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Knight Errant Fanbook

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Crash_00

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« Reply #15 on: <08-20-11/1549:22> »
Keep in mind, nothing in this project is even remotely canon*, but I plan on giving a few details about Lone Star and Hard Corps (Ares' other less elite security corp). While the main focus is by far Knight Errant, I'm trying to make the operating procedures and legal information generic enough to be useful in other areas where non-Knight Errant enforcement may be encountered.

*Just felt the need to emphasize that is one hundred percent fan material and not in any way official.

The Big Peat

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« Reply #16 on: <08-21-11/0238:35> »
I'm aware of that, I'm almost hoping they pre-empt your work... I'm very happy that someone's doing it though.

After a titanic struggle with google documents...

Ex-Guard - At 20 charges, its the most enduring shock baton around (only using Main and Arsenal, I might have missed some) and at 8S, also the most powerful. Previously, the most powerful was a 7S weapon with 8 charges, while the stun staff was non-telescoping, 6S and had 15 charges. I would strongly recommend nerfing this weapon some so that its not simply the best shock baton on the market by miles.

P-21 Agent - A 6P Heavy Pistol without serious downsides is pretty bloody powerful.

P-26 Scout - A standard pistol for undercover officers strikes me as counter-intuitive personally; I'd have thought non-standard pistols would be better there, and non-cutting edge Ares even better. Unless you and I think different things when we hear undercover. Since weight is rarely mentioned, the weight thing isn't that important... what would be useful, sit up worthy and not completely overpowered, would be the same concealibility as a hold-out pistol. As things stand, you've just got a modded Ares Light Fire.

A-14 Squire - Silencers don't work on SMGs, rules as written. They use sound suppressors.

A-14 Valiant - Could you make explicit how much recoil the chambering design removes? It appears similar to that used in the Ares Alpha, but I'm not sure.

A-42 Black Knight - Your gun is officially the herald of Monty Python jokes at any table at which it is used. It would also appear to signal that Ares are happier to spend more on an assault rifle for any KE member who needs one than they do for Firewatch. That seems wrong. See also chambering design point above.

The Shocker has submachine gun in the title but machine pistol in the description text.

I appreciate the option probably wouldn't be available to me, but I for one would not like to be carrying a Dragonslayer sniper rifle if I were a KE in Denver. It just gives the wrong impression :P

m-145 Threat - I'm guessing the 1k value includes rarity for non-HCC getting hands on it, as elsewise it would be cheaper for Ares to buy AKs and mod them. They'd also get a better gun. Actually, in general, the HCC weapons are pretty poo for the value.

2SLO - Skipping way ahead, it just seems weird that chatty and good looking people are more resistant to this drug than anyone else. Elves are laughing. Giving it to a Troll is borderline cruel. I'd probably drop the coma bit.

That is the extent of my critical facilities today.

Crash_00

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« Reply #17 on: <08-21-11/0424:31> »
Thanks. Working on updating a few things now.
I had to cut about five pages of material to get Google Docs to load it without crashing my browser, but I'll see if I can get some of it added tomorrow in a more sparse format.

The point of the gear presented is mostly to show that the new K.E. line is the newest advancements. Ares has strong reasons for keeping its child in a position to protect its interests in Seattle, and doing a good job in Seattle can easily bring in more contracts.

That said:
EX-Guard - I'll probably drop the damage down to 7S, increase the Avail, and increase the cost. I don't want it as hard to get ahold of as the other KE weapons, but being cutting edge I should have put it higher than 12 to begin with I think. I was also considering dropping the damage when using it extended, but it just felt wonky to me.

P-21 Agent is not meant to be easily accessible for non-Knight Errant. The document has a lot of the beginning fluff cut out, but among it is the lockdown coding that Knight Errant has on every new weapon that prevents it from being lifted from a downed officer and used. In addition, the K.E. line cannot take post manufacture modifications (again its in a bit that didn't fit in the google doc).

P-26 Scout - I'm trying to get the rules worked out to feel balanced, but what I'm wanting to do is allow Heavy Pistol "cases" to be attached on it that make it appear to be a normal gun, but allow it to still function silently when needed.

The Valiant and Black Knight both have 2 points of recoil from chamber design. While the line was "officially" designed for Knight Errant, Ares doesn't have any issues using its new weapon line for its other elite units as well. The Black Knight is effectively a modified Alpha without the grenade launcher.

All of the weapons will have their costs reflecting street value rather than manufacture cost. The HCC weapons are not meant to be better than anything currently on the market, but if you want to impersonate HCC you'll look weird without something they normally use.

I need to playtest 2Slo a bit to get a good feel for it, but the coma is meant to be more of a severe depression than a physical crash coma. I was torn on basing it off of Charisma or Willpower.

