier?


Kontact

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« Reply #276 on: <10-07-11/0442:00> »
No particular rules for summoning in a barrier.  They come from the meta planes, and that's not a strict 4th dimensional thing.

So, everything should be normal on a summon.

funkytim

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« Reply #277 on: <10-12-11/0617:05> »
That's funny.  I have half a mind to summon a spirit to go in there and render him unconscious.  I don't want him finding his gun in there and panicking and one of gets shot.  Guidance spirit with engulf should do.  If I have enough services he might even be able to conceal us on the way out of the building.  Until we pass through that astal barrier

funkytim

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« Reply #278 on: <10-20-11/0432:22> »
Does Yuri have camera access to this building?

Psikerlord

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« Reply #279 on: <10-20-11/0629:29> »
Should Jink run back out and get the miniwelder and cut the door open..? ... What are the chances of just punching a hole in the door and pushing it open with his cyberarm? that would be fun!  8)

Also if there is a window in Vanian's apartment, can Jink get his wagon to drive around and put a camera on it?
« Last Edit: <10-20-11/0639:04> by Psikerlord »

Kontact

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« Reply #280 on: <10-20-11/1717:14> »
The back side of the apartment has a little enclosed garden area.  There's no street access to it.  There is foot access.

There are no cameras inside people's apartments.  That would be creepy.

Punching the door would do (Str/2)P +net hits damage and would need to beat its armor rating to damage it.  I'm pretty sure Switchback could punch the door into orbit if that's what you want.

Cato is away for another couple weeks, so I'll roll it if you like.

funkytim

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« Reply #281 on: <10-21-11/0331:44> »
wasn't talking about apt. access but hallway access

Kontact

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« Reply #282 on: <10-21-11/1504:07> »
Yeah, there's cameras in the hallway, and Yuri owns them.

Kontact

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« Reply #283 on: <10-21-11/1534:03> »
Psi votes smash the door.  Tim?  Smashy smashy?

Psikerlord

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« Reply #284 on: <10-21-11/1738:44> »
Ps - what does foot access to the back enclosed area mean? Can he escape by climbing over a wall and out to the street? If so Jink tries to command the wagon to come round and watch the back for signs of him with it's cameras.

 

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