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Knight Errant Fanbook

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Crash_00

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« on: <07-27-11/1514:30> »
I'm working on a Knight Errant Fanbook and was looking for input from other GMs on what you'd like to see in it. It's a side project, so it isn't my main priority and will probably take quite a bit of time to finish, but this is a basic layout right now of what will be in it. I currently only have about 15,00 words in it and am most of the way through the third chapter.

Law and Order
One Hell of a Year //Events since the takeover
Reformation //Description of the current branches of Knight Errant
Deployment //Description of the current areas Knight Errant holds a contract over
History Lesson //Brief overview of Knight Errant's history
Patronage //A glimpse into the Ares and Knight Errant relationship
The Legal Life
Training and Procedures
-Going Through Basic //basic training that every Knight goes through
-The Street Life //Traning and procedures for Patrol Officers
-A Lethal Response //Training and procedures for response teams
-Investigation //Detective and Forensics Training and procedures
-Containment //Training and procedures for Containment teams
-Checkpoints //Description of the different types of checkpoints and their procedures
Tools of the Trade
Knight Errant Arsenal //New weapons designed by Ares Arms to outfit Knight Errant
Asset Protection //Standard Armor Sets used by Knight Errant Officers
Standard Equipment //Sensors, Vision, Audio, Software, and Tactical Equipment
Motor City //Vehicles and Drones new to Knight Errant
Life of Chems //Performance Drugs and Toxins used by Knight Errant
A Personal Touch
Weapon Accessories and Modifications
Armor Accessories and Modifications
Vehicle Accessories and Modifications
A Frozen Citadel
Knight Errant Programs //List of new Law Enforcement programs
Security Objectives //What matrix security is taught to do as primary objective
KY9X7 //The newest IC to hit the matrix, and Knight Errant is making the most of it
Standard Field Specs //Standard K.E. commlink specs and distributions
Awakened Enforcement
K.E. Grimoire //Spells and Mentor Spirits common to K.E. magicians
K.E. Adepts //Describing the typical K.E. adept by branch and a few K.E. taught powers
Operating Procedures //What Magicians and Adepts are taught as primary objective
Knights of the Emerald City
Personnel Files //Grunt stats for Knight Errant officers of all types
Special Faces //Full statted "Prime" Officers
Kits //Easy way to modify stats for race change and equip with special gear
A Knight's Guide to the Emerald City
Places of Interest //Areas frequented by Knights of the city, ordered by district
Campaign
Knight in the Red Guantlet //A short adventure
« Last Edit: <07-30-11/2331:02> by Crash_00 »

farothel

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« Reply #1 on: <07-30-11/1657:40> »
quite ambitious, but a nice thing to have.  The outline looks very good.  Are you going to put Shadowtalk in it?
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
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Cass100199

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« Reply #2 on: <07-30-11/1723:42> »
Any special units for data theft, hacking, major crimes, i.e. tracking runners?
You can't tell me what toys I can play with.

Crash_00

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« Reply #3 on: <07-30-11/2321:48> »
I plan to do a shadowtalk bit myself and have a few friends help out with submissions for it as well. I think they really help add different points of view to the content and have always enjoyed it.

I do plan to add a section to each branch that deals regularly with runners and what their role in catching them is. Knight Errant (as an Ares subsidiary) is very particular though in which runners it actually wants to catch.  8)

Looking at what I have so far, I realized that I included an older table of contents breakdown. I do plan to include a section for both matrix security and prosecution (as long as a few new programs that law enforcement has come up with) and a section on Magic dealing with Knight Errant.

Cass100199

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« Reply #4 on: <07-31-11/0034:05> »
Definitely cheesy, but how about an intro with a grizzled detective fondly remembering Hatchetman. Then he could talk about how the streets have changed, so on and so forth.
You can't tell me what toys I can play with.

Chrona

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« Reply #5 on: <07-31-11/0039:36> »
I plan to do a shadowtalk bit myself and have a few friends help out with submissions for it as well. I think they really help add different points of view to the content and have always enjoyed it.

