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[OOC] Hit the Ground Running

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UmaroVI

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Kontact

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« Reply #346 on: <12-03-11/1529:49> »
I'll need perception checks from everyone approaching the building.

UmaroVI

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« Reply #347 on: <12-03-11/1731:08> »
Sundance's perception check: 5 (Intuition)+4(Perception)+1(Betel)+3(Attention Coprocessor), +3 more if it is Hearing from Audio Enhancement. I'm rolling 16, so take of the last 3 for non-hearing parts of this.5 hearing, 4 otherwise http://invisiblecastle.com/roller/view/3287057/

Mirikon

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« Reply #348 on: <12-03-11/1910:50> »
Motoko's visual Perception: 8d6.hits(5)=3
Greataxe - Apply directly to source of problem, repeat as needed.

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Kouryuu

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« Reply #349 on: <12-03-11/2058:16> »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Kontact

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« Reply #350 on: <12-03-11/2203:00> »
I'm going to start a short temporary thread laying down the circumstances for everyone going into the building.  Want to keep it separate from the combat mess.

Kouryuu

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« Reply #351 on: <12-04-11/0320:40> »
I'm going to start a short temporary thread laying down the circumstances for everyone going into the building.  Want to keep it separate from the combat mess.
Cool, that will make everything more orderly.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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UmaroVI

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« Reply #352 on: <12-05-11/1013:25> »
I'm not sure what the scale of that map is. Can I get a rough idea of how far off the rooftop with the sniper is?

Psikerlord

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« Reply #353 on: <12-05-11/1447:07> »
Sniper...  :o

Kontact

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« Reply #354 on: <12-05-11/2010:27> »
I'm not sure what the scale of that map is. Can I get a rough idea of how far off the rooftop with the sniper is?

about 90m

Mirikon

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« Reply #355 on: <12-10-11/0800:13> »
Yeah, that sniper had best PRAY that the Knights get there in time to keep him away from Motoko, after blowing a hole in her drone like that!
Greataxe - Apply directly to source of problem, repeat as needed.

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Psikerlord

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« Reply #356 on: <12-10-11/1741:26> »
Just started reading that thread... ok - lots of stuff happening outside!
« Last Edit: <12-10-11/1758:49> by Psikerlord »

Cato

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« Reply #357 on: <12-15-11/1957:02> »
Edited my post on the IC thread.  Damn grenades :)

Psikerlord

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« Reply #358 on: <12-16-11/0036:29> »
I edited my last post too because Jink was knocked prone when he took the 4 stun damage (still taking good cover, I guess, just also prone?). Incidentally I didnt realise in SR4A how easy it is to knock down (at least with a low body char) ... in SR3 I'm pretty sure there was some kind of test. I actually quite like it this way - just a simple yes/no, depending on the damage.

Other thing Ive come to realise is how useful a vision magnification scope would be... and a gyrostabliser in his cyberarm ... perhaps he'll get an upgrade if they survive all this..  :D
« Last Edit: <12-16-11/0218:52> by Psikerlord »

Kontact

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« Reply #359 on: <12-16-11/2249:30> »
yeah, knockdown is ridiculous.  Lots of people ignore it because of that.  Thing is, since getting knocked down only poses a penalty to melee combat, it's not even a big deal to get put on your ass.  You can take a simple action and a test to get back up and scramble like usual.

 

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