Please share all opinions with me when you get to reading more though. It is nice to me just to know someone has been reading it.   8)

Fallen

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« Reply #18 on: <08-21-11/0435:10> »
I kind of started reading through it.  Sadly, as I've not yet converted myself to SR4, many of the concepts, as you can imagine, don't properly register with me yet.  However, in its presentation and format, I can give my opinion in that it's comprehensive and pretty exhaustive for a fan-book.

Keep up the good work.  I'm sure there's bound to be people who'll benefit from your effort.
"Do not meddle in the affairs of Dragons for you are crunchy and taste good with ketchup."

Crash_00

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« Reply #19 on: <08-21-11/0443:54> »
I can totally understand. I didn't make the switch for myself until this year and I remember looking at some things at first and just huh. SR4 actually reminds me more of White Wolf than the old SRs as far as the system is concerned.

This is roughly a fifth of what I'm working on for it, but since its the biggest crunch (rules that is) part, I wanted to get the most feedback on it.

The Big Peat

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« Reply #20 on: <08-21-11/0510:13> »
Personally, having given it thought, I'd drop the number of charges the EX-Guard can hold. Even with advances, its still a massive amount of charges to hold for its power, and makes me curious about more ordinary models which would surely be the duracell bunnies of the shock baton world. A 10 charge 8/7S extendable baton would still be the kingpin of the shock baton world, but not so much. That is just me mind.

The thing about the P-21 Agent is a) its a precedent I'm uneasy about seeing set b) Sooner or later, a PC will figure a way to get their hands on one. Or a competitor will come up with a model based on it, and so on... I mean, it has effectively rendered every other heavy pistol obsolete. I'm not sure that's a good idea.

P-26 Scout - Interesting idea, like it.

Yup, makes sense with the HCC.

Ahh, maybe a wording issue then - from what you're saying, I'd be a bastard and reduce both Charisma and Willpower. I would only put coma-esque effects on if Willpower hits 0 (people who take Willpower above 3 who aren't mages deserve something for it!)

Crash_00

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« Reply #21 on: <08-21-11/0539:01> »
A Super Warhawk can be changed to Semi-Auto at 6P  AP -2 and given a cylinder of 8. Meaning that this will have one less AP and three more rounds in a clip instead of cylinder. I intend to playtest it significantly, but with High Powered Chambering out there as well, I don't feel that its really creeping the power as long as the guns are restricted from having new mods. Its overpowered when compared to stock pistols, but then again, its a highly customized pistol rather than a stock pistol.

I think 2Slo may end up there by the end, but I want to playtest it out this way before I go down that road. I don't want it too good, but I really don't want it too bad either.

wylie

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« Reply #22 on: <08-21-11/1053:25> »
Not sure what you have read of Season 4 SR Missions, but I hope you include Detective Tosh in the Seattle section
and possible some of the cases he has 'handled', ie what he has done in the missions so far

Cass100199

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« Reply #23 on: <08-21-11/1209:13> »
Don't overthink the Scout. It isn't uncommon for big, powerful handguns to be made in smaller, concealable sizes. Magazine capacity is lower, recoil will be higher, range and accuracy at longer ranges will degrade.
You can't tell me what toys I can play with.

The Big Peat

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« Reply #24 on: <08-21-11/1414:39> »
You know, I'd factored in High Powered rounds for a maximum possible heavy pistol damage, but for some reason never factored it into ordinary heavy pistols as a 'they've already broken it'. Or, in other words, ignore me as I'm an idiot. Still not entirely happy but they do already exist its true.

And playtest it, but 2Slo looks like it will stand it. Its the only combat drug that doesn't neccesarily hurt you/leave you standing around looking like a fool when it wears off insofar as I remember (providing you pack a high enough will/cha). That's quite powerful in itself, nevermind the lovely bonuses.

Crash_00

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« Reply #25 on: <08-21-11/1423:37> »
Quote
Not sure what you have read of Season 4 SR Missions, but I hope you include Detective Tosh in the Seattle section and possible some of the cases he has 'handled', ie what he has done in the missions so far

Fan material being in a grey area already legally, I won't be including anyone official in any detail other than passing comments.

Crash_00

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« Reply #26 on: <08-21-11/1750:44> »
Well here is a very rough draft of chapter one. It's got a lot of cleaning up for me to do, but this will give a rough idea of what I intend to include in it at least.
Knight Errant Chapter One

Mandirigma

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« Reply #27 on: <07-23-13/0016:12> »
I'm bumping this thread because I'm interested in this fan-book and unable to contact Crash_00. Is there any updated links or pdf available?

Thanks,
Brent