I do plan to add a section to each branch that deals regularly with runners and what their role in catching them is. Knight Errant (as an Ares subsidiary) is very particular though in which runners it actually wants to catch.  8)

Looking at what I have so far, I realized that I included an older table of contents breakdown. I do plan to include a section for both matrix security and prosecution (as long as a few new programs that law enforcement has come up with) and a section on Magic dealing with Knight Errant.

You should let the Stars so Bright runners in on the shadowtalk, I can be your A. nonymous =P

Crash_00

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« Reply #6 on: <07-31-11/0107:17> »
I'll think about it when I get the thing finished.  8)

Crash_00

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« Reply #7 on: <08-03-11/2054:20> »
I've got a Google Doc up with the rough draft of the Knight Errant Arsenal in it. Any of you that would like to look over it and add advice or do some shadow talk send me a PM and I'll toss you a link to the Document.

I find that having people ask for the link (as opposed to just posting it) tends to cut out a lot of vandalism to the documents.

Keep in mind that its a first draft, so it will see editing, but I'd like to get feedback on it before I try to start polishing it up.

For shadow talk, I've been using ¤ (alt code: 0164). If you'd like to add shadow talk, please post it in blue (so I can tell new entries and save them to my back up).

If you'd like to add advice or comments on a piece just use a double slash "//" and your comment in red.

EDIT: I've got another Document up with the Vehicles in it and hope to have Armor and Drones up by Friday night.
« Last Edit: <08-04-11/0256:42> by Crash_00 »

John Shull

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« Reply #8 on: <08-04-11/0439:12> »
I like the concept a lot.  There isn't as much out there on the Knights yet and they would be a big part of running in Seattle now.
Opportunities multiply as they are seized.  --Sun Tzu

Crash_00

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« Reply #9 on: <08-17-11/0103:59> »
Here's a link to the rough draft of Chapter Three: Tools of the Trade. Any feedback is muchly appreciated, especially on the vehicles and drones (I haven't played a rigger yet so I'm not as familiar with them as guns, armor, ect.). Fair warning to anyone interested, it's a beast so it'll take a bit for it to fully load and your browser may freeze up (it was fifty pages in word roughly before I purged the pictures).

I plan on the final draft being in PDF, but for now its all in a word doc and the format got munched up by Google docs so I apologize for how ugly it is. I took out the few pictures I have (only of guns) to save loading time, but if you want to see them you can click HERE.

Right now it is primarily crunch, but I intend to add more fluff in the next draft as well as expanding the definitions of a few things, weapons systems mainly.

If you'd like to add in shadow talk or comments just follow the directions I left in my last post  8) . Don't worry about trying to edit it though, I'll get to that as I polish it up through the draft phases.

Edit: Feel free to add suggestions for additional gear, accessories, and modifications you'd like to see.
« Last Edit: <08-17-11/0105:30> by Crash_00 »

Cass100199

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« Reply #10 on: <08-17-11/2331:44> »
Any thoughts to adding a Vic Mackey style NPC and his "Strike Team"?
You can't tell me what toys I can play with.

Crash_00

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« Reply #11 on: <08-17-11/2345:14> »
I've never actually seen The Shield (I think that's where the reference was pointing?), but I do plan on adding in several unique teams for undercover, rapid response and tactical response in the same section that I'll be giving standard stats for various agents.

Cass100199

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« Reply #12 on: <08-17-11/2346:38> »
In particular, Mackey was a well known, corrupt cop inside and outside the organization.
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Crash_00

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« Reply #13 on: <08-17-11/2356:21> »
Oh yes, there will be blatant corruption. Its the focal point of the adventure that will be in the back. To add a quote from old Sergeant MaGee (a fiction character in one of the intro blurbs):
Quote
I can't take a piss in this precinct without splattering a dozen rats and a coward.

The Big Peat

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« Reply #14 on: <08-20-11/1512:41> »
I will look in more detail later, but this project is made of awesome. The only thing I'd add is that I kinda wish they'd release a general Law Enforcement sourcebook... KE, updated Lone Star, the other players, etc.etc.