First the dodge. 4d6.hits(5) → [6,6,2,3] = (2) 3 net hits
Soaking 9P -1ap 12d6.hits(5) → [4,3,4,2,3,5,4,2,4,3,6,2] = (2) Takes 7P and falls down. -2 to his initiative drops his action behind Switch now.
BR shoots a full burst at Jink. 3d6.hits(5) → [2,5,3] = (1) so that's one hit, but -9 to dodge.
BF Suppresses the hallway. 11d6.hits(5) → [5,3,4,6,3,5,1,2,3,6,4] = (4) Switch needs 4 hits on reaction + edge or he has to soak the gun's base damage. Alternately, he can drop prone to avoid the hit (prone counts as cover at distance.)
Jink's fire caught another one, this time across the chest, doing heavy damage. On the other side of the hall, one of the troopers from the ground floor had managed to sprint all the way up the stairs and was now saturating the hallway with bullets. From the rear of the building, that man's counterpart also reached the top and began spitting a ludicrous amount of bullets in Jink's direction. The cross fire and sloppy, long-range shooting brought back fond memories of time spent in the circuit.
IP3: [Jink 16;BR 16; BR 16; Switch 13; TR 13; TF 12]