My character's is mostly set in stone, so I'm mainly looking for things I should spend karma on to advance. I'm thinking of getting specializations first, because they seem cheap for their karma cost.
Willis Shearwater is broke. Like, barely a dime in his name broke.
That’s why he’s looking for work with one of his father’s old friends,
a small time fixer. His father died last year, but they hadn’t spoken
in almost 7 years before that, since he left to join a street gang
when he was 14. But that’s in the past, and hopefully it will remain
that way. Also in the past are his drug problems. A particularly nasty
episode with BTLs left him in a coma for almost a month, and still
affects him to some degree, mainly nausea while in simsense.
He’s done some small time work before for some local unsavory sorts,
mainly intimidation and guard duty, but nothing serious. He knows his
way around with his fists and with a gun, though. He also knows his
way around the Barrens, where he grew up. He spends a lot of time
working out and at the range.
== Info ==
Street Name: Willis Shearwater
Name: Willis Shearwater
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork M Age 22
Height 190 CM Weight 120 KG
Composure: 5
Judge Intentions: 7
Lift/Carry: 14 (90 kg/60 kg)
Memory: 4
Nuyen: 250
== Attributes ==
BOD: 8
AGI: 4
REA: 4
STR: 6
CHA: 3
INT: 4
LOG: 2
WIL: 2
EDG: 2
== Derived Attributes ==
Essence: 5.8
Initiative: 8
IP: 1
Matrix Initiative: 5
Matrix IP: 1
Physical Damage Track: 12
Stun Damage Track: 9
== Active Skills ==
Animal Handling : 0 Pool: 3
Animal Training : 0 Pool: 3
Archery : 0 Pool: 3
Armorer : 1 Pool: 3
Artisan : 0 Pool: 3
Automatics : 4 Pool: 8
Blades : 4 Pool: 8
Climbing : 4 Pool: 10
Clubs : 4 Pool: 8
Computer : 1 Pool: 3
Con : 1 Pool: 4
Cybercombat : 0 Pool: 1
Data Search : 1 Pool: 3
Demolitions : 0 Pool: 1
Disguise : 0 Pool: 3
Diving : 0 Pool: 7
Dodge : 0 Pool: 3
Escape Artist : 0 Pool: 3
Etiquette : 1 Pool: 4
First Aid : 0 Pool: 1
Flight : 4 Pool: 10
Forgery : 1 Pool: 5
Gunnery : 0 Pool: 3
Gymnastics : 4 Pool: 8
Hacking : 0 Pool: 1
Hardware : 1 Pool: 3
Heavy Weapons : 0 Pool: 3
Industrial Mechanic : 1 Pool: 3
Infiltration : 0 Pool: 3
Instruction : 0 Pool: 2
Intimidation : 3 Pool: 6
Leadership : 1 Pool: 4
Locksmith : 0 Pool: 3
Longarms : 4 Pool: 8
Navigation : 0 Pool: 3
Negotiation : 1 Pool: 4
Palming : 0 Pool: 3
Parachuting : 0 Pool: 7
Perception : 6 Pool: 10
Pilot Ground Craft : 0 Pool: 3
Pilot Watercraft : 0 Pool: 3
Pistols : 4 Pool: 8
Riding : 0 Pool: 3
Running : 4 Pool: 10
Shadowing : 0 Pool: 3
Software : 1 Pool: 3
Survival : 0 Pool: 1
Swimming : 4 Pool: 10
Throwing Weapons : 0 Pool: 3
Tracking : 0 Pool: 3
Unarmed Combat : 4 Pool: 8
== Knowledge Skills ==
Football : 2 Pool: 6
Guns : 1 Pool: 5
Machining : 2 Pool: 4
Spanish : 4 Pool: 8
Street Drugs : 2 [BTLS] Pool: 6 (

The Barrens : 6 Pool: 10
== Contacts ==
Forger (3, 1)
== Qualities ==
Bad Luck
Home Ground (The Barrens)
Scorched
Simsense Vertigo
== Cyberware/Bioware ==
Sim Module (Hot-Sim Modified)
== Armor ==
Armor Jacket 8/6
== Weapons ==
Ares Viper Slivergun
+Sound Suppressor
DV: 8P(f) AP: +5 RC: 0
Club
DV: 4P AP: - RC: 0
Survival Knife
DV: 4P AP: -1 RC: 0
Unarmed Attack
DV: 3S AP: - RC: 0
== Commlink ==
Meta Link (1, 1, 1, 2)
+Vector Xim
== Gear ==
Ammo: Flechette Rounds (Heavy Pistols) x90
Biomonitor
Concealable Holster
Datachip x5
Fake License (Johnanthon Parbor) Rating 4
Fake SIN (Johnathon Parbor) Rating 4
Flashlight
Jazz x5
Respirator Rating 1
Survival Kit