Yo Psi, I'm trying to make sense of the DP you threw and I'm having a little trouble. Shouldn't matter too much, not this time, but it's something I want to iron out.
I'm seeing R6 sensors for 6 dice, Perception of 4 for 10 dice and +3 for actively looking makes 13 dice.
Are you tossing in +2 for hotsim or +2 for the control rig? I wouldn't call it a matrix action, and it's technically not a vehicle skill.
Sensors are dumb :-/ How about with a pure sensor test, like radar, it has to deal with the signature table, but doesn't get perception bonuses and penalties. Additionally it gets matrix/control rig bonuses if you jump in?
So, in this case, you would have 6 sensor + 4 skill -3 (from the signature table) with another +4 if you jumped in.
Whereas with the camera we could route it to your image link and get
3 int + 4 skill +3 vis enhance +3 actively looking = 13
That way, sensor tests will work better than regular perception in averse conditions, like finding something not in the vicinity (-2) through light rain (-2) in partial light (-2) would have a -6 dp penalty for the basic camera test, but would have no penalty for vehicle radar. Or, to be ridiculous Far away (-5) in full darkness (-6) through thermal smoke (-4) for -15 dice regularly.
Anyway, moving on with the scene.